About Pierrec (twitter: @oujevipo)
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
YOU CRIED A LOT #LD24
Awarded by alvivar
on May 2, 2013
Awarded by wilbefast
on December 30, 2012
The Crossword Sex Award
Awarded by marudziik
on September 6, 2012
First of all : here’s my entry, since this is what I’m going to talk about.
Now : How the fuck did this happen ?
Warning, it turned up to be a long story (but there are pictures and all, so it might be fine)
Chapter 1 : The « Awesome » idea
Usually, on Ludum Dare (it’s my 7th), I go to bed early on Friday, then wake up early on Saturday to discover the theme and think about it in a cafe (I’m in France, so the theme is announced at 3 a.m). This time was a bit different though : instead of going to bed, I went to the bar and had some pints. Then some wine. Then some more pints. Maybe a wee too many pints.
I was feeling the theme would be « 10 seconds », so I started thinking about it…and then I had this awesome idea :
What about…10 seconds…in the life of a ROCK ?!
AWESOME, isn’t it ?You know…because rocks live a long long time…so what they would consider to be 10 seconds would be a much much much longer time for us….like a whole lifetime…so I would make a very very long game, while most of LD entries would be very short…funny…
…at least when you’re drunk.
I eventually went to sleep at 2h45 (to avoid spoilers), woke up, and saw I was right : 10 seconds was the theme indeed. Haha ! It was 9 am and I already had my game idea (and what a great idea!) This Ludum Dare was going to be piece of cake ! (sarcastic laugh from future me)
Chapter 2 : Hit by a rock, in the face
Oh Ludum Dare, I missed you so much!
I haven’t released any game since last LD, so I really need to get back on track, it’s now or never (or later, but let’s add some drama) !
This is my 7th Ludum Dare (5th in solo), and I wish it’ll give me some luck!
As usual, I’m planing to use :
-Adventure Game studio
-Magix Music Creator for the music.
And as usual, I’m planing to make a kind of funny/moody visual novel since it’s the only thing I’m able to make.
I’ll be at Montpellier (France) real world gathering if you want to come by and say hello :p
(Go “10 seconds”!)
Since I got some great feedbacks on The Quite Annoying League (Thank you!) I thought some might be interested in a time-lapse and post-mortem. So here they are :
Time Lapse (integration doesn’t seem to work, click the link) :
(some little part are missing, that’s because I used to stop the recording everytime I went out for a cigarettes, and sometimes I forgot to relaunch it when I came back)
I’ve never been that lazy to rate LD entries. On previous LDs I always rated more than 200 games, but strangely, this rating fever has cooled down, and now, I prefer to spend more time on each game and try to give more constructive feedbacks. Maybe it’s for the best.
Anyway, here are my favorites so far, the ones I already reviewed in french on my blog http://oujevipo.fr. This list doesn’t include all of my favorites, some of them (especially Jam entries) being too obvisouly great for needing a little push up. (Sorry for my bad english by the way, I’m not even sure “push up” DOES mean something).
This list doesn’t really care if the game is compo or jam, neither if it fits well the theme but I added this :
: Excellent use of the theme
: Good use of the theme
: bad/no use of the theme
(click the pictures to play/rate)
#1 Cure 48
#2 Tale of Scale
So…there are only 5 days left to rate the game, maybe it’s time for us to write a small post-mortem [EDIT: not that small eventually] in order to explain how we made the BIGGEST GAME in Ludum Dare history! 1,14GigaBytes! Shi*! That’s more than Minecraft!
By the way, you can play and rate the game here!
Post-mortem below! (because it’s big too)
This is it, I rated 100 entries.
Before going on, here’s a list of my 10 favorite (Compo+Jam)
1 – Ages of Irving
2 – Deep See Fish Loves You
3 – Beetlefields : The Forecast
6 – Meow for Mutation
7 – Lucas’s Quest Backwards
10 – 2-deoxyborose
Ours isn’t in the top 10
But you can try it anyway
Also, most of these games were reviewed in french on http://oujevipo.fr
We’re Team 111 and as we said before we wanted to make a stop-motion game and…we’re making it!
It’s a game about games…a meta-game! Almost everything will be stop-motion animations. It won’t be very “gamish” but we hope it will still be fun to play/watch. As usual in my (Pierrec) games, there will be a lot of dialogs and ramifications…but no pixel ^^
Problem is…The game is goind to be heavy. The picture we use are only 640×400 but there will be like THOUSANDS of them.
So expect a 150, 200MB file…Would you be patient enough to download it ? Do you have a favorite file transfer service ? Would it help with a torrent file ? Any suggestions are welcome.
I tried to make some gifs to show you the animations, but failed. So here are some screenshots :
Where is the “Evolution” Theme ?
Well, this game is about the evolution of a game, of a game night, and will probably use some evolutive musics (Like with the gool old iMuse)
Well…I have to go back to work. See ya!
Well…how to put this in words…We’re in!
We’re a team of three french blokes who have once lived together but never worked together. And now, we’re going to make a game for LD #24!
I, Pierrec, am a video game guy (still afraid to write “game developer” ). I’ve made some games for previous LDs like I am Ourobouros (LD21), Never Alone Hotline (LD22) or Ok, Now this is Awkward (LD23), and some other ones for other competitions (Find them HERE) I also got a blog in which I review some cool experimental/innovative games. Since now, I always worked alone, but I’m willing to try something else, so I grabbed some friends for this Ludum Dare.
Félix is a librarian. He likes video games but doesn’t play them much cause he’s a Linux user (hin hin hin). He never worked on a video game but he makes cool stop-motions with kids in his library. Here’s one of them :
You also can watch more of them here. We talked about making a stop-motion game, and got really excited about it. So…whatever the theme is gonne be, that’s what we’re going to make! Of course, Félix will be in charge of the animation.
Jay is an english teacher, but he’s also a graphic designer, a musician, a gif animator, and many other stuff. Everything but game maker…yet!
(seems like music and video integration doesn’t work here, so, here’s a link
and maybe his english skill to proof-read our game (because there will probably be lots of dialogs…I love dialogs). Jay *might* won’t help us on this jam because he’ll be busy this week end. If so…we’ll be Team 11 instead, and that’s a lousy name, so I hope he’s gonna find some time!
To summarize :
Ideas : Pierrec, Félix, Jay
Coding : Pierrec
Graphics : The real world
Animation : Félix
Music : Jay
Dialogs : Pierrec, Félix ?
Proof-read : Jay ?
We’re gonna use Adventure Game Studio to make this game, and probably a lot of other softwares (don’t know which yet)
I hope we’ll manage to make this game, I hope it will be good, but even if it’s not, I’m sure we’ll have some fun!
I was so excited to see my LD results that I decided to make a chart!
On this chart, you can see the results of my 3 Ludum Dare entries. Left columns are the position, middle columns are the rates and left columns are (position/number of entries) x 100, something like the position the game would have if there were only 100 entries. A good way to see if you improved yourself or not, despite the increasing number of entries.
I think this chart is quite interesting and I suggest you to do the same. Here, I can see I improved A LOT between my first and second LD Game (first and second games ever) bu that my third LD entry wasn’t as good as the previous one. I already knew that but some details are very encouraging.
1 : I significantly improved my graphics, and I’m very proud of that
2 : Even if I lost some ranks in Mood and Humor, this chart shows that I’m still as good at it. By the way, it’s quite surprising that I got on LD23 a better rating and a worse ranking in Humor. Were the LD23 games funnier than LD22 games ?
3 : Innovation is interesting too! I lost A LOT of ranks in Innovation, even if my LD22 and LD23 entries have similar gameplays. But after all, it’s very logic. Never Alone Hotline was quite innovative, Ok, now this is akward wasn’t, because I already made Never Alone Hotline before.
In the end, I’m very happy with this results. It’s more or less what I was expecting with some good surprises (I expected much worse in Fun and graphics) and a single bad surprise (only 127th in Theme ? Originality doesn’t pay much)
From now, I’m gonna work hard to improve myself for the next LD in august! Can’t wait!
Ok…so I’ve rated 133 games so far, and I reviewed a dozen of them on my blog. Time for a break.
I’m very grateful to all the people who recommended some games on the Ludum Dare frontpage and allowed me to discover some jewels, so I’m gonna do the same.
Of course, a lot of my favourites already got 100+ ratings and it would be stupid to recommend them one more time, so I’ve decided to present 15 games with less than 50 ratings and which deserve to be played. (The order is not important)
Because biology is fun !
A very clever puzzle game
I fell in love with an island !
A very deep civilization simulation
A grow-like with awesome graphics
The weirder it is, the more I like it !
An suprisingly awesome adventure made on RPGMaker
My brain and my eyes still hurt…
Not for kids !
This one made me ROFL
A well balanced card game…moreover : it’s cute
What would happen if Facebook games were actually good.
Looks like a video game version of The Expendables
A 16×16 pixels game…playable in a favicon.
Meat+Panzers = Fun (too bad I can’t see any link with the theme)
On a previous post, Madball explained how he rated the games, and that was very interesting, especially because I myself rated games quite differently. So maybe some people will be interested by my own rating grid :
Here are the categories, by order of importance according to me :
1 : This game is a total ripoff, I blame you for that (never used)
2 : This game is nothing more than a platformer/shooter ^^
3 : Ok…you got some good ideas.
4 : That is clever !
5 : MIND BLOWN ! (when I give 5 in innovation, I automatically give 5 overall)
1:No link with the theme
2: Easy use of the theme (only introduced in a single sentence, or in the title for exemple)
3: Fits the theme, but meh…not very cleverly
4: A rather original approach of the theme
5:A unique approach of the theme
1 : /
2 : I see what you’ve tried to do, but you obviously failed
3 : Meh.
4 : You made me smile/cry/rage…etc
5 : I was so in your game that I forgot I was playing a game
1 : /
2 : That was soooo boring
3 : I don’t regret the few minutes I spent on this game
4 : I enjoyed playing this game
5 : I’m still playing this game.
1 : /
2 : /
3 : Ok, you got me, I smiled
4 : My eyes laughed
5 : My body laughed
1 : /
2 : Graphics annoyed me
3 : I didn’t notice the graphics, that means they’re good enough.
4 : You put a lot of efforts into your graphics
5 : Graphics fits perfectly with the game, even if it’s only three pixels on a screen
1 : / (no audio, I don’t rate)
2 : There is some audio, but honestly, it would be better without it
3 : There is audio, and it is not annoying.
4 : Great audio or/and great music
5 : Audio is part of the gameplay
Most of the time, Overall is the better value between Innovation and Theme, but is could be lowered if something really suck. I would never give 5 overall to someone with 1 or 2 in Theme or Innovation. On the opposite, if you’re a cool guy, overall could be raised by 1, that’s not voluntary, but I know it counts.
Well that’s all folks.
By the way, Have you played my game-with-an-accidental-spelling-mistake-in-the-title ?