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Ludum Dare 26 — April 26-29th, 2013
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Something that’s never good

Posted by
Saturday, August 25th, 2012 10:00 am

Collision detection, the bane of my existence as a game programmer.

Well, actually, what to do when a collision has been detected. But still. D:

Avoiding the things that matter…

Posted by
Saturday, August 25th, 2012 8:21 am

So far I’ve got this going:

The bars on the right are supposed to be an enemy count bar and a “tower material left” bar. This is going to be a tower defense game (duh). As you might guess, I’ve been doing these simple things and avoiding the things that matter in this game (enemies, towers shooting). I NEED TO WORK

Something… odd?

Posted by
Friday, August 24th, 2012 10:11 pm

I’ve got something going here… I’m not sure what I’m going to do with it, though.

So far, you click to place a pixel. I’m thinking in the future you can make patterns with these pixels that’ll do certain things to your cursor (leveling up, etc)… not sure what that would be exactly though.

Pretty stupid so far.

Posted by
Friday, August 24th, 2012 8:45 pm

Already a few hours into ludum dare, and I have no clue what I’m going to do… time to get some sleep.

Useful tools

Posted by
Friday, August 24th, 2012 8:11 pm

I forgot to post what tools I’m using, so might as well now.

Love2D – a simplistic library for lua, and

piq.codeus.net – pixel art

Yep, not much, but at least I’ll be able to make something.

I’m in

Posted by
Friday, August 24th, 2012 5:40 pm

The last ludum dare, I entered into jam and didn’t post a game in the end. -_- This time, I’m determined to post something, regardless of it’s quality, lol. I’m in.

Uh, first post and dare

Posted by
Friday, June 15th, 2012 9:12 pm

Even though I have little programming experience, I’m going to be participating in this Ludum Dare (albeit not a “real” one) …

(hopefully) I’ll make something awesome!

-pi399


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