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Ludum Dare 24 — Coming August 2012

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Off to bed.

Posted by
Friday, August 28th, 2009 11:43 pm

Okay, heading to bed. I’ve got a small handful of code (208 lines of ruby), and I’ve drawn my first graphic of the compo. Behold: dirt.png!

dirt

dirt

First thing’s first.

Posted by
Friday, August 28th, 2009 9:56 pm

Okay, I’m going to be mixing Burrowing into my Caverns, since they go so well together anyway and I really liked Burrowing. The plan is to create a stripped down ‘tactical RPG’-style game (read ‘stripped down’ as ‘without the RPG part’), with various underground critters duking it out Final Fantasy Tactics/Advance Wars style. Lord knows if I’ll be able to pull it off.

Anyway, I’ve set up a BitBucket repository, so, time to get started on some basic groundwork before I head to bead.

Food was Pizza, Ceasar salad, and Cranberry juice.

Day 1 Dinner - Pizza, Salad, Juice

Day 1 Dinner - Pizza, Salad, Juice

Just saying ‘hi’.

Posted by
Wednesday, August 26th, 2009 10:45 pm

Hey, everyone.

This will be my first Ludum Dare, though I’ve been watching from the sidelines for a few rounds now. I’m really looking forward to trying this out, though I do have a few other things going on this weekend that will take some time away from coding.

I’ll be using Ruby + Gosu for my game, plus possibly some other libraries like Chipmunk, TexPlay, etc., depending on the theme.  I may end up using some support code for Gosu, Chipmunk, etc, I’ve got in my BitBucket repository… or I may not. Either way, I suppose that counts as a custom library, so I’m announcing it here before hand.

Best of luck to everyone!

Edit: Just discovered the wonderful sfxr for sound effects, which I’ll definitely be using. Depending on the theme and the game I end up trying to make, I may use Pixen or perhaps just draw lines and circles and stuff, for graphics.


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