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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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About philhassey (twitter: @philhassey)

I made that Galcon game. And I do the tech for Ludum Dare.

philhassey's Trophies

Spam Slayer Award
Awarded by Sos on December 17, 2010
Steve Jobs' MaxiPad
Awarded by hdon on April 24, 2010
The "Ludum Dare Entry on iPhone" Award
Awarded by PoV on March 17, 2010
The "Ludum Dare Entry on Steam" Award
Awarded by PoV on March 17, 2010
The "Ludum Dare Entry in the IGF" Award
Awarded by PoV on January 27, 2010
Ludum Dare Donor Award
Awarded by PoV on May 23, 2008

philhassey's Archive

Ludum Dare Logo Contest

Posted by (twitter: @philhassey)
Monday, January 17th, 2011 11:38 am

Hi, we’ve had various Ludum Dare logos over the years, but I think it’s time we got something new and shiny!

So we’re doing a contest! Make your Ludum Dare logo and enter it. Be sure to include a link to a hi-res version of the logo. All logos submitted will be considered as public domain gifts to the community.

The winner of the contest will get the honor of seeing the logo used to help promote Ludum Dare!

Judging has beginith.

-Phil

The Goliath Lab

Posted by (twitter: @philhassey)
Sunday, December 19th, 2010 4:49 pm

This is going to be a jam entry, so I get an extra day :) Anyway, it probably won’t be available except on the App Store, unless I get all wild and decide to make a win32 build or something.

-Phil

Aliens Exist: Chapter 1!!

Posted by (twitter: @philhassey)
Saturday, December 18th, 2010 6:58 pm

Pixel art, or just a mess? Who knows, but it’s what I’ve got so far. It’s going to be an adventuresome game, so I’ve got a lot more pixeling to do yet!

-Phil

I have a donut.

Posted by (twitter: @philhassey)
Saturday, December 18th, 2010 2:05 pm

I’ve got most of the “base” logic worked out now. I need to make the main view a bit prettier and interactive. And then I’ve got to start nailing a game in. It’s going to be a standard adventure game (using pixel art), much like the Maze of Madness I made a few years ago. Only it won’t be a “create your own game” tool, it’ll just be a game. The nice thing is, I can do more complicated logic in it since I’m not having to make it fool-proof. That’s assuming I’m not too foolish.

-Phil

First screenshot!

Posted by (twitter: @philhassey)
Saturday, December 18th, 2010 11:05 am

I’m not at all sure where this is going, but that’s what I’ve got so far :)

-Phil

The Plan.

Posted by (twitter: @philhassey)
Friday, December 17th, 2010 5:07 pm

So I’ve got my basecode from my last few games finally cleaned up enough that it’s useful looking! I intent to make a C++ / iPad game this weekend, so I’ll be participating in the Jam instead of the competition. If the game comes out any good, I’ll send it onto the App Store :)

-Phil

The #ludumdare Christmas Gift Exchange!!

Posted by (twitter: @philhassey)
Wednesday, December 1st, 2010 11:52 pm

Hey,

This year we’re doing something totally NEW! We’re doing an international gift exchange!

This is a real physical gift swap where you send another Ludum Darite a gift that embodies something special about your country of origin. Virtual goods are NOT ALLOWED. I will do my best to make sure that nobody is sending a gift to someone from their own country.

Sign up here. The form is now closed

-Phil

Maintenance job for ancient Ludum Dare entry (Galcon) available!!

Posted by (twitter: @philhassey)
Wednesday, November 17th, 2010 8:37 pm

Yep, I need help. If you have what it takes to work on a Ludum Dare game that’s taken waaaaaay longer than 48 hours to develop, and you’re into iOS stuff, this might be for you.

Thanks!
-Phil

Stealth Target – now into open beta

Posted by (twitter: @philhassey)
Friday, November 5th, 2010 3:06 pm

So now I’m going to be spending the next week launching this game for open beta and getting feedback from users.

beta1banner

You can see my launch annoucement. I sent that out to my mailing list.

Anyway, here’s to hoping it all goes well! I’m also looking for artists / musicians to help with polish, so feel free to check that out.

-Phil

Dynamite: almost!

Posted by (twitter: @philhassey)
Sunday, October 31st, 2010 4:35 pm

Hey,

My game Dynamite is *almost* ready for “beta sale” but I really want to add in a few tutorial levels so people know how to play. I’ll be putting it on sale within the week for sure though! This challenge has been great for motivating me to get this done :)

I’ll post here once it’s available for sale!

-Phil

Dynamite: Week 3 – Game playable!

Posted by (twitter: @philhassey)
Sunday, October 17th, 2010 7:47 pm

So after another week of frenzied coding, my game is totally playable! The level editor is totally working! And I’ve got rough menus all in.

DynamiteScreenSnapz040

You can see my blog for more posts about the dev process. The main things left are:

- Creating more levels!
- Crazy “social” features!
- Improving graphics!
- Adding music and sound!
- Ports to various platforms (Windows, iPad, others?)

Hopefully it’ll all come together!
-Phil

Dynamite: Week 2 Summary

Posted by (twitter: @philhassey)
Saturday, October 9th, 2010 4:38 pm

Hey,

I’ve got my full blog here. But here’s a few screenies.

An optical illusion:

The result of awful code:

Anyway, the grisly details are at my blog, so check it out. The code sample is “unforgettable.”

-Phil

Dynamite: Week 1 – From nothing to Level Editor

Posted by (twitter: @philhassey)
Sunday, October 3rd, 2010 1:13 pm

I’m blogging about my progress daily at my blog. My goal is to submit this game to the iPad app store by the end of October. Here’s 3 screenshots to show you the progression:

First couple days – got basic 3D rendering working:

The next few I fancied it up with lighting and textures:

Then I wrapped it up by refactoring a bit of code and building a level editor around it:

This week: Gameplay and possibly running it on the iPad.

If you want daily updates, either check my blog, or follow on the Planet Ludum Dare aggregator :)

It’s really cool seeing how many games are coming together for this. As a reminder, if anyone has a game that’s relatively working and cool, you might want to submit it to the IGF ($95 entry fee). We all have about two weeks, so that’s quite a bit of time to get something cool together! Even if you don’t win, a ton of indie game gurus evaluate your game and give you some sharp feedback :)

Cheers!
-Phil

Hula Girl HD – HIGHSCORES!!

Posted by (twitter: @philhassey)
Sunday, April 25th, 2010 5:16 pm

Hey, the LD was a blast! If you haven’t gotten it yet, here’s the link to Hula Girl HD!

hulagirl

Post your best scores here!!!

Hula Girl HD (mockup)

Posted by (twitter: @philhassey)
Sunday, April 25th, 2010 11:52 am

hula-mock

Still at 0 lines of code. Gotta get this game happening soon!

-Phil

Plan B …

Posted by (twitter: @philhassey)
Saturday, April 24th, 2010 11:15 pm

So I’m scrapping what I was doing and going in another direction. Much less ambitious, but it should be fun :) Here’s my background art:
2010-04-24 23_39_40 -0600

-Phil

Game art ..

Posted by (twitter: @philhassey)
Saturday, April 24th, 2010 2:21 pm

2010-04-24 15_17_45 -0600

Okay well… here’s a picture from my game .. Not sure if this will be a final image. But I think I NEED to get my engine working so I can start nailing together the logical flow of my game so that I know what other pictures I need to draw.

-Phil

Sketch of THE ISLAND OF PAIN

Posted by (twitter: @philhassey)
Saturday, April 24th, 2010 11:24 am

2010-04-24 10_19_03 -0600

Next up: code the game, then start building the art.

Basically I’m going to do a very simple adventure game, using an interface similar to the “Maze of Madness” that I made a year or so ago, minus the user-content feature. It’ll just be a Phil-only content game.

-Phil

My utility cat had kittens!

Posted by (twitter: @philhassey)
Saturday, April 24th, 2010 11:15 am

IMG_5407

Our cat is named Patches and she had four kittens!

This will certainly help in the war against the gophers!

-Phil

My DESKTOP SHOT!!!

Posted by (twitter: @philhassey)
Friday, April 23rd, 2010 7:10 pm

phildesktop

Yeah, take that!

Computers present: mac mini, macbook pro, ipod touch 3rd gen, ipad.

-Phil


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