I made that Galcon game. And I do the tech for Ludum Dare.
About philhassey (twitter: @philhassey)
philhassey's Trophies
![]() Spam Slayer Award Awarded by Sos on December 17, 2010 | ![]() Steve Jobs' MaxiPad Awarded by hdon on April 24, 2010 | ![]() The "Ludum Dare Entry on iPhone" Award Awarded by PoV on March 17, 2010 |
![]() The "Ludum Dare Entry on Steam" Award Awarded by PoV on March 17, 2010 | ![]() The "Ludum Dare Entry in the IGF" Award Awarded by PoV on January 27, 2010 | ![]() Ludum Dare Donor Award Awarded by PoV on May 23, 2008 |
philhassey's Archive
Ludum Dare Logo Contest
Hi, we’ve had various Ludum Dare logos over the years, but I think it’s time we got something new and shiny!
So we’re doing a contest! Make your Ludum Dare logo and enter it. Be sure to include a link to a hi-res version of the logo. All logos submitted will be considered as public domain gifts to the community.
The winner of the contest will get the honor of seeing the logo used to help promote Ludum Dare!
-Phil
The Goliath Lab

This is going to be a jam entry, so I get an extra day
Anyway, it probably won’t be available except on the App Store, unless I get all wild and decide to make a win32 build or something.
-Phil
Aliens Exist: Chapter 1!!

Pixel art, or just a mess? Who knows, but it’s what I’ve got so far. It’s going to be an adventuresome game, so I’ve got a lot more pixeling to do yet!
-Phil
I have a donut.

I’ve got most of the “base” logic worked out now. I need to make the main view a bit prettier and interactive. And then I’ve got to start nailing a game in. It’s going to be a standard adventure game (using pixel art), much like the Maze of Madness I made a few years ago. Only it won’t be a “create your own game” tool, it’ll just be a game. The nice thing is, I can do more complicated logic in it since I’m not having to make it fool-proof. That’s assuming I’m not too foolish.
-Phil
First screenshot!

I’m not at all sure where this is going, but that’s what I’ve got so far
-Phil
The Plan.
So I’ve got my basecode from my last few games finally cleaned up enough that it’s useful looking! I intent to make a C++ / iPad game this weekend, so I’ll be participating in the Jam instead of the competition. If the game comes out any good, I’ll send it onto the App Store
-Phil
The #ludumdare Christmas Gift Exchange!!
Hey,
This year we’re doing something totally NEW! We’re doing an international gift exchange!
This is a real physical gift swap where you send another Ludum Darite a gift that embodies something special about your country of origin. Virtual goods are NOT ALLOWED. I will do my best to make sure that nobody is sending a gift to someone from their own country.
Sign up here. The form is now closed
-Phil
Maintenance job for ancient Ludum Dare entry (Galcon) available!!
Yep, I need help. If you have what it takes to work on a Ludum Dare game that’s taken waaaaaay longer than 48 hours to develop, and you’re into iOS stuff, this might be for you.
Thanks!
-Phil
Stealth Target – now into open beta
So now I’m going to be spending the next week launching this game for open beta and getting feedback from users.
You can see my launch annoucement. I sent that out to my mailing list.
Anyway, here’s to hoping it all goes well! I’m also looking for artists / musicians to help with polish, so feel free to check that out.
-Phil
Dynamite: almost!
Hey,
My game Dynamite is *almost* ready for “beta sale” but I really want to add in a few tutorial levels so people know how to play. I’ll be putting it on sale within the week for sure though! This challenge has been great for motivating me to get this done

I’ll post here once it’s available for sale!
-Phil
Dynamite: Week 3 – Game playable!
So after another week of frenzied coding, my game is totally playable! The level editor is totally working! And I’ve got rough menus all in.
You can see my blog for more posts about the dev process. The main things left are:
- Creating more levels!
- Crazy “social” features!
- Improving graphics!
- Adding music and sound!
- Ports to various platforms (Windows, iPad, others?)
Hopefully it’ll all come together!
-Phil
Dynamite: Week 2 Summary
Dynamite: Week 1 – From nothing to Level Editor
I’m blogging about my progress daily at my blog. My goal is to submit this game to the iPad app store by the end of October. Here’s 3 screenshots to show you the progression:
First couple days – got basic 3D rendering working:

The next few I fancied it up with lighting and textures:

Then I wrapped it up by refactoring a bit of code and building a level editor around it:

This week: Gameplay and possibly running it on the iPad.
If you want daily updates, either check my blog, or follow on the Planet Ludum Dare aggregator
It’s really cool seeing how many games are coming together for this. As a reminder, if anyone has a game that’s relatively working and cool, you might want to submit it to the IGF ($95 entry fee). We all have about two weeks, so that’s quite a bit of time to get something cool together! Even if you don’t win, a ton of indie game gurus evaluate your game and give you some sharp feedback
Cheers!
-Phil
Hula Girl HD – HIGHSCORES!!
Hey, the LD was a blast! If you haven’t gotten it yet, here’s the link to Hula Girl HD!
Post your best scores here!!!
Sketch of THE ISLAND OF PAIN
Next up: code the game, then start building the art.
Basically I’m going to do a very simple adventure game, using an interface similar to the “Maze of Madness” that I made a year or so ago, minus the user-content feature. It’ll just be a Phil-only content game.
-Phil
My utility cat had kittens!
My DESKTOP SHOT!!!

Yeah, take that!
Computers present: mac mini, macbook pro, ipod touch 3rd gen, ipad.
-Phil

















