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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About philhassey (twitter: @philhassey)

philhassey's Trophies

Spam Slayer Award
Awarded by Sos on December 17, 2010
Steve Jobs' MaxiPad
Awarded by hdon on April 24, 2010
The "Ludum Dare Entry on iPhone" Award
Awarded by PoV on March 17, 2010
The "Ludum Dare Entry on Steam" Award
Awarded by PoV on March 17, 2010
The "Ludum Dare Entry in the IGF" Award
Awarded by PoV on January 27, 2010
Ludum Dare Donor Award
Awarded by PoV on May 23, 2008

philhassey's Archive

Just re-setup my desk ..

Posted by (twitter: @philhassey)
Wednesday, May 4th, 2011 12:56 pm

I just had to move my desk during the LD to make way for wall re-painting. And then I moved it back today. Pro-tip: no matter how hard you try to make wires organized it is impossible once you hook everything up.

Note can of blob repellent on the right.

-Phil

Blobs vs The Cabin

Posted by (twitter: @philhassey)
Saturday, April 30th, 2011 9:44 pm

I’ve added the protagonist .. the harmless cabin dwellers!

I also decided that my photos of the physical can of Blob Repellent weren’t awesome enough, so I CGed the label on so it looks shinier. Next up – making some real gameplay .. Once I’m happy with that it’ll be time to wrap things up with some good ol’ fashioned polish (music, sfx, menus!)

-Phil

Now with can of Blob Repellent!

Posted by (twitter: @philhassey)
Saturday, April 30th, 2011 6:53 pm

Things are starting to get fancy over here!

Gameplay not quite finalized yet .. still got some things to do to see what makes it feel like a game yet :) But I’m having fun making stuff: that there is a real live can of shaving cream that I made a custom label for!

-Phil

Slime: Now with MORE CHUNKS!!

Posted by (twitter: @philhassey)
Saturday, April 30th, 2011 1:56 pm

Looks Yummy, ‘eh?

This is my first venture into using FBOs.

-Phil

Blobular green blobs on iPhone

Posted by (twitter: @philhassey)
Saturday, April 30th, 2011 9:57 am

So this is what I’ve got so far …

Now I need to figure out how it’s going to be a game :) I think the game might include “Blob Repellant” as the “Take this!” item :)

-Phil

P.S. I’ll be making a windows build of the game as well, since iOS games can’t really compete in the compo.

Blobs Are Dangerous!!

Posted by (twitter: @philhassey)
Friday, April 29th, 2011 11:01 pm

So .. I really liked the theme “absorption” so I kind of ran with that. But I had to make my game fit the actual theme “It’s Dangerous to Go Alone! Take This!” .. I figured blobs count for the danger part of the theme. I think it’s going to be a game where you control several characters at once so that’ll be the “not going alone” part. As far as “take this” I still haven’t come up with a way to ramrod that into my game yet :) Maybe bombs of some sort, those are always good game elements!

Here’s a semi-hideous screenshot of my dangerous blobs:

-Phil

My Intent To Compete

Posted by (twitter: @philhassey)
Thursday, April 28th, 2011 8:58 pm

Hi, I’m philhassey in IRC. I intent to compete this weekend!

- I plan to use C++
- Here is my basecode
- I plan to join the main competition
- I plan to release a win32 binary

Good luck everyone! Can’t wait to see what this competition brings!

-Phil

P.S. that picture was taking during GDC by GBGames. From left to right: ExciteMike, refrag, philhassey, @weasello

Live Ludum Dare Gamejam in SF on Friday, March 4th!

Posted by (twitter: @philhassey)
Thursday, February 24th, 2011 8:41 pm

terry has found a place for us to meet! This is what he says:

“Any indies still in San Francisco, we’re meeting for a jam at the noisebridge hackerspace Friday for the day! We’ll be there from 11am or so.
It’s at 3rd floor of 2169 mission street, near the 16th street Bart station.”

Hope to see you there!

-Phil

Ludum Dare Meetup in SF on March 1st!

Posted by (twitter: @philhassey)
Thursday, February 17th, 2011 7:33 pm

Hey,

The Ludum Dare Meetup in SF is going to happen!

When: Tuesday, March 1st, 5:30pm
Where: The Food Emporium in the Westfield San Francisco Centre – take the escalator down to the bottom floor of the mall.
Finding Us: We will be directly to the right of the bottom of the escalator. Some of us will have LD T-shirts, and it’s going to be awesome. We’ll eat exquisite food and have polite conversation.

We’re going to all get a plate of food and hang out and eat for an hour or so. It should be a good time! Be sure to wear your Ludum Dare T-Shirt so we can get a swell group photo :)

Also, a few people mentioned wanting to organize some other crazy activities for during GDC. You should post a comment with what your ideas are! I’m sure some of us would love to have even more fun at GDC than we’re already planning on having!

Cheers!
-Phil

Ludum Dare @ GDC and LD T-Shirt store!

Posted by (twitter: @philhassey)
Friday, February 4th, 2011 12:12 pm

Thanks to everyone who made logos and voted, we now have a totally awesome Ludum Dare T-shirt store! It also has buttons and stickers and some other stuff too :)

Also, we are planning on meeting on Tuesday, March 1st in SF somewhere for a Ludum Dare get together during GDC. If you’re going to be in SF around that time, please fill out this survey so we can be sure to make the meetup super fun!

Cheers!
-Phil

Ludum Dare Logo Contest

Posted by (twitter: @philhassey)
Monday, January 17th, 2011 11:38 am

Hi, we’ve had various Ludum Dare logos over the years, but I think it’s time we got something new and shiny!

So we’re doing a contest! Make your Ludum Dare logo and enter it. Be sure to include a link to a hi-res version of the logo. All logos submitted will be considered as public domain gifts to the community.

The winner of the contest will get the honor of seeing the logo used to help promote Ludum Dare!

Judging has beginith.

-Phil

The Goliath Lab

Posted by (twitter: @philhassey)
Sunday, December 19th, 2010 4:49 pm

This is going to be a jam entry, so I get an extra day :) Anyway, it probably won’t be available except on the App Store, unless I get all wild and decide to make a win32 build or something.

-Phil

Aliens Exist: Chapter 1!!

Posted by (twitter: @philhassey)
Saturday, December 18th, 2010 6:58 pm

Pixel art, or just a mess? Who knows, but it’s what I’ve got so far. It’s going to be an adventuresome game, so I’ve got a lot more pixeling to do yet!

-Phil

I have a donut.

Posted by (twitter: @philhassey)
Saturday, December 18th, 2010 2:05 pm

I’ve got most of the “base” logic worked out now. I need to make the main view a bit prettier and interactive. And then I’ve got to start nailing a game in. It’s going to be a standard adventure game (using pixel art), much like the Maze of Madness I made a few years ago. Only it won’t be a “create your own game” tool, it’ll just be a game. The nice thing is, I can do more complicated logic in it since I’m not having to make it fool-proof. That’s assuming I’m not too foolish.

-Phil

First screenshot!

Posted by (twitter: @philhassey)
Saturday, December 18th, 2010 11:05 am

I’m not at all sure where this is going, but that’s what I’ve got so far :)

-Phil

The Plan.

Posted by (twitter: @philhassey)
Friday, December 17th, 2010 5:07 pm

So I’ve got my basecode from my last few games finally cleaned up enough that it’s useful looking! I intent to make a C++ / iPad game this weekend, so I’ll be participating in the Jam instead of the competition. If the game comes out any good, I’ll send it onto the App Store :)

-Phil

The #ludumdare Christmas Gift Exchange!!

Posted by (twitter: @philhassey)
Wednesday, December 1st, 2010 11:52 pm

Hey,

This year we’re doing something totally NEW! We’re doing an international gift exchange!

This is a real physical gift swap where you send another Ludum Darite a gift that embodies something special about your country of origin. Virtual goods are NOT ALLOWED. I will do my best to make sure that nobody is sending a gift to someone from their own country.

Sign up here. The form is now closed

-Phil

Maintenance job for ancient Ludum Dare entry (Galcon) available!!

Posted by (twitter: @philhassey)
Wednesday, November 17th, 2010 8:37 pm

Yep, I need help. If you have what it takes to work on a Ludum Dare game that’s taken waaaaaay longer than 48 hours to develop, and you’re into iOS stuff, this might be for you.

Thanks!
-Phil

Stealth Target – now into open beta

Posted by (twitter: @philhassey)
Friday, November 5th, 2010 3:06 pm

So now I’m going to be spending the next week launching this game for open beta and getting feedback from users.

beta1banner

You can see my launch annoucement. I sent that out to my mailing list.

Anyway, here’s to hoping it all goes well! I’m also looking for artists / musicians to help with polish, so feel free to check that out.

-Phil

Dynamite: almost!

Posted by (twitter: @philhassey)
Sunday, October 31st, 2010 4:35 pm

Hey,

My game Dynamite is *almost* ready for “beta sale” but I really want to add in a few tutorial levels so people know how to play. I’ll be putting it on sale within the week for sure though! This challenge has been great for motivating me to get this done :)

I’ll post here once it’s available for sale!

-Phil


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