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	<title>Ludum Dare &#187; philhassey</title>
	<atom:link href="http://www.ludumdare.com/compo/author/philhassey/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Suggestion Post</title>
		<link>http://www.ludumdare.com/compo/2012/01/09/suggestion-post-2/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/09/suggestion-post-2/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 02:15:42 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=106553</guid>
		<description><![CDATA[Hey, we&#8217;re always trying to make Ludum Dare way more fun, so if you&#8217;ve got any crazy ideas, post &#8216;em here! -Phil &#038; Mike &#038; the rest of the LD Staff]]></description>
			<content:encoded><![CDATA[<p>Hey, we&#8217;re always trying to make Ludum Dare way more fun, so if you&#8217;ve got any crazy ideas, post &#8216;em here!</p>
<p>-Phil &#038; Mike &#038; the rest of the LD Staff</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/09/suggestion-post-2/feed/</wfw:commentRss>
		<slash:comments>55</slash:comments>
		</item>
		<item>
		<title>Nobody Wants Kitty: Unedited Christmas Edition</title>
		<link>http://www.ludumdare.com/compo/2011/12/24/nobody-wants-kitty-unedited-christmas-edition/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/24/nobody-wants-kitty-unedited-christmas-edition/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 18:01:43 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[christmas]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=104399</guid>
		<description><![CDATA[Hey, y&#8217;all! Go and check it out! Here&#8217;s the original entry. Also, here&#8217;s my Christmas card to you! Thanks again for joining in LD22!!! Have a great holiday! -Phil]]></description>
			<content:encoded><![CDATA[<p>Hey, y&#8217;all!</p>
<p><a href="http://www.galcon.com/stuff/ld22/christmas/"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/Google-ChromeScreenSnapz007-550x414.png" alt="" title="Google ChromeScreenSnapz007" width="550" height="414" class="aligncenter size-large wp-image-104400" /></a></p>
<p>Go and <a href='http://www.galcon.com/stuff/ld22/christmas/'>check it out!</a>  Here&#8217;s the <a href='http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=2'>original entry</a>.</p>
<p>Also, here&#8217;s my Christmas card to you!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/christmas2011.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/christmas2011-550x221.png" alt="" title="christmas2011" width="550" height="221" class="aligncenter size-large wp-image-104401" /></a></p>
<p>Thanks again for joining in LD22!!!  Have a great holiday!</p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/24/nobody-wants-kitty-unedited-christmas-edition/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Nobody Wants Kitty &#8211; the legendary game is here</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/nobody-wants-kitty-the-legendary-game-is-here/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/nobody-wants-kitty-the-legendary-game-is-here/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 04:05:26 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=98815</guid>
		<description><![CDATA[And I managed to get the game in under the line! Huzzah! It&#8217;s a flash game, so you should totally check it out right now!!!! And whenever you want to judge it, here&#8217;s the link. Anyway, thanks everyone for joining in this Ludum Dare, it&#8217;s just plain awesome to see 700+ games get made in [...]]]></description>
			<content:encoded><![CDATA[<p>And I managed to get the game in under the line!  Huzzah!</p>
<p><a href="http://www.galcon.com/stuff/ld22/"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/Google-ChromeScreenSnapz005-550x413.png" alt="" title="Google ChromeScreenSnapz005" width="550" height="413" class="aligncenter size-large wp-image-98819" /></a></p>
<p>It&#8217;s a flash game, so you should totally <a href="http://www.galcon.com/stuff/ld22/">check it out right now!!!!</a></p>
<p>And whenever you want to judge it, here&#8217;s <a href="http://www.galcon.com/stuff/ld22/">the link</a>.</p>
<p>Anyway, thanks everyone for joining in this Ludum Dare, it&#8217;s just plain awesome to see 700+ games get made in a single weekend!  I hope you all had a total blast jamming and competing!  I know I did <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;m totally amazed out by the few screenies I&#8217;ve seen so far!</p>
<p>-Phil</p>
<p><img src = "http://starfruitgames.com/ld/logos/kittendare.png"></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/18/nobody-wants-kitty-the-legendary-game-is-here/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Nobody Wants Kitty &#8211; game working!</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/nobody-wants-kitty-game-working/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/nobody-wants-kitty-game-working/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 05:55:43 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=94329</guid>
		<description><![CDATA[Well, after a day of working at it, the game is now working! I&#8217;ve got the full experience from start to finish now. Todo tomorrow: - title screen - win screen - in game timer, text hints - music, sfx I&#8217;m pretty happy with how it came out -Phil]]></description>
			<content:encoded><![CDATA[<p>Well, after a day of working at it, the game is now working!  I&#8217;ve got the full experience from start to finish now.  Todo tomorrow:</p>
<p>- title screen<br />
- win screen<br />
- in game timer, text hints<br />
- music, sfx</p>
<p>I&#8217;m pretty happy with how it came out <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/VMware-FusionScreenSnapz003.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/VMware-FusionScreenSnapz003-550x415.png" alt="" title="VMware FusionScreenSnapz003" width="550" height="415" class="aligncenter size-large wp-image-94333" /></a></p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/nobody-wants-kitty-game-working/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nobody Wants Kitty &#8211; phase I</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/nobody-wants-kitty-phase-i/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/nobody-wants-kitty-phase-i/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 23:55:30 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=92988</guid>
		<description><![CDATA[Hey, been working on this game since .. the start! It&#8217;s Nobody Wants Kitty about a lonely sad kitty who doesn&#8217;t have much going for her. She&#8217;s got to upgrade herself until someone will finally want her. You start out as a pathetic cat with rabies, mange, a missing eye, a missing ear, no whiskers, [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, been working on this game since .. the start!  It&#8217;s Nobody Wants Kitty about a lonely sad kitty who doesn&#8217;t have much going for her.  She&#8217;s got to upgrade herself until someone will finally want her.  You start out as a pathetic cat with rabies, mange, a missing eye, a missing ear, no whiskers, and no fur.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/VMware-FusionScreenSnapz001.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/VMware-FusionScreenSnapz001-550x415.png" alt="" title="VMware FusionScreenSnapz001" width="550" height="415" class="aligncenter size-large wp-image-92990" /></a></p>
<p>I&#8217;m using flashpunk and that&#8217;s been working pretty well.  Using flash is nice because distribution is so super simple <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/nobody-wants-kitty-phase-i/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I&#8217;M IN!!</title>
		<link>http://www.ludumdare.com/compo/2011/12/14/im-in-350/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/14/im-in-350/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 23:47:44 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=83405</guid>
		<description><![CDATA[Yo, I&#8217;m totally in this time! I&#8217;ll probably be jamming cause my toolchain is so clogged with my commercial stuff now, but ya never know. Compo code base: - python / pygame - AS3, which I don&#8217;t know, but I&#8217;ve hacked a few crummy things together in it before - dev under linux and port [...]]]></description>
			<content:encoded><![CDATA[<p>Yo, I&#8217;m totally in this time!  I&#8217;ll probably be jamming cause my toolchain is so clogged with my commercial stuff now, but ya never know.</p>
<p>Compo code base:<br />
- python / pygame<br />
- AS3, which I don&#8217;t know, but I&#8217;ve hacked a few crummy things together in it before<br />
- dev under linux and port to windows</p>
<p>Jam code base:<br />
- C++ / PHP if I use any web backend stuff<br />
- or just PHP if I do a multiplayer web game<br />
- dev under OS X and port to windows</p>
<p>Tools:<br />
- iPad with MultiTrack for recording audio clips and sound effects<br />
- the gimp for graphics stuffs<br />
- maybe modplug tracker for music<br />
- sfxr if I need blips and beeps</p>
<p>Them&#8217;s the plans!  I may do an iOS game if it&#8217;s the right theme.  I think I might be leaning towards doing something with AS3, maybe I should spend friday learning it a bit in advance so I&#8217;m not scrambling to get my skills together.</p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/14/im-in-350/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Anathema Mines: Now In Beta!</title>
		<link>http://www.ludumdare.com/compo/2011/12/09/anathema-mines-now-in-beta/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/09/anathema-mines-now-in-beta/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 21:23:59 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=79826</guid>
		<description><![CDATA[Hey &#8230; my October Challenge game is making real progress! Here&#8217;s the deal: I&#8217;m using Steam to distribute the beta, so you need a Steam key. I only have a limited number of those, so first come first serve. Get a beta key here. They only work for Windows right now, so if you&#8217;re a [...]]]></description>
			<content:encoded><![CDATA[<p>Hey &#8230; my October Challenge game is making real progress!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/anathema_beta_1.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/anathema_beta_1-550x618.png" alt="" title="anathema_beta_1" width="550" height="618" class="aligncenter size-large wp-image-79827" /></a></p>
<p>Here&#8217;s the deal: I&#8217;m using Steam to distribute the beta, so you need a Steam key.  I only have a limited number of those, so first come first serve.  <a href='http://www.galcon.com/anathema/beta.php'>Get a beta key here</a>.  They only work for Windows right now, so if you&#8217;re a mac guy like me .. well, you&#8217;ll have to wait (or run it under VMWare or something.  It works fine that way as well.)</p>
<p>I&#8217;m totally looking for any and all feedback you can provide, the game even includes a chat-window that probably won&#8217;t be in the final game but is in the beta so that you can chat with me / other players / or just complain about bugs / give suggestions.  All the chat is logged so I can review it later <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks a ton!  This October Challenge has been great (even if it&#8217;s lagging into December now ..) TBH I think this game will be done in maybe 2-3 months.  But it&#8217;s been fun!</p>
<p>-Phil</p>
<p>P.S. If anyone knows a musician who can do good &#8220;sneaking around in caves&#8221; type music, I&#8217;d love to hear about it.  Post a link in the comments to their portfolio.  </p>
<p>(I&#8217;ve already got an artist lined up to help me with adding a bit of sparkle to the logo / icons / menus / etc.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/09/anathema-mines-now-in-beta/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Anathema Mini-Map</title>
		<link>http://www.ludumdare.com/compo/2011/11/28/the-anathema-mini-map/</link>
		<comments>http://www.ludumdare.com/compo/2011/11/28/the-anathema-mini-map/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 02:07:04 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=78310</guid>
		<description><![CDATA[Originally I had a pretty ugly colored-pixel-per-tile minimap. Some of my alpha testers protested, so I made it look a ton better. The mini map only displays areas you have already seen. More or less. I might try and get a beta going pretty soon here &#8230; hopefully that comes together! -Phil]]></description>
			<content:encoded><![CDATA[<p>Originally I had a pretty ugly colored-pixel-per-tile minimap.  Some of my alpha testers protested, so I made it look a ton better.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/11/TextEditScreenSnapz001.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/11/TextEditScreenSnapz001.png" alt="" title="TextEditScreenSnapz001" width="658" height="639" class="aligncenter size-full wp-image-78311" /></a></p>
<p>The mini map only displays areas you have already seen.  More or less.</p>
<p>I might try and get a beta going pretty soon here &#8230; hopefully that comes together!</p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/11/28/the-anathema-mini-map/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Disco Dancin&#8217; in the Anathema Mines</title>
		<link>http://www.ludumdare.com/compo/2011/11/22/disco-dancin-in-the-anathema-mines/</link>
		<comments>http://www.ludumdare.com/compo/2011/11/22/disco-dancin-in-the-anathema-mines/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 03:20:04 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=78117</guid>
		<description><![CDATA[Yo! It&#8217;s been a few weeks .. but I&#8217;ve been working away on my Anathema Mines (and also getting my crazy Chickon game released!) Here&#8217;s a screenie for ya: DISCO DANCIN&#8217; YAAAAHH!!! So, yeah, for the real levels I might just have to be a bit more miserly with my laser placement so things don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Yo!</p>
<p>It&#8217;s been a few weeks .. but I&#8217;ve been working away on my Anathema Mines (and also getting my crazy Chickon game released!)  Here&#8217;s a screenie for ya:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/11/AnathemaScreenSnapz001.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/11/AnathemaScreenSnapz001.png" alt="" title="AnathemaScreenSnapz001" width="658" height="639" class="aligncenter size-full wp-image-78118" /></a></p>
<p>DISCO DANCIN&#8217; YAAAAHH!!!</p>
<p>So, yeah, for the real levels I might just have to be a bit more miserly with my laser placement so things don&#8217;t start to look silly <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/11/22/disco-dancin-in-the-anathema-mines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ludum Dare Gift Exchange, looking for an organizer</title>
		<link>http://www.ludumdare.com/compo/2011/11/02/ludum-dare-gift-exchange-looking-for-an-organizer/</link>
		<comments>http://www.ludumdare.com/compo/2011/11/02/ludum-dare-gift-exchange-looking-for-an-organizer/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 16:01:27 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=77148</guid>
		<description><![CDATA[Hey, Last year we did a world-wide gift exchange which was a ton of fun! I&#8217;d love to do it again, but I really don&#8217;t have time to organize it this year. If there is someone who wants to head this up, please get ahold of me! Here&#8217;s a few things we learned from last [...]]]></description>
			<content:encoded><![CDATA[<p>Hey,</p>
<p>Last year we did a world-wide gift exchange which was a ton of fun!  I&#8217;d love to do it again, but I really don&#8217;t have time to organize it this year.  If there is someone who wants to head this up, please get ahold of me!</p>
<p>Here&#8217;s a few things we learned from last year:</p>
<p>- Participating costs about $50 .. Spend about $25 on gift(s) and $25 on shipping.</p>
<p>- Gift must be sent out by the end of November, we try to have most gifts go over seas, so they often take 3-4 weeks to arrive at their destination.</p>
<p>Cheers!<br />
-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/11/02/ludum-dare-gift-exchange-looking-for-an-organizer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Anathema Mines: gameplay video footage</title>
		<link>http://www.ludumdare.com/compo/2011/11/01/anathema-mines-gameplay-video-footage/</link>
		<comments>http://www.ludumdare.com/compo/2011/11/01/anathema-mines-gameplay-video-footage/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 16:32:40 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=77109</guid>
		<description><![CDATA[Hey, Here&#8217;s my gameplay demo video. I&#8217;m attempting to &#8220;monetize&#8221; the game as of Oct 31st, so I&#8217;ll report back on how well that goes. It&#8217;s been a great month working on this. The game is coming along super-well, I imagine it&#8217;ll actually be released publicly in about a month now. -Phil]]></description>
			<content:encoded><![CDATA[<p>Hey,</p>
<p>Here&#8217;s my gameplay demo video.  I&#8217;m attempting to &#8220;monetize&#8221; the game as of Oct 31st, so I&#8217;ll report back on how well that goes.</p>
<p><object width="500" height="281"><param name="movie" value="http://www.youtube.com/v/DdFJJ2--rm4?version=3&#038;feature=oembed"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DdFJJ2--rm4?version=3&#038;feature=oembed" type="application/x-shockwave-flash" width="500" height="281" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It&#8217;s been a great month working on this.  The game is coming along super-well, I imagine it&#8217;ll actually be released publicly in about a month now.</p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/11/01/anathema-mines-gameplay-video-footage/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>More shadows, levels, and editor tweaks</title>
		<link>http://www.ludumdare.com/compo/2011/10/27/more-shadows-levels-and-editor-tweaks/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/27/more-shadows-levels-and-editor-tweaks/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 07:03:25 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76806</guid>
		<description><![CDATA[So .. some fun stuff here! I&#8217;ve added a level selector to my editor so I can start working on multiple levels in my game: I&#8217;ve added zoom in / out into my editor so I can get the big picture of my layouts: And I&#8217;ve added shadows to my characters so it looks nicer: [...]]]></description>
			<content:encoded><![CDATA[<p>So .. some fun stuff here!  </p>
<p>I&#8217;ve added a level selector to my editor so I can start working on multiple levels in my game:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz011.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz011-550x643.png" alt="" title="anathema2ScreenSnapz011" width="550" height="643" class="aligncenter size-large wp-image-76807" /></a></p>
<p>I&#8217;ve added zoom in / out into my editor so I can get the big picture of my layouts:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz012.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz012-550x564.png" alt="" title="anathema2ScreenSnapz012" width="550" height="564" class="aligncenter size-large wp-image-76808" /></a></p>
<p>And I&#8217;ve added shadows to my characters so it looks nicer:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz010.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz010.png" alt="" title="anathema2ScreenSnapz010" width="532" height="413" class="aligncenter size-full wp-image-76809" /></a></p>
<p>Not entirely sure if I&#8217;ll make the Oct.31 deadline, but I&#8217;m making quite a bit of progress.  I&#8217;ll keep plodding along and see where I&#8217;m at in a few days!</p>
<p>-Phil</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Anathema Mines &#8211; now with animated characters</title>
		<link>http://www.ludumdare.com/compo/2011/10/22/anathema-mines-now-with-animated-characters/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/22/anathema-mines-now-with-animated-characters/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 02:18:24 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76650</guid>
		<description><![CDATA[So .. I&#8217;ve done a ton to the game in the last day or so. Got all the in game features working nicely and stuff. The most notable visual change is the addition of characters. Check out these lil&#8217; guys! These are the same guys I used in the original &#8220;Dynamite&#8221; I made for pyweek [...]]]></description>
			<content:encoded><![CDATA[<p>So .. I&#8217;ve done a ton to the game in the last day or so.  Got all the in game features working nicely and stuff.  The most notable visual change is the addition of characters.  Check out these lil&#8217; guys!  These are the same guys I used in the original &#8220;Dynamite&#8221; I made for pyweek like a million years ago.  They work pretty well scaled down and tiny.  Next up, I gotta add a basic save/load interface for my level editor and then start churning out levels and all that!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz006.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz006.png" alt="" title="anathema2ScreenSnapz006" width="567" height="362" class="aligncenter size-full wp-image-76651" /></a></p>
<p>Oh, and I grabbed all the sound effects from Dynamite and Escape from Anathema Mines and added them into this game.  Makes it feel a bit more lively!  I&#8217;ve also added &#8220;data cartridges&#8221; that display text messages when picked up, I guess that&#8217;s the cheap way to give a game some vague story-line.</p>
<p>-Phil</p>
<p>UPDATE: Using my cool-sauce edge generation script, with just a few minutes of graphics work I can get a totally different look to my game.  This is going to be super helpful to giving my low-budget game the appearance that it has art in it (maybe).</p>
<p>Weird and squiggly:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz007.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz007.png" alt="" title="anathema2ScreenSnapz007" width="453" height="443" class="aligncenter size-full wp-image-76673" /></a></p>
<p>Fractalicious Puzzle Shaped:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz008.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz008.png" alt="" title="anathema2ScreenSnapz008" width="393" height="360" class="aligncenter size-full wp-image-76674" /></a></p>
<p>Square:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz009.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz009.png" alt="" title="anathema2ScreenSnapz009" width="393" height="360" class="aligncenter size-full wp-image-76675" /></a></p>
<p>I think with varying the user flashlight color and varying the floor texture I can probably get some really different feeling settings for the game to take place <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/22/anathema-mines-now-with-animated-characters/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Level editor thing</title>
		<link>http://www.ludumdare.com/compo/2011/10/18/level-editor-thing/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/18/level-editor-thing/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 03:36:37 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76441</guid>
		<description><![CDATA[So, here&#8217;s my level editor thing. Right now I&#8217;m trying to figure out how to set up the level entrances / exits / pathways throughout the level. Sort of some kind of cryptic code system. I&#8217;m not sure how complicated I want it to be. Depends on if I will have the level editing open [...]]]></description>
			<content:encoded><![CDATA[<p>So, here&#8217;s my level editor thing.  Right now I&#8217;m trying to figure out how to set up the level entrances / exits / pathways throughout the level.  Sort of some kind of cryptic code system.  I&#8217;m not sure how complicated I want it to be.  Depends on if I will have the level editing open to the general public or not.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz005.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz005-550x550.png" alt="" title="anathema2ScreenSnapz005" width="550" height="550" class="aligncenter size-large wp-image-76442" /></a></p>
<p>That said, I think I want it to be editable by normal people.  So I think I&#8217;ll probably pass on using those weird codes.  But at least now I have those cool hex icons for no reason.</p>
<p>-Phil</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Technology .. explosions!!</title>
		<link>http://www.ludumdare.com/compo/2011/10/15/technology-explosions/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/15/technology-explosions/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 21:42:37 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76241</guid>
		<description><![CDATA[Some new goodies today. Well, the explosions I&#8217;ve had for a while, but I just added in the technology that you have to destroy in order to defeat the evil over-lords or whatever. The technology is RED that&#8217;s how you know it&#8217;s EVIL technology. -Phil]]></description>
			<content:encoded><![CDATA[<p>Some new goodies today.  Well, the explosions I&#8217;ve had for a while, but I just added in the technology that you have to destroy in order to defeat the evil over-lords or whatever.  The technology is RED that&#8217;s how you know it&#8217;s EVIL technology.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz0041.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz0041.png" alt="" title="anathema2ScreenSnapz004" width="409" height="389" class="aligncenter size-full wp-image-76243" /></a></p>
<p>-Phil</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>More lighting stuff</title>
		<link>http://www.ludumdare.com/compo/2011/10/14/more-lighting-stuff/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/14/more-lighting-stuff/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 18:02:32 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76197</guid>
		<description><![CDATA[I re-did my lighting systems in the game so now I can have various colored lights and I can add ambient light to corners of the caves. Here&#8217;s a screenie: I&#8217;m pretty happy with the aesthetic. I&#8217;ll have to work on my sprites (the blue circle, etc) to make &#8216;em better. The gameplay is pretty [...]]]></description>
			<content:encoded><![CDATA[<p>I re-did my lighting systems in the game so now I can have various colored lights and I can add ambient light to corners of the caves.  Here&#8217;s a screenie:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz002.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz002.png" alt="" title="anathema2ScreenSnapz002" width="409" height="389" class="aligncenter size-full wp-image-76198" /></a></p>
<p>I&#8217;m pretty happy with the aesthetic.  I&#8217;ll have to work on my sprites (the blue circle, etc) to make &#8216;em better.  The gameplay is pretty close to being what I want, so I think I&#8217;ll be starting on making actual levels pretty soon.</p>
<p>-Phil</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>October Challenge, take 2</title>
		<link>http://www.ludumdare.com/compo/2011/10/13/october-challenge-take-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/13/october-challenge-take-2/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 23:19:15 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76158</guid>
		<description><![CDATA[So, last year I tried the challenge and I guess I won, sort of, but sort of not, because I never really finished the game. I&#8217;m doing another attempt at the game except going overhead instead of isometric and using the aesthetic of an old LD game I made &#8220;Escape from Anathema Mines&#8221; instead of [...]]]></description>
			<content:encoded><![CDATA[<p>So, last year I tried the challenge and I guess I won, sort of, but sort of not, because I never really finished the game.</p>
<p>I&#8217;m doing another attempt at the game except going overhead instead of isometric and using the aesthetic of an old LD game I made &#8220;Escape from Anathema Mines&#8221; instead of the one I was doing ..</p>
<p>Anyway, here&#8217;s a screenshot.  I&#8217;m doing brute-force ray casting here and it works great.  It&#8217;s really nice to be targeting the desktop using C, so I can do stuff like that.  (The older LD version was in python so I had to code it smart, and if I were targeting mobile I&#8217;d have to be more optimized.)  Anyway, my goal is to have this game selling on the Mac App Store before the end of the month for a few bucks.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz001.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/anathema2ScreenSnapz001.png" alt="" title="anathema2ScreenSnapz001" width="409" height="389" class="aligncenter size-full wp-image-76159" /></a></p>
<p>-Phil</p>
<p>P.S. I coded up some crazy tile generator to get all the wall contours <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Yay for python!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>FUNdraiser goal reached!  Thanks everyone!</title>
		<link>http://www.ludumdare.com/compo/2011/10/01/fundraiser-goal-reached-thanks-everyone/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/01/fundraiser-goal-reached-thanks-everyone/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 14:02:57 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=75421</guid>
		<description><![CDATA[Thanks everyone for your generous contributions! It&#8217;s awesome seeing the community come together to help keep this site afloat! The FUNdraiser is now over, so may your year be filled with many 48-hour game jams! The donation system is still available if you really want to contribute more. At this point our hosting should be [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks everyone for your generous contributions!  It&#8217;s awesome seeing the community come together to help keep this site afloat!  The FUNdraiser is now over, so may your year be filled with many 48-hour game jams!</p>
<p>The donation system is still available if you really want to <a href="http://www.ludumdare.com/compo/donations/">contribute more</a>.  At this point our hosting should be covered for over a year, so contributions above and beyond will be used at the organizers discretion.  (I&#8217;ve been thinking about buying a pair of giraffes &#8230;)  But really, we&#8217;ll probably keep a hefty buffer in case our hosting costs go up again <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   After the optimization we did to the site, though, I&#8217;m hoping our costs will stay under control.</p>
<p>I just want to say a thanks again, this has been an awesome year for Ludum Dare and I can&#8217;t wait to see what happens in 2012!</p>
<p>-Phil<br />
P.S. a special thanks to PoV (Mike Kasprzak) for setting up the donation system!  It worked great!</p>
]]></content:encoded>
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		<title>Scaling custom WordPress: the ludumdare.com lessons learned</title>
		<link>http://www.ludumdare.com/compo/2011/08/25/scaling-custom-wordpress-the-ludumdare-com-lessons-learned/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/25/scaling-custom-wordpress-the-ludumdare-com-lessons-learned/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 16:58:07 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #21]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=71665</guid>
		<description><![CDATA[Hey &#8230; I just put up a post on my blog with the lessons learned from this past weekend about optimizing WordPress. If you&#8217;re at all into WordPress, or just want to know more about what I did to the site over the last few days, check it out. Thanks again to everyone for making [...]]]></description>
			<content:encoded><![CDATA[<p>Hey &#8230; I just put up a post on my blog with the lessons learned from this past weekend about optimizing WordPress.  If you&#8217;re at all into WordPress, or just want to know more about what I did to the site over the last few days, <a href="http://www.philhassey.com/blog/2011/08/25/scaling-custom-wordpress-the-ludumdare-com-lessons-learned/">check it out</a>.</p>
<p>Thanks again to everyone for making this competition awesome!!!!!!!!! Totally worth it to see 599 games get made in just one weekend <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Phil</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Invasion of the Blobs &#8211; now on Android (and others)</title>
		<link>http://www.ludumdare.com/compo/2011/05/20/invasion-of-the-blobs-now-on-android-and-others/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/20/invasion-of-the-blobs-now-on-android-and-others/#comments</comments>
		<pubDate>Sat, 21 May 2011 05:32:25 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=54169</guid>
		<description><![CDATA[Hey, I ported my Jam game over to Android ! However, many users have had crashes, etc&#8230; if any devs can give it a run and do an &#8220;adb logcat&#8221; and post the results here, that would be a huge help! (The game is also available on iOS, PC, Mac, Linux too, if anyone cares [...]]]></description>
			<content:encoded><![CDATA[<p>Hey,</p>
<p>I ported my Jam game over to <a href="https://market.android.com/details?id=com.galcon.ld20">Android</a> !</p>
<p>However, many users have had crashes, etc&#8230; if any devs can give it a run and do an &#8220;adb logcat&#8221; and post the results here, that would be a huge help!</p>
<p>(The game is also available on iOS, PC, Mac, Linux too, if anyone cares to <a href="http://www.galcon.com/iblobs/">check it out</a>!)</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/iblobs1-title480.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/iblobs1-title480.png" alt="" title="iblobs1-title480" width="480" height="320" class="aligncenter size-full wp-image-54170" /></a></p>
<p>-Phil</p>
<p>UPDATE: Android build is so broken I took it down.</p>
]]></content:encoded>
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