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Ludum Dare 26 — April 26-29th, 2013
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About philhassey (twitter: @philhassey)

I made that Galcon game. And I do the tech for Ludum Dare.

Entries

 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 22
 
October Challenge 2011
 
Ludum Dare 20
 
Ludum Dare 19
 
October Challenge 2010
 
Ludum Dare 17
 
Ludum Dare 16
 
 

philhassey's Trophies

Spam Slayer Award
Awarded by Sos on December 17, 2010
Steve Jobs' MaxiPad
Awarded by hdon on April 24, 2010
The "Ludum Dare Entry on iPhone" Award
Awarded by PoV on March 17, 2010
The "Ludum Dare Entry on Steam" Award
Awarded by PoV on March 17, 2010
The "Ludum Dare Entry in the IGF" Award
Awarded by PoV on January 27, 2010
Ludum Dare Donor Award
Awarded by PoV on May 23, 2008

philhassey's Archive

Goat-Nappers

Posted by (twitter: @philhassey)
Sunday, December 16th, 2012 6:30 pm

I didn’t exactly intend to make a game when I started this weekend, but hey, I ended up making a 3 player physical card game! You can get it here.

ld25phil-setup

The 3 goats starring in my game are my goats Cuzco, Nibbles, and Lilly. I hope you have fun playing it!

-Phil

1goat6

Villain #3: The Grinch

Posted by (twitter: @philhassey)
Saturday, December 15th, 2012 3:44 pm

sketch5

I’ve got all my villains now! Now onto weapons and stuff …

-Phil

Villain #2! Cruella DeVille

Posted by (twitter: @philhassey)
Saturday, December 15th, 2012 2:18 pm

sketch4

One more villain to go! Then onto weapons :)

I’m making a villainous 3 player card game!

-Phil

One of my favorite villains

Posted by (twitter: @philhassey)
Friday, December 14th, 2012 10:05 pm

I just drew a sketch of one of MY favorite villains .. Snidely Whiplash!

snidely

May it inspire you!

-Phil

October Challenge 2011 – finally completed :) Dynamite Jack just launched!

Posted by (twitter: @philhassey)
Thursday, May 10th, 2012 11:56 am

My October Challenge 2011 game is finally done! I guess I took longer than a month to finish it :)

Anyway, check it out :)

If you want to know the whole dev history (how it took 4 game jams to make this game :) You can check out my dev blog.

Anyway, have fun!
-Phil

How Judging Works

Posted by (twitter: @philhassey)
Tuesday, April 24th, 2012 12:31 pm

Ahoy there, thanks so much for joining in the 10th Anniversary Ludum Dare! I gotta say, it was an amazing experience to see all 1400+ entries being submitted to the site!

The judging is pretty much the same as always. You judge entries, people judge you.

The big change this year is that now those who judge more entries will get more people judging their entry. I recommend starting judging a few entries now and keep judging them throughout the next three weeks to ensure your entry gets a good handful of ratings. Try to judge AT LEAST 25 entries. Please note that stuffing fake ratings is 100% uncool.

Also, coolness has changed: 50 ratings gets you bronze. 75 gets you silver. 100 gets you gold. Above that, you’re just awesome :) Be sure to make a post about your favorite entries to highlight the best-of-the-best!

Lastly, if you attempt to play an entry, but can’t, please just leave a comment to the user stating that you can’t judge their entry and explain why. “I don’t have a Mac” or “I can’t install Java” or whatever are all fine reasons. It will help them know how to create an entry that even more people can play next time!

Cheers!
-Phil

It’s a Small World: The F.P.S.

Posted by (twitter: @philhassey)
Sunday, April 22nd, 2012 3:22 pm

Check it out.

-Phil

testing

The awesome.

Posted by (twitter: @philhassey)
Saturday, April 21st, 2012 9:05 pm

Things are finally heating up!

It’s -almost- a game!

-Phil

TEENIE TRADER … zzzzz … #fail

Posted by (twitter: @philhassey)
Saturday, April 21st, 2012 3:23 pm

Man, I managed to bore myself to death with this game.

Soooo .. I’m going to scrap that game and do something simple and silly instead :)

-Phil

TEENSIE TRADER 3794: Web API

Posted by (twitter: @philhassey)
Saturday, April 21st, 2012 12:32 pm

Okay, NOW I’ve got my web API dumping out JSON data …

Next up, I get to actually display this data :) Woo!

-Phil

TEENSIE TRADER 3794: The Data

Posted by (twitter: @philhassey)
Saturday, April 21st, 2012 11:33 am

Okay, I’ve now got DATA in my database. Here’s a few NPCs.

Wooo! Can you just FEEL THE FUN, or what?

-Phil

TEENSIE TRADER 3794 – first glimpse

Posted by (twitter: @philhassey)
Saturday, April 21st, 2012 9:47 am

This is what I have so far. This, and a 42 column database.

-Phil

Dynamite Jack: Seven Years Ago Today – the prototype post-post-mortem

Posted by (twitter: @philhassey)
Monday, April 16th, 2012 8:36 pm

Ahoy there, you might recall my October Challenge game “Anathema Mines” which is a remake of an old LD#6 entry.

I’ve written a blog post about the original LD#6 entry. The re-make I was doing in October is coming out in mid-May, you can see the trailer here.

Cheers!
-Phil

Thanks !

Posted by (twitter: @philhassey)
Monday, March 26th, 2012 3:12 pm

Ahoy there, anonymous gift sender – thanks for the Christmas gift exchange gifts :) They actually came in a few weeks ago, but I was at GDC, so I forgot to post for a bit!

Gift included:
- Swell Mega-Stein
- German Gaming Magazine
- A festive snack!

Unfortunately the gift I sent was “returned to sender” :(

-Phil

Suggestion Post

Posted by (twitter: @philhassey)
Monday, January 9th, 2012 7:15 pm

Hey, we’re always trying to make Ludum Dare way more fun, so if you’ve got any crazy ideas, post ‘em here!

-Phil & Mike & the rest of the LD Staff

Nobody Wants Kitty: Unedited Christmas Edition

Posted by (twitter: @philhassey)
Saturday, December 24th, 2011 11:01 am

Hey, y’all!

Go and check it out! Here’s the original entry.

Also, here’s my Christmas card to you!

Thanks again for joining in LD22!!! Have a great holiday!

-Phil

Nobody Wants Kitty – the legendary game is here

Posted by (twitter: @philhassey)
Sunday, December 18th, 2011 9:05 pm

And I managed to get the game in under the line! Huzzah!

It’s a flash game, so you should totally check it out right now!!!!

And whenever you want to judge it, here’s the link.

Anyway, thanks everyone for joining in this Ludum Dare, it’s just plain awesome to see 700+ games get made in a single weekend! I hope you all had a total blast jamming and competing! I know I did :) I’m totally amazed out by the few screenies I’ve seen so far!

-Phil

Nobody Wants Kitty – game working!

Posted by (twitter: @philhassey)
Saturday, December 17th, 2011 10:55 pm

Well, after a day of working at it, the game is now working! I’ve got the full experience from start to finish now. Todo tomorrow:

- title screen
- win screen
- in game timer, text hints
- music, sfx

I’m pretty happy with how it came out :)

-Phil

Nobody Wants Kitty – phase I

Posted by (twitter: @philhassey)
Saturday, December 17th, 2011 4:55 pm

Hey, been working on this game since .. the start! It’s Nobody Wants Kitty about a lonely sad kitty who doesn’t have much going for her. She’s got to upgrade herself until someone will finally want her. You start out as a pathetic cat with rabies, mange, a missing eye, a missing ear, no whiskers, and no fur.

I’m using flashpunk and that’s been working pretty well. Using flash is nice because distribution is so super simple :)

-Phil

I’M IN!!

Posted by (twitter: @philhassey)
Wednesday, December 14th, 2011 4:47 pm

Yo, I’m totally in this time! I’ll probably be jamming cause my toolchain is so clogged with my commercial stuff now, but ya never know.

Compo code base:
- python / pygame
- AS3, which I don’t know, but I’ve hacked a few crummy things together in it before
- dev under linux and port to windows

Jam code base:
- C++ / PHP if I use any web backend stuff
- or just PHP if I do a multiplayer web game
- dev under OS X and port to windows

Tools:
- iPad with MultiTrack for recording audio clips and sound effects
- the gimp for graphics stuffs
- maybe modplug tracker for music
- sfxr if I need blips and beeps

Them’s the plans! I may do an iOS game if it’s the right theme. I think I might be leaning towards doing something with AS3, maybe I should spend friday learning it a bit in advance so I’m not scrambling to get my skills together.

-Phil


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