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philhassey's Archive

Ludum Dare Donor Award
Awarded by PoV on May 23, 2008
Most Clicking Since Diablo II
Awarded by Devon on April 27, 2008
Mini Mal
Awarded by illume on April 19, 2008
The 1984 Special Reverse Prize
Awarded by jolle on February 25, 2008
Reduce, Reuse, Recycle Award
Awarded by Cthulhu32 on February 24, 2008
The Most Random Game Award
Awarded by pymike on February 24, 2008

strongTowlr

Posted by philhassey
Sunday, March 8th, 2009

I’ve got my entry done .. It’s “strongTowlr“, a mash-up of mrfun’s Strong AI and PoV’s towlr series.  I also pulled a style theme from SpindleyQ’s CGA Quest.  Strong AI was one of my favorite LD games .. and the towlr series has been my on-going nemesis.  strongTowlr is a horrible marriage of good and evil.

Although it may seem impossible, several LDers have already been able to defeat it.  If you need emotional support, there are people in #towlr willing to help.  Dragonene gets the honors for being the first person to defeat strongTowlr (in only 140 tries!)

Have fun!  Don’t hurt yourself!
-Phil

P.S. As always, thanks to DrPetter for sfxr, and to the “festival” team for the voices.

BIGFOOT BLASTER!!!!@!!

Posted by philhassey
Saturday, February 7th, 2009

Yeah, it’s an awesome game.  It’s BIGFOOT BLASER!!!

Linux + pygame: svn://www.imitationpickles.org/bigfoot/trunk

Windows: DOWNLOAD NOW AND PLAY FOR HOURS!!!

To Play: Type the answer to the math problem and press enter.  You can use the number pad or the not-number-pad numbers or whatever.

Pink Typing

Posted by philhassey
Saturday, January 10th, 2009

So .. best game ever .. or something.

It’s a typing game.  Type the text in the center of the screen.  Quotes are from Tom Sawyer.

Have fun, or whatever :)  Again thanks to DrPetter for sfxr and to thirdcog for making an OS/X port.

Pink Planet 2

Posted by philhassey
Friday, January 9th, 2009

The Pink Planet

Posted by philhassey
Friday, January 9th, 2009

Ludum Dare Christmas Album

Posted by philhassey
Saturday, December 13th, 2008

Hey,

I think this weekend would be a great weekend for the production of the Ludum Dare Christmas Album!  So rev up your recording equipment / tracker .. and put together a swell Christmas track!  Post links to your tunes in the comments of this entry!

-Phil

101 Excuses

Posted by philhassey
Saturday, December 6th, 2008

I’m not so sure I’ll be getting out a game this time. I could give a bunch of lame excuses .. but instead I’ll show you what I did instead :) I got me a new music toy!

Here’s my “music disk“.

Phil’s Basecode

Posted by philhassey
Friday, December 5th, 2008

I’m not at all sure what dev environment I’ll decide on ..  Anything from pygame, to tinypy, to AS3, to PHP, to iPhone.

In all these cases, I’ve got some code, or at least some minimal junk I might cut-n-paste a line from.  But nothing of importance.  Lets see if I can link to some of it ..

For pygame, I’ve got my pgu and pug projects which I’ve linked to in the past.

For tinypy, well, there is tinypy and the various snippets of code that come with it.

For AS3, I don’t have anything, except for a few crude lines of code to point me in the right direction, so .. probably less than 20 lines of code.  Probably stuff I took from Lerc’s entry a few LD’s ago.

For PHP, I just have a database wrapper and whatnot .. but it integrates into my galcon.com stuff, so I can’t actually share ALL of that.  But if I make a game that I enter, I will at least share the game code for viewing fun.  It’ll be obvious enough that someone could get it up and running on their own PHP site in a few minutes.

For iPhone, I have some horrible ObjC wrapper code.  The rest is just using SDL.  I probably won’t do an iPhone game though, so no worries.

The Maze of MADNESS

Posted by philhassey
Sunday, November 9th, 2008

The Maze of Madness is my cover of Hamumu’s Maze of Ludicrosity

Anyway, it’s a “user created content adventure game” of epic proportions. It even includes an exclusive ultra-awesome flash pixel art editor! So you are guaranteed to have a great time!

Check it out now!

-Phil

P.S. here’s a picture from within the game (not just the editor):

Galactic Maze beta ..

Posted by philhassey
Saturday, November 8th, 2008

Check it out.

If you dare ..

I’ll be resetting the data tomorrow probably .. so just mess around tell me if you find any bugs or whatever :)

-Phil

Phase I ..

Posted by philhassey
Friday, November 7th, 2008

So here’s a crude prototype of what I’m working on.  I savaged some poor innocent breakout clone to build this.

Lerc’s flash LD game “BoomShakalaka” provided me with some of the HTML I needed to make this work.  I’m probably going to snag a couple other lines of code from that project before all is said and done.

tinypy sprint

Posted by philhassey
Thursday, September 4th, 2008

So for my tool project I’m going to work with some other tinypy folks to help get the GSOC sandboxing project finished and get a release done :)

tinypy is a minimalist implementation of python in 64k of code. Over the summer Denis Kasak has been working on getting tinypy sandboxed so it can be useful as a scripting language for games (or whatever). We’ve very close to being finished, and I think with this final push, we’ll be able to get the project wrapped up :)

I’m going to be mentoring that, as well as closing out a few bugs that have been found in the parser over the last three months. I’ve been pretty busy with my iphone stuff, so this will be a good chance for me to catch up on things.

I’ll keep you posted.
-Phil

My Tower of Power

Posted by philhassey
Saturday, August 9th, 2008

PixelSlaves — Cancelled

Posted by philhassey
Saturday, August 9th, 2008

Well, I fail .. but here’s my concept art:

So the concept was you have your PixelSlaves build your PixelTower .. and you could whip / feed / water them, and give them more straw and mud to build your PixelTower.  But, I’m not really sure if this game idea is in good taste, nor am I sure if it would really work out to be fun anyways.  So I think I’ll leave the experience to your imagination.

I’m also a bit distracted by my iphone Galcon project, so I’ll be working on that a bit, but I’ll still hang out for the LD festivities today :)  I might even bring in a surprise!!!

The BRAWNDO Tower ..

Posted by philhassey
Friday, August 8th, 2008

A sneak peak into Galcon for InstantAction reveals this tower of Brawndo Cans!!!

Same as last time (including the giraffes)

Posted by philhassey
Friday, August 8th, 2008

This is my entry from last time.  Nothing is really different at all.  I even saw the giraffes again today :)

Pixel Wieners

Posted by philhassey
Friday, August 8th, 2008

Simpe Waveforms

Posted by philhassey
Thursday, August 7th, 2008

PixelArt

Posted by philhassey
Thursday, August 7th, 2008

Champions!!

Posted by philhassey
Thursday, August 7th, 2008

Galcon + iPhone = AWESOME

Posted by philhassey
Friday, July 18th, 2008

Hey, I’ve just finished porting my Ludum Dare 8 entry (Galcon) to the iPhone / iPod Touch!  Read all about it here!

For the impatient, here’s a screenshot:

Syndicated blogs

Posted by philhassey
Monday, May 19th, 2008

I noticed some talk last night about syndicated blogs and how to get your posts removed. The best way to do that is to start putting your posts into a “ludum” category or something, and then I can set this site up to syndicate that category instead of your whole blog.

However, I think it’s cool to have all your posts, even ones that aren’t really game related at all. I mean, it’s the off-season and it’s fun to read whatever the other LDers are doing, etc. So I wouldn’t worry about being off-topic. This way you just get a better readership, etc.

While I’m at it, if you have competed in a couple LDs and want your blog syndicated, send me an e-mail or something and I’ll be glad to add you.

win32.dll The Game

Posted by philhassey
Sunday, April 20th, 2008

A few days ago my laptop got violently attacked by all sorts of bloatware. I’m guessing it was due to some IE hole or something, oh well. Anyway, it inspired this game. You get to destroy bloatware - yay!

Download for windows or get the source svn://www.imitationpickles.org/ld11/trunk/

phil7.png

phil8.png

Oh, and you can get all kinds of crazy combos if you don’t miss any boxes and are really fast.  So get playing!  Made with python / pygame as per usual.

Shot 6 - all gameplay done !!

Posted by philhassey
Saturday, April 19th, 2008

Well, I got all the game-play and core graphics done.  Tomorrow I’ll wrap it up with some music, sfx, and a title / menu screen.

phil6.png

I was able to use my pug gui engine to render those dialog boxes.  You get crazy combos in this game if you can keep up!


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