indie game developer living in London, created sci-fi horror point and click adventure game the white chamber, currently working on a game called Journal. Check out my site for all my jam/comp games.
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Perrin’s Progress #3
So here’s how my game is looking at the moment:
Still a lot of work to go. The ship hasn’t been fully textured yet (what’s there at the momoent is mostly temporary stuff) and the puzzle logic still not in either. However I think I’m on schedule as I always planned to do this as a 3 day jam game.
btw The game is essentially a 3D adventure game aboard a space ship.
Perrin reporting in!
Only 10 minutes to go. Nearly 2am here in the UK. So my plan is to go to bed around 3am hopefully with an idea of what my game might be ready to start on fresh in the morning.
This is my 3rd Ludum Dare and sadly I can’t make it out to the Cambridge meet up as I have for the past two as I’m going to a party tomorrow night. So here’s the obligatory workspace shot:
My goal is fairly simple. “Keep It Simple Stupid” while I quite liked the game I made last time (Inside Job) it wasn’t ready in time because I’d gone way too ambitious.
In terms of declaring my tool set I’m actually going to aim for the jam as I’m not into the competitive side, however I’ll reveal all anyway. If I go for a 2D game I’ll be using Stencyl to making something in Flash and if I go 3D it will be my typical Unity + SketchUp tag team.
Good luck everyone, I wanna see some awesome stuff!
1 – 1
So this is my second Ludum Dare and I’m now declaring my first failure. My game project was too ambitious. I’ve done loads of work on it and it’s really coming together but there’s no way I’m going to be done even for the jam deadline without rushing it out and I don’t want to do that as I think it’s going to be a nice little title.
Guess I’ll post on the blog later this week when it’s done. NEXT time I will make sure it’s something I can do in 48 hours.
Another day down
So that’s day 2 of my jamming done. We’ve left the Cambridge meet up and although a few of us still working on projects tomorrow I think we’re all doing so in the comfort of our own homes.
Game still a fair ways off. I think next time I’ll go back to aiming for a 48 hour game as my amibitous project for the jam is wearing me down. But non the less I shall be back to coding from tomorrow afternoon (once I get back to London) and there will be a game for you all to play by the end of the jam time limit.
Pretty Special
Another day at the Cambridge bistro with a team of LDers working on projects. Not got my phone cable so no photos of the obligatory bacon sandwich. However I did just make this guy and I think he’s pretty special:

Also Terry whinged at me yesterday until I changed the name of the game from the pretentious: “What I would give for one more chance” to the much more senisble “Inside Job”. Spoil sport!
Our story so far…
So my game is preteniously titled: What I would give for one more chance
Here’s a WIP screenshot:

My life in thumbnails
At the Cambridge jam, so far my progress has been slow. This is not good. But I did find time to make this lovely montage of what I’ve been up to.

Really need to crack on with the actual game now. Hopefully update with some gameplay shots in a few hours.
How does this work again?
So I’m still relatively new to Ludum Dare so my montage is a little sparse:

Very excited about making something awesome this weekend as I’ve been too busy this month to work on my other game projects.
I’m going to travel to Cambridge first thing tomorrow morning to join in the Ludum Dare Jam we’ve got going on there that Terry’s already posted about.
As I’m not really into the competitive side of Ludum Dare I’m going to be jamming from the outset but hopefully some of you will still play my game.
Though I can’t say for certain right now I would suspect I will end up building something in Unity and use SketchUp to do the modelling for it.
Gonna be a great weekend!





