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Ludum Dare 26 — April 26-29th, 2013
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About PeripheralGames (twitter: @peripheralgames)

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Yet another Timelapse but with a voice!

Posted by (twitter: @peripheralgames)
Monday, August 27th, 2012 9:34 am

Well the competition is over and so that means only one thing, Youtube will be smothered in LD48 time lapse’s.

For my one I decided to join the idea of a post-mortem with a timelapse and so my video has my void in it speaking about my experiences this Ludum Dare! I hope you enjoy it and if you do give me a little heart!

Im done! Game submitted

Posted by (twitter: @peripheralgames)
Sunday, August 26th, 2012 9:15 am

So I’m finished, Im not quitting as I am busy uploading the game and submitting it. It’s ok, I really could of done better if Im honest. I had a friends party last night at it went on quite long and so I woke up with that after party feeling, much later than I intended.

For anyone who isn’t in the loop its basically a construction game were you have to build structures to evolve construction and get better materials.I really wanted an original idea but I hope it doesn’t stray off the theme to much. The graphics havent changed much from last time so I am not including one in this post.

Im am happy I competed and I am proud of myself for submitting a game and I hope you all enjoy it when the voting stage comes along!

Constructilution

Posted by (twitter: @peripheralgames)
Saturday, August 25th, 2012 11:16 am

Hello,

My second post this competition and this one marks the end of day one! An event full and fun day it has been. My idea hasn’t changed much over the course of the day. Basically you have to build structures out of various materials to advance your evolutionary construction skill and unlock better more modern materials.

Newly added, wind! This adds a huge level of skill to the game as you cannot simply build a tall tower, it has to be structurally sound as well so it will stand up. Its not a masterpiece but I am proud that it is a (correct me if I’m wrong) somewhat original idea. Another screenshot:

Untitled

Posted by (twitter: @peripheralgames)
Saturday, August 25th, 2012 3:49 am

Hello,

I never actually wrote an “Im In” post, but this isnt my first LD and I didn’t think it would matter to much considering the volley of posts we have had over the past couple of weeks.

Anyways I woke up and had an idea about slipping time to different evolutionary times to help you pass a platformer. But I spent 5 hours on that idea an then ditched it because it was too ambitious.

Onto idea number two.  A physics based building game were you explore the evolution of construction! Different levels give you different building tools based on how well you used the previous generation of materials and tools. Sounds complicated but it isnt really. Screenshot and then I’m off!

 

The Community Game

Posted by (twitter: @peripheralgames)
Wednesday, June 13th, 2012 7:58 am

Hi,

My name is David Colson, I am the CEO of a very small indie game company Peripheral Games.
Today I am announcing a new project called the “Community Game”. In this project people can come to our website and submit game idea’s of any kind. After that is done we will have a vote on the best idea.
This process will continue throughout pre-production and development with unprecedented community involvement. Anyone who wants to be involved in the project just need to visit our website and jump in!
When the game is finished it will be released on the iOS app store and Google play for 0.79 cents. Every single drop of the profits go back to the community in the form of Kickstarter donations and other generous donations to the indie games cause (also Ludum Dare).
The only requirement I have is the game is a 2D mobile game.
I hope that as many people can be involved as possible.
You can submit game idea’s here: http://peripheralgames.net/index.php/the-community-game/

Post Mortem And TimeLapse Of Apollo Kepler-22b

Posted by (twitter: @peripheralgames)
Monday, December 19th, 2011 10:38 am

Right well everyone else is doing post mortems I suppose I should too!

Seriously though it’s nice being able to look over what happened, so here we go,

The Good:

  • I started with a simple idea that took 10 minutes to plan out which didn’t get me bogged down at the start so I had far more time to actually work on the game. Infact the large majority of the game was design and planned during the course of the 2 days.
  • I was very familiar with all the tools I used and so there wasn’t an awful lot that slowed me down.
  • I am very happy with the graphics of my game as I was worried before the competition what to do about textures but I ended up being creative and made my own in Paint.NET
  • I took frequent breaks from my computer which made me feel less tired of staring at a computer screen and I felt made me more productive.

The Bad:

  • I feel I got the balance wrong and the game was too difficult.
  • As stated in my journal entries I had a lot of trouble with sound design and music as this is not my strong area(practice needed)
  • I am not a hundered percent happy with the gameplay in the first part of the game, I feel it was too slow and unexciting which may put people off playing through to the later stages of the game

Overall though I am extremely happy with what I did in my first LD and I will undoubtedly be back for more next time! My game can be found and rated here. And my timelapse of 27 hours can be watched right here.

 

I think Im pretty much done…….

Posted by (twitter: @peripheralgames)
Sunday, December 18th, 2011 6:49 am

Well I say that and I’ve spent 27 hours on my game and I feel like I need to do more. So Im not going to upload just yet and Im going to test the game profusely on me and other family members to try and iron out all of the bugs.

But thats that, oh and I officially stopped my timelapse!

Anyways I’ll be back

Getting there but having great amount of trouble with sound!

Posted by (twitter: @peripheralgames)
Sunday, December 18th, 2011 2:24 am

Well hello again, I am doing well on the game front. Im having time to add little bits of polish and doing some all important bug squashing.

I am having great trouble with sound though and I was wondering if anyone could help me.

I am using Wolfram tones to make the music but I need to convert the midi files into wav or mp3. Is there a way I can do that with having to spend money on some software. I have already tried recording the midi playing but there is an astonishing drop in sound quality.

So what do I do with midi files?

Any ways this is currently what it looks like:

I am quite proud of it as I have less than years experience making games!
Anyways I will be back later!

My first LD is going well!

Posted by (twitter: @peripheralgames)
Saturday, December 17th, 2011 12:18 pm

I’m really enjoying this, everything is on time, everything seems to work!

My game now has multiple modes! First you explore the planet in first person( as seen earlier ) then after repairing your ship you take off and start this old school mode were you have to fly through space and not hit any meteor’s:

I’m really proud of it as I was told it would be very difficult, I mean It has been difficult but I have gotten over all the hurdles thrown at me! Anyways I’ll be back later with more news!

Dinner Soon!

Time for an update!

Posted by (twitter: @peripheralgames)
Saturday, December 17th, 2011 5:37 am

So this is what I have been up to. I have made great progress, I have done far more in this time than I thought I would.

I have a cool suprise idea if I have the time to do tomorrow but for now I have all the character controllers in place and the GUI is pretty much done.

Anyways see ya later!

Plans have changed slightly

Posted by (twitter: @peripheralgames)
Saturday, December 17th, 2011 12:46 am

Well due to some restrictions I to not do a moon exploration game but still keep my sci-fi idea going

So if you have heard of the new planet keppler NASA have found, this Apollo Keppler gone wrong!

Tell me what you think!

My Game! Apollo Gone wrong

Posted by (twitter: @peripheralgames)
Friday, December 16th, 2011 10:21 pm

Hello all,

This is my first journal entry for this competition. I have decided to do a moon game(because I liked the theme) But it is still alone based!

I have been working on the character controllers and a simple moon terrain. What do you think?

The moon texture and the skybox were also created in the last couple of hours!

Happy game making!

Im In, Question about fonts

Posted by (twitter: @peripheralgames)
Sunday, December 11th, 2011 3:01 pm

Hello!

This is my first LD so I want to get things cleared up.

Can I use fonts in my game or do I have to make my own? If so How?

Anyways this is what I will be using For this LD

Unity for the game engine

Visual c# express for code

Paint.Net and Inkscape for 2D sprites and textures

Blender for animation and modelling

Bfxr for sound effects

Music, havent decided probably no music as I have no musical talent

Oh and I currently have a game on RocketHub(international kickstarter), You should check it out: http://rkthb.co/4587

First LD, can I use Playmaker?

Posted by (twitter: @peripheralgames)
Monday, November 14th, 2011 11:55 am

Hi,

I am greatly looking forward to Ludum Dare 22 and I am practicing for rapid game creation but I have one thing on my mind I would like to ask; I would like to use PlayMaker in the competition. Unity developers will no that it is a visual scripting tool. It is in the source code of the game when a game is made with it and if I give out the source code of the game will I not be giving out a copy of PlayMaker free, which is obviously ilegal? what do I do in this situation?


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