About David Colson (twitter: @PeripheralDavid)
David Colson's Trophies
David Colson's Archive
Well the competition is over and so that means only one thing, Youtube will be smothered in LD48 time lapse’s.
For my one I decided to join the idea of a post-mortem with a timelapse and so my video has my void in it speaking about my experiences this Ludum Dare! I hope you enjoy it and if you do give me a little heart!
So I’m finished, Im not quitting as I am busy uploading the game and submitting it. It’s ok, I really could of done better if Im honest. I had a friends party last night at it went on quite long and so I woke up with that after party feeling, much later than I intended.
For anyone who isn’t in the loop its basically a construction game were you have to build structures to evolve construction and get better materials.I really wanted an original idea but I hope it doesn’t stray off the theme to much. The graphics havent changed much from last time so I am not including one in this post.
Im am happy I competed and I am proud of myself for submitting a game and I hope you all enjoy it when the voting stage comes along!
My second post this competition and this one marks the end of day one! An event full and fun day it has been. My idea hasn’t changed much over the course of the day. Basically you have to build structures out of various materials to advance your evolutionary construction skill and unlock better more modern materials.
Newly added, wind! This adds a huge level of skill to the game as you cannot simply build a tall tower, it has to be structurally sound as well so it will stand up. Its not a masterpiece but I am proud that it is a (correct me if I’m wrong) somewhat original idea. Another screenshot:
I never actually wrote an “Im In” post, but this isnt my first LD and I didn’t think it would matter to much considering the volley of posts we have had over the past couple of weeks.
Anyways I woke up and had an idea about slipping time to different evolutionary times to help you pass a platformer. But I spent 5 hours on that idea an then ditched it because it was too ambitious.
Onto idea number two. A physics based building game were you explore the evolution of construction! Different levels give you different building tools based on how well you used the previous generation of materials and tools. Sounds complicated but it isnt really. Screenshot and then I’m off!
Right well everyone else is doing post mortems I suppose I should too!
Seriously though it’s nice being able to look over what happened, so here we go,
- I started with a simple idea that took 10 minutes to plan out which didn’t get me bogged down at the start so I had far more time to actually work on the game. Infact the large majority of the game was design and planned during the course of the 2 days.
- I was very familiar with all the tools I used and so there wasn’t an awful lot that slowed me down.
- I am very happy with the graphics of my game as I was worried before the competition what to do about textures but I ended up being creative and made my own in Paint.NET
- I took frequent breaks from my computer which made me feel less tired of staring at a computer screen and I felt made me more productive.
- I feel I got the balance wrong and the game was too difficult.
- As stated in my journal entries I had a lot of trouble with sound design and music as this is not my strong area(practice needed)
- I am not a hundered percent happy with the gameplay in the first part of the game, I feel it was too slow and unexciting which may put people off playing through to the later stages of the game
Overall though I am extremely happy with what I did in my first LD and I will undoubtedly be back for more next time! My game can be found and rated here. And my timelapse of 27 hours can be watched right here.
Well I say that and I’ve spent 27 hours on my game and I feel like I need to do more. So Im not going to upload just yet and Im going to test the game profusely on me and other family members to try and iron out all of the bugs.
But thats that, oh and I officially stopped my timelapse!
Anyways I’ll be back
Well hello again, I am doing well on the game front. Im having time to add little bits of polish and doing some all important bug squashing.
I am having great trouble with sound though and I was wondering if anyone could help me.
I am using Wolfram tones to make the music but I need to convert the midi files into wav or mp3. Is there a way I can do that with having to spend money on some software. I have already tried recording the midi playing but there is an astonishing drop in sound quality.
So what do I do with midi files?
Any ways this is currently what it looks like:
I am quite proud of it as I have less than years experience making games!
Anyways I will be back later!
I’m really enjoying this, everything is on time, everything seems to work!
My game now has multiple modes! First you explore the planet in first person( as seen earlier ) then after repairing your ship you take off and start this old school mode were you have to fly through space and not hit any meteor’s:
This is my first journal entry for this competition. I have decided to do a moon game(because I liked the theme) But it is still alone based!
I have been working on the character controllers and a simple moon terrain. What do you think?
Happy game making!
This is my first LD so I want to get things cleared up.
Can I use fonts in my game or do I have to make my own? If so How?
Anyways this is what I will be using For this LD
Unity for the game engine
Visual c# express for code
Paint.Net and Inkscape for 2D sprites and textures
Blender for animation and modelling
Bfxr for sound effects
Music, havent decided probably no music as I have no musical talent
Oh and I currently have a game on RocketHub(international kickstarter), You should check it out: http://rkthb.co/4587
I am greatly looking forward to Ludum Dare 22 and I am practicing for rapid game creation but I have one thing on my mind I would like to ask; I would like to use PlayMaker in the competition. Unity developers will no that it is a visual scripting tool. It is in the source code of the game when a game is made with it and if I give out the source code of the game will I not be giving out a copy of PlayMaker free, which is obviously ilegal? what do I do in this situation?