The passion for learning. The love for challenge. The belief in effort. Currently working on universe generator for 90Edges Universe, a construction sanbox multiplayer game. Check out my blog about development here: http://universe.90Edges.com
About Pavel Dlouhy (twitter: @PavelDlouhy)
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Update5: Timelapse video (fourth part)
Timelapse video (speed: 10x) – Work on my Virtual Machine and work on my new microgame Tiny World Adventure developed inside this new VM.
My LD23 entry: Tiny World Adventure. Consider to provide constructive criticism.
Enjoy!-)
Update4: Timelapse video (third part)
Timelapse video (speed: 10x) – Work on my Virtual Machine and work on my new microgame Tiny World Adventure developed inside this new VM.
My LD23 entry: Tiny World Adventure. Consider to provide constructive criticism.
Enjoy!-)
Update3: Timelapse video (second part)
Timelapse video (speed: 10x) – Work on my Virtual Machine and work on my new microgame Tiny World Adventure developed inside this new VM.
Check out my LD23 entry HERE. And don’t forget to provide constructive criticism.
Enjoy!-)
Respect to all of you who already rated tens of games!
Since now I played and rated only 10 games (in random order):
Now I will export and upload Timelapse 2/5 to YouTube. It should be available within few hours (I will make another blog post about it).
I will not upload Timelapse 3/5 until I play and rate additional 20 games!-). This time also on Windows!
Check out my LD #23 entry HERE. And don’t forget to provide constructive criticism.
Update2: Timelapse video (first part)
Timelapse video (speed: 10x) – Work on my Virtual Machine and work on my new microgame Tiny World Adventure developed inside this new VM.
Check out my entry HERE.
Update: My microgame is available for Windows!-)
My Tiny World Adventure is finished!
I’m in. First LD48!
Hi all!
My plan is to implement simple Virtual Machine with simple GFX editor to make graphics and simple TXT editor to write game script (some kind of simple assembler). I am planning to finish this hopefully during first 24 hours to have at least 24 hours for game itself
. I just want to attend this competition, learn new things and have fun! Good luck to everyone!
Code: C/C++, Objective-C (old Xcode 3.2.6) and simple game script, OpenGL based 2D gfx code
Graphics: Simple GFX editor implemented as part of Virtual Machine. And probably Pixen used just for icon and some web site to convert it from .png to .icns
Audio & Music: No audio and no music (I do not have any experience with audio on Mac yet – so, next Ludum Dare! And I don’t have my Kurzweil K2vx here…)
Platforms: Mac (Max OS X 10.6 Snow Leopard) and maybe later also Windows – according Special Competition Exemptions: ”Porting (especially to Windows) can happen after the initial 48 hours.”
Live video: Video Yes – but No Live. I made some research related to twitch.tv (CamTwist and FlashMediaLiveEncoder) and decided to use ScreenFlow to record videos and upload them to YouTube (after competition). But I will play with twitch.tv later to be sufficiently familiar with it before next Ludum Dare!






