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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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FINISHED OH MY GOD

Posted by
Monday, December 19th, 2011 4:04 pm

my head is on fire

 

there are some missing features and some bugs since we were running out of time.

 

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6685

Jam Screeny Time! (click it)

Posted by
Sunday, December 18th, 2011 3:03 pm

Here’s a video!

Posted by
Saturday, December 17th, 2011 11:32 am

I don’t know where to take the game from here… Help?

Posted by
Saturday, December 17th, 2011 9:20 am

So we got the basic engine going. Cool.

 

But we don’t know where to take the game from here. We can’t see how it would fit the “alone” theme very well and we can’t think of anything fun at the moment.

 

Here’s a screeny:

http://up353.siz.co.il/up3/umemem22y2z2.png

 

So at the moment, you’re a little robot that can run around, jump and shoot sideways and up and down.

 

There are 5 different weapon types, each with different properties.

 

At first we thought we would take this in a direction of “last robot on earth” but we lost interest pretty fast.

 

So now we’ve got this engine lying around, and we don’t know what to do with it.

Help?

Boo!

Posted by
Saturday, December 17th, 2011 8:28 am

Even more progress!

Posted by
Saturday, December 17th, 2011 4:39 am

Enemies! Shooting! Aiming!

Some progress

Posted by
Saturday, December 17th, 2011 3:06 am

 

Running and jumping! :D

 

Woop, warmup game

Posted by
Tuesday, December 13th, 2011 12:23 pm

http://www.ludumdare.com/compo/ludum-dare-22-warmup/?action=preview&uid=6685

 

Didn’t post any progress about it because it only took 3 hours to make, lol.

See you on LD 22!

 

 

 

 

 

I’m in!

Posted by
Wednesday, December 7th, 2011 9:29 am

This is our first (real) Ludum Dare!)

 

So far we only participated in Mini-LD #29 and #30!

http://www.ludumdare.com/compo/minild-29/?action=preview&uid=6685

http://www.ludumdare.com/compo/minild-30/?action=preview&uid=6685

 

 

Here’s a list of stuff we’ll be using:

Programmer (me): Game Maker 8.1 (40$ well spent!), sfxr, Notepad++

Artist (Mati): Game Maker’s built-in sprite editor, Paint.NET / Gimp, Macromedia Flash 8

Musician (Siemka): Fruity Loops / Magix Music Maker / Pixel’s ORG Maker

 

Good luck everyone! :D

We’re finished!

Posted by
Sunday, November 6th, 2011 9:28 am

And it took us only a day! :D

Go play Adapt!

http://www.ludumdare.com/compo/minild-30/?action=preview&uid=6685

Here’s a spoilerish trailer for the curious ones:

http://www.youtube.com/watch?v=wctspsV3xJk

Tents! :D

 edit: odd, it says the theme is togetherness. wasn’t it adaptation? :S

Yay, online highscore tables!

Posted by
Saturday, November 5th, 2011 1:28 pm

Yep. They work now. Takes some time to update tho.

Groovy command-line looking like main menu.

 

Almost finished!

Posted by
Saturday, November 5th, 2011 11:51 am

Whew! Almost finished. In only 12 hours!!
The game’s gonna be called Adapt!. Here are some screenies!

Let me know what you think. :>

Back on track!

Posted by
Saturday, November 5th, 2011 8:40 am

The game’s gonna revolve about score and (barely) real time strategy.

 

Another screenshot soon. :D

Grr.

Posted by
Saturday, November 5th, 2011 7:30 am

I can’t come up with any good ideas for this theme, it’s annoying imo.

So far our game is extremely linear and challenge-less, we’re clueless on what to do right now.

 

:C

Surprise!

Posted by
Saturday, November 5th, 2011 5:46 am

Screenshot time!

 

We’re in! (again!)

Posted by
Saturday, November 5th, 2011 4:08 am

We’re in for this Mini Ludum Dare! (It’s our second!)

If you don’t know us, we made this last time: http://www.ludumdare.com/compo/minild-29/?action=preview&uid=6685

 

Good luck everyone! :>

 

Player!

A small idea for the ludum dare website: better trophies?

Posted by
Monday, September 19th, 2011 10:30 am

So I had this idea, maybe give us a code to implement into our game that awards the player’s profile (if exists) with a custom trophy, just like you can do now (manually)?

 

This could be a great feature for the ludum dare website, as it would attract more people to join and it would be fun to have! :D

Finished, I think!

Posted by
Sunday, September 18th, 2011 1:36 pm

The game didn’t come out too good since we ran out of time, but expect better results next time! :D

 

http://www.ludumdare.com/compo/minild-29/?action=preview&uid=6685

Testing a scary game

Posted by
Saturday, September 17th, 2011 11:06 am

Quick note to everyone who wants to participate:

You can’t test your own scary game. You already know when there’s a scare, a creepy moment or a scary sound. You cannot tell whether it’s a good chill down the spine or not.

To overcome this, you need a small group of testers, of various reactions and tension. This way you’ll be able to tell if your game’s a good scare or not.

One of my testers stopped playing in the middle.

 

Good luck to everyone and can’t wait to see the entries! :D

 

 

Run!

Posted by
Saturday, September 17th, 2011 5:59 am

A good factor of horror is the player’s wild imagination. We took that in account in our game. Actually, the player may interpret the game however they’d like.

 

You’ll see in the game for yourself.


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