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	<title>Ludum Dare &#187; Osgeld</title>
	<atom:link href="http://www.ludumdare.com/compo/author/osgeld/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<item>
		<title>Art vs Emulator vs Real</title>
		<link>http://www.ludumdare.com/compo/2010/12/18/art-vs-emulator-vs-real/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/18/art-vs-emulator-vs-real/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 10:01:00 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=33001</guid>
		<description><![CDATA[Artwork produced in The Gimp based on real Apple 2 colors same file on apple 2 win emulator same file on real Apple II computer just FYI =)]]></description>
			<content:encoded><![CDATA[<p>Artwork produced in The Gimp based on real Apple 2 colors</p>
<p><a rel="attachment wp-att-33006" href="http://www.ludumdare.com/compo/2010/12/18/art-vs-emulator-vs-real/splash-6/"><img class="aligncenter size-full wp-image-33006" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/splash.jpg" alt="" width="280" height="192" /></a></p>
<p>same file on apple 2 win emulator</p>
<p><a rel="attachment wp-att-33010" href="http://www.ludumdare.com/compo/2010/12/18/art-vs-emulator-vs-real/screenshot-63/"><img class="aligncenter size-large wp-image-33010" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/Screenshot-550x383.png" alt="" width="550" height="383" /></a></p>
<p>same file on real Apple II computer</p>
<p><a rel="attachment wp-att-33011" href="http://www.ludumdare.com/compo/2010/12/18/art-vs-emulator-vs-real/screenshot-4-3/"><img class="aligncenter size-large wp-image-33011" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/Screenshot-4-550x441.png" alt="" width="550" height="441" /></a></p>
<p>just FYI =)</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>yep&#8230;</title>
		<link>http://www.ludumdare.com/compo/2010/12/18/yep-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/18/yep-2/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 09:02:20 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=32910</guid>
		<description><![CDATA[re-bootstraping my retro computer cause its like 3 am and I forgot to swap floppies, oh well 10 min out of the 48 hours, could be worse I have a apple 2 High res color palette made up for the gimp (all 6 individual colors lol) and a lua script whipped up where I can [...]]]></description>
			<content:encoded><![CDATA[<p>re-bootstraping my retro computer cause its like 3 am and I forgot to swap floppies, oh well 10 min out of the 48 hours, could be worse</p>
<p>I have a apple 2 High res color palette made up for the gimp (all 6 individual colors lol) and a lua script whipped up where I can make appropriate resolution and palette graphics in the gimp and a second later spit them out to the apple II</p>
<p>that is pretty much the hard part considering the framework of things, should be starting on game logic early Saturday (and its simple)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Entering</title>
		<link>http://www.ludumdare.com/compo/2010/12/17/entering-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/17/entering-2/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 02:34:47 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[deskphoto]]></category>
		<category><![CDATA[intro]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=32090</guid>
		<description><![CDATA[I had not planned on doing a full deal, and may end up in the jam compo anyway but I have an idea, its easy and timeless and being more relaxed about it,  and having a way out if everything goes to crap sure does make the entire weekend much more carefree here is a [...]]]></description>
			<content:encoded><![CDATA[<p>I had not planned on doing a full deal, and may end up in the jam compo anyway but I have an idea, its easy and timeless and being more relaxed about it,  and having a way out if everything goes to crap sure does make the entire weekend much more carefree</p>
<p>here is a picture of my desk, its the same desk, same computer as last time, though I have an addition on top, that is a Apple //c computer. I grew up with these and have owned them for just about as long as I have had all my PC&#8217;s in total (though this particular one&#8217;s serial number dates it to 1985), so yea I am going to make a game for it, something I have not done in a very loooong time</p>
<p>nothing special software wise, I will be using basic (though compiled to A2 / 6502 machine instructions for speed) no ASM (I do know a little just not enough to barf out a game in 48 hours), and I cant ever seen to get the couple of C cross compilers working right</p>
<p>The machine is a 1mhz AII machine with 128kb of ram and a 140kb per side 5.25 inch disk drive, and its serial video and audio ports are jacked into my PC for development, though a windows based emulator will be doing the bulk of the lifting, its there to ensure things work right on both the real metal and the emulator (which will be part of the final product so everyone can play, retro computer or not)</p>
<p><a rel="attachment wp-att-32108" href="http://www.ludumdare.com/compo/2010/12/17/entering-2/exif-jpeg/"><img class="aligncenter size-large wp-image-32108" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/PDR_0001-550x412.jpg" alt="" width="550" height="412" /></a>PS: though I show windows 7 loaded on the screen, my TV tuner card decided it was going to be a PITA and not switch over to composite input 2, so I&#8217;m in linux Mint which is not bad but just in case anyone follows this blog they wont wonder</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;FINISHED&#8221;</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/finished-17/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/finished-17/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 00:46:35 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26201</guid>
		<description><![CDATA[yay! to those who are not &#8230; I wish you the best of luck! I am going to go take a shower]]></description>
			<content:encoded><![CDATA[<p>yay!</p>
<p>to those who are not &#8230; I wish you the best of luck!</p>
<p>I am going to go take a shower <img class="aligncenter size-large wp-image-26203" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/screenshot3-550x394.jpg" alt="screenshot" width="550" height="394" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A little inspiration</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/a-little-inspiration/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/a-little-inspiration/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 23:06:52 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26086</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-26088" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/funny-panic.jpg" alt="funny-panic" width="450" height="401" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/22/a-little-inspiration/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Just about done</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/just-about-done-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/just-about-done-2/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 18:58:27 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[cat]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25758</guid>
		<description><![CDATA[And Bob the Kitten is not really helping much]]></description>
			<content:encoded><![CDATA[<p>And Bob the Kitten is not really helping much</p>
<p><img class="aligncenter size-large wp-image-25762" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/PDR_0007-550x412.jpg" alt="PDR_0007" width="550" height="412" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/22/just-about-done-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/progress-44/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/progress-44/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 07:31:47 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25231</guid>
		<description><![CDATA[Greatly scaled back the scope of the game from wicked baddass epic side scroller, to high score survive as long as you can deal I actually did that much earlier this afternoon, but just now admitting it (stupid 48 hours) 90% of the game&#8217;s element is there just need to add my tractor beam and [...]]]></description>
			<content:encoded><![CDATA[<p>Greatly scaled back the scope of the game from wicked baddass epic side scroller, to high score survive as long as you can deal</p>
<p>I actually did that much earlier this afternoon, but just now admitting it (stupid 48 hours)</p>
<p>90% of the game&#8217;s element is there just need to add my tractor beam and test, after that its all fluff, unlike most of my LD games if you figure out a way to cheat on this one, it will screw you over! the game&#8217;s score is based on time, so if you manage to hit a spawn (its randomly generated at start, and randomly manipulated per cycle) that allows some dead space that you can hide in, the asteroid fragments quickly increase in velocity assuring you a quick &#8220;death&#8221;</p>
<p>so, if we were to have a high score contest, its in your best interest to interact with the game (evil laugh)</p>
<p>If I have time in the next 18.5 hours I would like to have a win situation, and I have an appropriate idea of how to do that, but time will tell</p>
<p>oh yea, screenie</p>
<p><img class="aligncenter size-large wp-image-25235" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/Screenshot-2-550x409.png" alt="Screenshot-2" width="550" height="409" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>screenshot</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/screenshot-6/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/screenshot-6/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 02:53:15 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25062</guid>
		<description><![CDATA[yea its a spaceship + tractor beam game]]></description>
			<content:encoded><![CDATA[<p>yea its a spaceship + tractor beam game</p>
<p><img class="aligncenter size-large wp-image-25064" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/Screenshot-1-550x395.png" alt="Screenshot-1" width="550" height="395" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/21/screenshot-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>yea its about that time</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/yea-its-about-that-time/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/yea-its-about-that-time/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 21:38:13 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24736</guid>
		<description><![CDATA[for a red bull]]></description>
			<content:encoded><![CDATA[<p>for a red bull</p>
<p><img class="aligncenter size-large wp-image-24737" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/PDR_0004-550x412.jpg" alt="PDR_0004" width="550" height="412" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NOM NOM NOM</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/nom-nom-nom-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/nom-nom-nom-2/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 16:28:21 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24295</guid>
		<description><![CDATA[Ramen and some appropriately named &#8220;Dr Perky&#8221;]]></description>
			<content:encoded><![CDATA[<p>Ramen and some appropriately named &#8220;Dr Perky&#8221;</p>
<p><img class="aligncenter size-large wp-image-24296" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/PDR_0003-550x412.jpg" alt="PDR_0003" width="550" height="412" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I got the sheet man</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/i-got-the-sheet-man/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/i-got-the-sheet-man/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 07:12:05 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=23601</guid>
		<description><![CDATA[got my (non animated, cause I am being realistic here and need to focus on code) sprite sheet up and ready, and mapped, next is to do some polygon magic to set bounding boxes for those who are not in the know, the gimp and most other image packages have the option to do &#8220;web [...]]]></description>
			<content:encoded><![CDATA[<p>got my (non animated, cause I am being realistic here and need to focus on code) sprite sheet up and ready, and mapped, next is to do some polygon magic to set bounding boxes</p>
<p>for those who are not in the know, the gimp and most other image packages have the option to do &#8220;web slicing&#8221; which in the gimp fires up a window and you can outline what you want and it spits out a plain text file for use on the web with xy coords, along with rectangle and circle you can also do polygons, which makes it point n click easy to slice up a sprite sheet and define bounding &#8220;boxes&#8221;</p>
<p><img class="aligncenter size-large wp-image-23608" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/sheet-550x135.png" alt="sheet" width="550" height="135" /></p>
<p>I am no artist, but if you know your vector image editor (inkscape in this case) and a little bit of image editor (gimp in this case) you to can produce some meh sprites heh</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/21/i-got-the-sheet-man/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress</title>
		<link>http://www.ludumdare.com/compo/2010/08/20/progress-33/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/20/progress-33/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 05:51:52 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=23506</guid>
		<description><![CDATA[Since ippa mentioned it, here is the flow I am following 1) Figure out your general idea 2) Try to make most of your sprites 3) Start on your gamelogic I have the idea worked out, I have all my sprites worked out and the rest of the &#8220;art&#8221; can be done in code and [...]]]></description>
			<content:encoded><![CDATA[<p>Since <a title="Posts by ippa" href="../author/ippa/">ippa</a> mentioned it, here is the flow I am following</p>
<p>1) Figure out your general idea<br />
2) Try to make most of your sprites<br />
3) Start on your gamelogic</p>
<p>I have the idea worked out, I have all my sprites worked out and the rest of the &#8220;art&#8221; can be done in code and hopefully I will be on game logic very soon, just have some stuff to think about before hand</p>
<p>Good luck to everyone!</p>
<p><img class="aligncenter size-full wp-image-23509" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/Screenshot.png" alt="Screenshot" width="263" height="265" /></p>
<p>its fun what you can do with 3 rounded rectangles, 1 ellipse and 4 calligraphy strokes in inkscape, add a little bump map in the gimp and <strong>BAM</strong> decent looking critter <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Yep, its going to be healthy food all weekend</title>
		<link>http://www.ludumdare.com/compo/2010/08/20/yep-its-going-to-be-healthy-food-all-weekend/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/20/yep-its-going-to-be-healthy-food-all-weekend/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 23:19:41 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[deskphoto]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=23005</guid>
		<description><![CDATA[Dont worry I have better stuff around, and my wife has been through 3 of these so it wont be 100% crap OH and a desk photo too]]></description>
			<content:encoded><![CDATA[<p>Dont worry I have better stuff around, and my wife has been through 3 of these so it wont be 100% crap</p>
<p style="text-align: center"><img class="aligncenter size-medium wp-image-23009" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/PDR_0002-300x225.jpg" alt="PDR_0002" width="300" height="225" /></p>
<p style="text-align: center">
<p style="text-align: center">OH</p>
<p style="text-align: center">and a desk photo too</p>
<p style="text-align: center"><img class="aligncenter size-medium wp-image-23015" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/PDR_00021-300x225.jpg" alt="PDR_0002" width="300" height="225" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>yep, took this upcoming monday off</title>
		<link>http://www.ludumdare.com/compo/2010/08/18/yep-took-this-upcoming-monday-off/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/18/yep-took-this-upcoming-monday-off/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:36:26 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[entry]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=22075</guid>
		<description><![CDATA[that works so much better for me after being up for 48 hours I will be using processing this time, unless I really get stuck then I may have to jump back to love and the usual assortment of tools (gimp sfxr) and OMG is wordpress slooooooow on my work computer (more like my work [...]]]></description>
			<content:encoded><![CDATA[<p>that works so much better for me after being up for 48 hours</p>
<p>I will be using processing this time, unless I really get stuck then I may have to jump back to love</p>
<p>and the usual assortment of tools (gimp sfxr)</p>
<p>and OMG is wordpress slooooooow on my work computer (more like my work computer is a chunk of )</p>
<p>see you all this weekend!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/18/yep-took-this-upcoming-monday-off/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>mini post and few comments</title>
		<link>http://www.ludumdare.com/compo/2010/04/28/mini-post-and-few-comments/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/28/mini-post-and-few-comments/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 03:33:59 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=20143</guid>
		<description><![CDATA[#1 yes I will be voting on games, but I also took a day off from work to LD, so I HAD to catch up on that #2 thanks for anyone for playing my to big idea, all was going super awesome fast, then I hit a logic sequence bug that sucked 6 hours out [...]]]></description>
			<content:encoded><![CDATA[<p>#1 yes I will be voting on games, but I also took a day off from work to LD, so I HAD to catch up on that</p>
<p>#2 thanks for anyone for playing my to big idea, all was going super awesome fast, then I hit a logic sequence bug that sucked 6 hours out of my day and the schedule went down the crapper! so at best i shoehorned in the very basic game mechanic and submitted it.</p>
<p>This game however is actually something I want to sit down and make right, and why not, I already have a &#8220;keyboard barf concept game&#8221; that (except for the last few hours) is reasonably openly scripted, even  if its cluttered and redundant</p>
<p>BUGS! yes I know, sorry</p>
<p><span id="more-20143"></span></p>
<h4>geti says &#8230;</h4>
<p>Yeah, bring the love <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Lost points for no image padding, but pretty cool game nonetheless. the combat mechanics could use some work.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>This was my first time using love 6, though my other 2 LD&#8217;s were with love 5, I have to say I still love it, but it was pitching a fuss on ubuntu and became rather annoying</p>
<p>image padding as in powers of 2 or as in collision?</p>
<p>combat was tossed in at a last minuet ditch to qualify it as a game, it needs a TON of work (you have init, you both roll a d20, anything over 8 is a hit)</p>
<h4>fydo says &#8230;</h4>
<p>Pretty cool idea. I fought against a pirate (red square) and after the fight, it seemed that the app stopped responding to input?</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>I screwed up the world coordinates, and did not have time to fix it the hour before voting started, Ill update sometime but not on the official vote page, it still responds to input, but it only moves 1px at a time</p>
<h4>Diet Chugg says &#8230;</h4>
<p>weird. I get a white screen when loading. and crash didn&#8217;t come up. Looked fun though.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>I had that a few times developing it under linux but never under windows, usually a restart of the game would clear it, it seems to have something to do with love</p>
<p>on that note I have been moving to processing, its nowhere near perfect but it does more of what I want to do, and is on java so this will probably be my last LD love game  (cue 3 game montage)</p>
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		<slash:comments>0</slash:comments>
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		<title>screenshot</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/screenshot-3/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/screenshot-3/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 05:28:58 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18351</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-18352" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Screenshot-6-550x411.jpg" alt="Screenshot-6" width="550" height="411" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>progess</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/progess/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/progess/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 23:32:29 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18095</guid>
		<description><![CDATA[I havent reported in yet today so yea, things are going smoothly, almost done with my map view after that its some simple path AI and balance the number system, the birth of a game]]></description>
			<content:encoded><![CDATA[<p>I havent reported in yet today so yea, things are going smoothly, almost done with my map view after that its some simple path AI and balance the number system, the birth of a game</p>
<p><img class="alignnone size-large wp-image-18102" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Screenshot-3-550x414.jpg" alt="Screenshot-3" width="550" height="414" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>food and progress</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/food-and-progress/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/food-and-progress/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 09:00:40 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17114</guid>
		<description><![CDATA[food is crap, well sorta a nice hot cup of stout tea, and a pre-packed honey bun So progress, starting to feel nappy, hence the tea + sugar, I have been up since 7am, worked a full day and am now on hour 7 of ludum dare (4 am the next day, hardcore!) have love [...]]]></description>
			<content:encoded><![CDATA[<p>food is crap, well sorta a nice hot cup of stout tea, and a pre-packed honey bun</p>
<p>So progress, starting to feel nappy, hence the tea + sugar, I have been up since 7am, worked a full day and am now on hour 7 of ludum dare (4 am the next day, hardcore!)</p>
<p>have love loading my collision map no problem, and have the ui part of the game pieced together, about to start on the water animation</p>
<p>game mechanics seeming to be ok on paper, so far, so good</p>
<p><img class="alignnone size-large wp-image-17119" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/ui2-550x426.jpg" alt="ui2" width="550" height="426" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>progress report:</title>
		<link>http://www.ludumdare.com/compo/2010/04/23/progress-report-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/23/progress-report-2/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 06:20:26 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=16923</guid>
		<description><![CDATA[I have a basic game idea that (and lets face it) is going to be commonly associated with islands, but with a (hopefully) different twist, but more on that as I flush out logic.  For now I have my map made, collision mask, and  my UI decoration the map is 4 layers to allow some [...]]]></description>
			<content:encoded><![CDATA[<p>I have a basic game idea that (and lets face it) is going to be commonly associated with islands, but with a (hopefully) different twist, but more on that as I flush out logic.  For now I have my map made, collision mask, and  my UI decoration</p>
<p>the map is 4 layers to allow some basic animation to the water, the ui has 2 overlay layers for the feel good old monitor effect (ish), and another layer for buttons which change color depending on status</p>
<p>next I guess I need to hammer out some gameplay rules so I know what kind of swag I need to make <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_16927" class="wp-caption alignnone" style="width: 560px"><img class="size-large wp-image-16927" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/map-550x550.jpg" alt="flattened for BLOG!" width="550" height="550" /><p class="wp-caption-text">flattened for BLOG!</p></div>
<p><img class="alignnone size-large wp-image-16929" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/ui-550x412.jpg" alt="ui" width="550" height="412" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>eh maybe next time</title>
		<link>http://www.ludumdare.com/compo/2010/04/19/eh-maybe-next-time/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/19/eh-maybe-next-time/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 01:01:03 +0000</pubDate>
		<dc:creator>Osgeld</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15644</guid>
		<description><![CDATA[I just got this old apple //c up and running (yesterday) after some minor motherboard repair, and tempted as I may be (emulation is super ez) I dont have enough time to seriously ramp up my &#8220;hello world&#8221; skills in cc65 but maybe next time!]]></description>
			<content:encoded><![CDATA[<p>I just got this old apple //c up and running (yesterday) after some minor motherboard repair, and tempted as I may be (emulation is super ez) I dont have enough time to seriously ramp up my &#8220;hello world&#8221; skills in cc65</p>
<p>but maybe next time!</p>
<p><img class="alignnone" src="http://cheesefactory.us/filecenter/apple/IIC/PDR_0005.JPG" alt="" width="400" height="300" /></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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