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I need the power of Grayskull

Oats and Tinned apples - Breakfast of champs v1.1

So yesterday I had to go into work, losing me a good 8 hours and I slept a good 11 hours waking myself up by passing gas loudly … but hey! It did the job!
I’ve got a FPS controller running around with a gun that launches gameobjects, a big placeholder boss and a sentry gun which tracks and shoots at the player.
Things to do today:
- Give the player a hoover that can suck up the turrets, turning them into ammunition.
- Give the player an ability to spawn turrets
- Make a big boss dude and give him a rather lovely health bar
- Make art and sound assets for everyone involved
- Menus
Intent to Ascend!
So I’ll be taking part this year, looking to actually finish a game and not hit a scripting wall! Being carefull not to aim too high but not make something rubbish. That ‘ole chestnut eh?
After watch some of the unity3dstudent.com tutorials by the generous Mr Goldstone, I’m pumped and ready to go!
I’ll be using Unity 3d, Blender and just about any other free tools I can get my grubby mits on. Good luck all!
I’m out :P
I’m out of LD#17. Hate to do it, but I hit a massive wall with scripting in general. I’ve been reading up on unity script for the last couple of months and I thought I could wing it over the weekend … I was wrong!
However, thanks to a lot of help from rptb1, I managed to solve a lot of initial problems in the script and then even go on to actually debug my own script which was very rewarding.
Good luck to everyone else and thanks again rptb1 for all the help!
Placeholder stuffs and scriptages!
So my first bit of progress includes looking at character controller scripts, learning how to write a script that will allow me to use a flying island as a ‘vehicle’, initial tweakage of character attributes and thinking about what i’m going to do for NPCs that attack.
I’ve been using tutorial scripts from the Unity website as references. Not copying and pasting, instead completely re-writing them out and trying to understand each line of script and what it does. Also looked at the Unity forums for some starting points on the ‘using the island as a vehicle’ ala ‘Press e to enter’. I hope this isn’t against against any rules as I don’t yet know how to just sit there and have code flow out of my hands! But I’m trying!
Islands … that fly!

Islands concept art
So here’s a quick concepty scribble with oil pastels.
I imagine a floating island piloted by a single warrior, attacking and scavenging stuff from other islands to make his island fly higher.
Let’sa go!
I’ll do it live!!!
*gulp*
My first Ludum Dare! My first time using Unity to create a finished game as opposed to interactive sketches! My first time using blender to create anything useful! My first time using …. well a lot of things really! I should really practice more but there’s nothing like the thrill of doing it live! (I’m going to regret that!)
I see a lot of other LD newbies out there so I’ll just try and hide in amongst them!
Good luck all, vote Kittens.

