Ludum Dare 21
Most of my game dev experience is with iOS. Largely because I’d like to share my Ludum entry with all of y’all, I’ve been looking into using a cross-platform framework. Suggestions?
I’ve looked into Unity, Game Maker, Game Salad, Stencyl. Unity is the big dog in this area, but I find myself a little overwhelmed by it. That doesn’t mean I can’t tackle it, but so far, it hasn’t really clicked. I started looking Antares Universe, Playmaker and uScript for Unity, but haven’t gotten very far. I’m on a mac; and looks like GameMaker for mac is stuck a version behind windows, so I’ll probably skip that.
After Git turned out to be a huge pain in the ass for a number of reasons, it finally corrupted my project. Lame. I’m done.
Oh man, after mucho problemos with Apple iOS provisioning certificates, forgetting to copy my “library” to my new computer, the distractions from the mucho awesome people at last night’s LD meet here in SF, I had pretty much *nothing* done until about 5 minutes ago. I’m very pleased.
Here’s my first screenshot! The game does nothing at all at the moment, but I’m trying. I got my view to finally display without any build errors, so this is my version 0.0.1! Woohoo!
I just woke up. I was getting a little stuck last night when figuring out my concept (which is what always happens to me).But, I got some sleep, am about to get more coffee and will probably eat something soon.
Hmm, I just decided that I would scan some of my note/sketches. I’m putting it through the automatic document feeder to not waste time, so it might look a little washed out. — GAH, nevermind, the auto doc feeder is a POS. It always fucks up.
Hey! I live in San Francisco, CA; and was wondering if anyone else doing LD #21 lived in the area.
…. it’s just that the GF dropped on me two days ago that she wanted to go up to f’ing Sacramento on Saturday for a birthday (I live in San Francisco). Besides this last minute annoyance, I’m excited about LD #21, but still haven’t quite figured out my plan. =)
I’m developing for iOS in Xcode 4. I’ll be using the terminal screenshot script that was posted today. I actually used it in the last Mini LD; and it works reasonably well, especially considering you don’t need to install any extra software, which is nice.
I have my own small library for iOS games, which is the accumulation of what I’ve learned until now. There are still some glaring holes, like that fact that I have no idea how to build/import any kind of map haha! But I’m sure I’ll figure something out. Last Mini LD, I figured out collision detection on my own.
Hmmm, since a lot of entries include photos and stuff, maybe I should do the same. I’m at work, so I won’t be taking pictures of my messy house, however, I started dicking around on some music last night, warming up for this weekend’s challenge (don’t worry! I won’t actually use it. And my “song” really sucks anyway, haha). So I included a few screenshots of that.
I technically still have about another hour left. I should go to bed, since I have things to do tomorrow and it’s 2:45 AM right now.
Well well well, I’ve actually managed to build something for this compo. It’s hardly what you would call done, but I’m pretty happy so far. This was my first time implementing collision-detection from scratch.
I wish I could work on this some more today, but I have an important birthday to attend =D. That said, there was plenty of extra time, so I shouldn’t complain. What can I say, time management for this is hard, but I feel much more ready for the next LD