Ludum Dare 21
Ludum Dare 17
Ludum Dare 15
I have finished something, but unfortunately there is not much gameplay to speak of.
I’ve spent too much time on the technical aspect of the game and there was no time to implement proper gameplay.
Next time I shall finally prepare some basecode in advance :).
After first five hours I have:
- implemented stupid 3D engine in HTML5 canvas
- successfully read data from Kinect and displayed them in said 3D engine
Now I need to come up with some gameplay
I decided to throw in the towel. I’m way behind schedule, there is no gameplay to speak of and I’m generally demotivated. Till next time then :).
Cooked a quite late lunch. Progress on my game is much more late then the lunch :).
After some initial brainstorming in the morning I decided I would like to write something like this – A* search for Mario – http://www.youtube.com/watch?v=0s3d1LfjWCI
The idea for the game is a platformer, where player doesn’t control the jumping character, but rather positions the enemies to slow down/kill the AI player. Basically Platform Keeper. With progressing levels the AI will be smarter.
I did some progress on the AI – currently it’s capable of finding platforms and progress to the right.
Here goes my timelapse
From the two comments I gathered so far, it seems people have trouble with progressing to later stages. Let me recapitulate the controls (they are written in the titlebar of the window as well)
Arrows – movement
Enter/Space – use / talk
 – cycle through objects in inventory
left shift – examine objects in inventory
I will be posting a video walkthrough tomorrow as well.
Finally finished and submitted..
I’m pretty happy with how it turned out, but it’s missing a lot of polish I wanted to implement.
Next time, I should really have some base code prepared :).
Thrown some graphics together, let’s write some code.
Woke up after six a.m. read the theme and went to sleep again. Of course my lazy ass subconsciousness didn’t come up with any idea, so I have to do it all by myself.
Got some healthy breakfast and now I’m ready to come up with something.
I would like to do an adventure game, visiting different islands, collecting objects, talking with people. Let’s see where this will get me.
It’s my first Ludum dare in my new apartment, but I still don’t have a table, which however won’t stop me from participating
Last time I used Löve 2D and I’m probably going to stick with it. Gimp for graphics and probably sfxr for sound.
I would like to create a story driven game this time, so hopefully the theme will inspire me to something at least marginally interesting.
I found out, that my game is not working on some computers. Grr.
After some tests I finally managed to reproduce it on my own computer and found out, that Löve is shipping without Microsoft.VC80.CRT .
If you look at the love.exe file, you’ll find, that the manifest describing dependencies explicitly lists this file.
So it’s nice from the Löve developers to ship msvcp80.dll and msvcr80.dll, but without the Microsoft.VC80.CRT is kind of pointless, because they won’t be find on computers that don’t have Visual Studio Redistribution Package installed.
I already filed a bug in the Löve bug tracker and added the file to my game. So if you couldn’t start it, you can now try again.
I assume it applies to all games that used Löve – so this is a nice standalone solution, that doesn’t force users to install VS redistributables.
Here is my timelapse.
And here is a distribution chart of programs I used to create Cave Diver.
The chart was created by sampling which window had focus when the screenshot for timelapse was taken.
Finally finished. Again I pulled off an almost all nighter (i go to work in three hours), but I’, quite happy with the game.
It’s a very short game about being stuck in an underwater cave.
During the competition itself I decided to learn Löve2d and it was quite fun.
In the middle of day one, I actually became so angry with Löve, that I decided to throw away everything and start over in C++ and SDL – but I pursued the idea just for about two hours and then came back to Löve :).
http://optiq.hy.cz/cavedive.zip (3MB) can be played on Windows/Mac/Linux
No time for proper lunch, cookies will have to do.
The game is coming together, but still needs a lot of work.
After much struggling I finally got collision detection working. You can now swim around levels and that’s it :).
However I have all the logic in place and tomorrow I will just work on content, content and content.
Time for some delicious cookies:
And current screenshot:
Woke up, read the theme and started working on my sucky pixel art.
The game will be about the importance of dive knife. As a diver stuck in an underwater cave you will find yourself in an extreme need of one.
I still haven’t decided, if I want to write my own 2D engine or if I want to experiment in Löve. Will decide later when I have more sprites :).
This is going to be my fifth Ludum Dare, I participated already in
- 4 – Infection
- 8 – Swarms
- 13 – Road
- 14 – Advancing
So to commemorate my fifth anniversary I bought a new computer on Monday, which basically means I have nothing installed / configured.
Sofar I have only Windows 7 RC and ViM, let’s see if I can actually setup my toolchain before the competition starts
Since I have a quad core machine, I would like to write something multithreaded, so that I can enjoy the tremendous fun of debugging concurrency issues, locks and critical sections, which I never had the chance to experience on a single core machine.
Or maybe this time I could actually concentrate on building the game