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![]() Words Words Words Award Awarded by Redbone on April 20, 2009 |
olberg's Archive
Typo of Doom – final
Type faster to avoid that advancing wall of doom! You might get to the Hall of Fame, if you don’t make a Typo of Doom.
Download Python source code version
(I might add Win32 binary version later)
I can’t get py2exe to work with Pygame font (or mixer) module. If anyone knows how to do this, let me know.
Typo of Doom
My first official Ludum Dare. I decided to make a typing game. I use Python and Pygame.
Typo of Doom v0.5 (Python sources)
It’s simple and the game is already working well. But now I’m out of ideas. Should I just polish the game or should I add something new to make the game more interesting?
Missing Link
There has been reports of big hairy man running in the woods. It must be a missing link of evolution! You have to capture it with your stun gun.
Controls:
WASD – move
Left shift – target
Mouse – shoot
Python: http://olli.sikstus.com/missing_link.zip
Win32 (no sounds because I had problems with py2exe and pygame.mixer): http://olli.sikstus.com/missing_link_win32_nosound.zip
I have actually coded only few hours today. I had lack of motivation because my game didn’t turn out very fun to play. But I quickly finished it, so it’s playable, not very fun though.
27 hours left
It’s kind of playable. You can die
Windows executable: http://olli.sikstus.com/minild7_27h_exe.zip
Python sources: http://olli.sikstus.com/minild7_27h_source.zip
Use WASD to move.
32 hours left
I’ve got 32 hours left. My game has now player with a lantern (that’s why I need that lightmap).
Python source is available at: http://olli.sikstus.com/minild7_32h_source.zip
MiniLD #7 challenge
Hello everyone.
It’s my first first time here, so my only goal will be to get something done in the next 48 hours (or actually I got about 46 hours left as I started at 21.20 GMT+2). I will be using Python with PyGame and Rabbyt. I’ve already got something up and running.
It has a tilemap and lightmap. Lights are done by drawing black tiles over the actual tiles with different opacity. It’s slow, only ~40fps with my computer, but it’s enough. I’m not going to waste compo time optimizing this (yet).





