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Ludum Dare 24 — Coming August 2012

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About Okkwogg (twitter: @https://twitter.com/#!/okkwogg)

I'm an Indie Game Developer! I'm currently working on my first indie project; a game called Forest Defense.

Okkwogg's Trophies

The "Runs Under WINE" Award
Awarded by Raptor85 on January 8, 2012

Okkwogg's Archive

The Tomb: Post-Mortem

Posted by (twitter: @https://twitter.com/#!/okkwogg)
Monday, December 19th, 2011 12:09 pm

 

 

 

 

 

 

 

 

 

Well I had a lot of fun with this game and now I can’t wait for the next LD Competition. :D
So here we go:

The Good:

♦ I managed to build an acceptable metroidvania game (hopefully)  in little time.

♦ I had lots of fun while doing it.

♦ It was great as an exercise and I learned a lot too.

 

The Bad:

♦ I lost my internet connection on saturday night and could not get it back online till today’s morning. So I had to submit my entry from an internet place and I lost many hours that could have gone into polishing and testing. :(

♦ The game starts kind of weak.

♦ Some corridors and areas feel kind of empty. (cause I didn’t have time to finish them hehe)

♦ A couple of really annoying bugs that I missed. >:(

♦ Crappy Dialogs and soso timing.

♦ Game progression could have been better.

♦ Soul Pieces ended up being useless cause I didn’t manage to add the alternative ending I wanted nor a counter to check how many you’re missing haha…

Well I better stop criticizing my own game or else nobody will want to play it! XD
Anyways, you can find it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=8677


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