Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 25 Warmup
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
The Most Officialest Keynoter Award
Awarded by drnick
on April 25, 2014
Nanda Kore Award of Comedy Excellence LD28
Awarded by Rahazan
on December 18, 2013
New Best Friend Award!
Awarded by zakchaos
on October 3, 2013
Extra! Extra! Esteemed Eccentric Establishes Everyone’s Entry Evaluation Extravaganza!!!!!!!!!!!!!!!!!!!!
ESince Ethe Etitle Ealready Econtains Emore Einformation Ethat Eyou Ecan Ehold Ein Eyour Etiny Ehead, EI’ll Ekeep Ethis Epost Eto-the-point.
I survived my triple exam extravaganza that happened to surround the LD weekend. As is the Jiggawatt way, I didn’t just try to meet the minimum requirements, but did my best.
Now, here’s the plan LD-wise:
1) I’m gonna open up this sixpack of beer
2) I’m gonna start up a stream
3) I’m not gonna givaFUO about the time left, perfectionism, or stressing and just enjoy every minute instead
5) When I wake up tomorrow, I’ll find out what I’ll have submitted
Join the cavalcade at http://www.twitch.tv/121jigs in a few minutes.
Just to keep my thoughts straight, I’ll make a hasty poo-poo.
SPOILER ALERT DON’T LOOK AT THE ATTENTION-DRAWING PICTURES ABOVE
I’ll be satisfied if I can add these three locations to the game. First one’s the lookout cliff, where you can find people that grant you blue notes. The band’s official “”misc. instrument guy”” will compose a real chill song for the band if you get a bunch of black notes and blue notes. You can then jam there with the song and potentially unlock the next area.
Next up is the streets, where there’s shiny new red notes, and the bassist girl will unlock an urban funk song with enough red, blue, black notes. Note that you can’t get blue notes here, so you’ll have to backtrack for those.
Finally we get to the plaza, which looks very unhealthy at the moment. Green notes aplenty, so it’s no surprise this is the corgi drummer’s speciality. He’ll pump up the rhythm and make the fastest, most challenging jam song after some serious resource grinding.
Whoever’s in charge of composing a track for the given area will give actually helpful comments, and the other two just randomly butt in with some Jiggawatt humor.
Oh boy, that’s still a load of work. I don’t even have this full day to work on the game, subtract ~6 hours for exam stuff. I’ll definitely submit a playable thingy because the idea is cool, but if something’s missing from this plan, I’ll add it in a post-LD version. (You might remember that I haven’t yet finished my post-LD27 and post-LD28, but THIS TIME I’M FOR REAL TO THE SECOND POWER.)
People walk by in different scenes, and you’re chilling with some street music. By playing the sort of notes that pull their strings, they’ll stop and listen, giving you combo bonuses to note income. It’s a sort of resource management game where you’re always progressing at least slightly, but if you get yourself involved and learn the depths of the game, you can really speed things up.
Then a short venting of negativity. While the debugger has gotten fed up with my closure hax, it refuses to detect the random crash I’m encountering. But considering my track record of fixing things, I don’t think that’s gonna be a big deal. The largest issue is time, unsurprisingly. Despite jamming, I’ve got some non-LD things to do tonight and tomorrow, so I don’t actually get a day’s worth of extra time. It’s in a playable state though, so hopefully I can focus on content for a while now. Should have a few songs, a few locations with their own gimmicks, and a bunch of triggered commentary from your band members.
Now, that idea of a gig phase sounds appetizing, so I hope I can make it work somehow. You get a piano roll sort of thing and have to keep up with the melodies… while also DJing your note colors and instruments in sync with audience’s requests.
Don’t worry, it’s not like a rhythm game where you’d have to match every note. Partly because that’s tricky to implement and partly because it wouldn’t fit in a game like this. It’s more about playing groups of notes within short sections.
Don’t worry about that either, you’ll botch it anyway.
All well and good so far. Today’s topic is resource management. First you play at different sites to collect notes which unlock things, and then you blow those notes on a chaotic jam phase where you attempt to adapt your improv to people’s tastes (and will most likely fail, hilarity ensues).
For now, any Hancock wannabe should try out the keyboard-only build: https://dl.dropboxusercontent.com/u/75065952/jamkeys.swf (controls obvious, except Shift toggles drum loop). Getting seamless loops in Flash was an interesting exercise, but will be most useful in an audio-heavy game.
Additionally, the crowd rejoices as Jiggawatt delves into character design again. Meet The Leeway Brothers, who will be supplying you that funky music, once they haul their asses into the game.
Drawing status: unfinished
Color status: not so funky
Corgi status: green
I AM GREEN
YOUR ARGUMENT IS INVALID
WHY’D THESE CRAZY PEOPLE WANT ME TO PLAY THE DRUMS
I’M A FRIGGIN DOG
I’M EVEN HOLDING A FUCKING SPOON
Let’s face it, you’re gonna be staring at that for most of the time, so better get used to it in advance. Your keyboard is the keyboard, naturally.
Amusing as it might be, it still has ways to go to be a game. And as for that, I know the scale I’m playing at, next I’ve just gotta add the notes.
MAX MORNO to all
I left you with a cliffhanger last night: my laptop was in pieces and the Ludums were jeopardized. Well I just woke up and boldly cut the physical wire leading to my keyboard. That was some bomb disarming shit straight from a blockbuster movie. Since I know it’s always the blue wire, my computer now works just fine with an USB keyboard, and there’s no longer a constant spam of random characters. Despite my laptop still looking like it wouldn’t fetch a fair price in any reputable trade, having an operational computer in my apartment is invaluable to me. I’ve just gotta look beneath the ugly surface, hohoho.
Now for a slight game monologue. I wasn’t expecting the theme, but now that the deed is done, there’s actually a lot of good things to be said about it. To me, “Beneath the surface” is about things that are hidden, not obvious in our daily life. I’m personally taking it to mean connoisseur subcultures and outside-the-box uses of conventional things. Also, since I really want that top KYUU spot in Audio, I thought I’d go all in and make a game about jamming in a funk band.
The ugliest of mockups just for you. A game where you play the keyboard like, well, a keyboard follows logically from my interpretation of the theme. Making this definitely puts me out of my comfort zone since I won’t have the usual grids and assumptions to work with. Though having clear musical motifs will help my brainstorming.
And that’s what I like, that’s how I roll. Welcome to the jam of a lifetime.
DO IT YOURSELF THEY SAID
SAVE MONEY THEY SAID
“I spill my drink!” -guy from a pub in Deus Ex
Who would’ve known this prophetic piece of insight would come back to haunt me. Ah spill madrink on the keyboard, it started constantly spamming random characters everywhere, I tried to pull off a heroic display of craftsmanship and ohgod only 8 hours left
LD status: extra challenge
Stream status: jeopardized
Zawa status: zawa
Guess I’ll have to take the boheme route and hop between public access computers or something. I did have backups of my basecode at least, but seems like there’ll be a new dimension of juggling involved in getting shit together.
I know you’ve all waited anxiously, so I didn’t let you down. This video contains all the information required to make a successful LD29, and none on how to make a bomb.
23:16 < Jiggawatt> For Ludum Dare I’d actually like an idea guy
23:16 < Jiggawatt> Who does some of the boring GUI coding and shiz
23:16 < DesertRock> Yeah, I’d like a teammate who does all of the boring codinga s well
23:16 < bitslap> those things are usually put in place in the end
23:17 < Jiggawatt> When I get actual feedback beyond “this is confusing”, I usually instantly see what I could’ve done differently
23:17 < bitslap> ah yes
23:17 < Jiggawatt> And that would’ve been useful when I was making the damn thing
23:17 < Sirikan> I would love a team mate who could do all the art and stuff lol
23:17 < Beardbotnik> Id love a team mate who could do all the programming and stuff
23:17 < Jiggawatt> I really have no problem doing code, design, art or audio
23:17 < samooJAM> ludumdate
23:18 < Jiggawatt> But there’s some gaps that could be fixed with a fresh pair of eyes
23:18 < Jiggawatt> samooJAM: woah
23:18 < Jiggawatt> Idea time
23:18 < Sirikan> I am hoping this teaches me to do art though :p. Save so much money on other projects I want to eventually work on.
23:18 < bitslap> haha
23:18 < bitslap> go nuts
23:18 < Jiggawatt> Imagine a site that matches people before Ludum Dare
23:18 < Beardbotnik> that would be cool
23:18 < Jiggawatt> You enter skills you have and skills you want
23:18 < bitslap> <3 ludumdate could be big
23:18 < Jiggawatt> And it’d match people based on that
23:19 < DesertRock> Sounds like a new kind of game jam
23:19 < Jiggawatt> It’s not really a new kind of game jam
23:19 < Sirikan> lol only problem is i bet we all cbf creating it
23:19 < bitslap> samooJAM: for idea president
23:19 < Beardbotnik> maybe try to match people who are similar level in a way by matching up their Ludum Dare info
23:19 < Jiggawatt> We did that in our local GGJ
23:19 < Beardbotnik> like game ratings and how mayn they have entered
23:19 < Jiggawatt> But it’d be especially useful in a large online event like LD
23:19 < samooJAM> i heard ludumdate before, what was it about?
23:19 < DesertRock> Naw, you get forced on a team based of your skill sets
23:19 < Beardbotnik> The only problem is dependability at that point
23:20 < Sirikan> yeah if one of your team members disapears your screwed
23:20 < Beardbotnik> and ensuring that the artist and programmer have their tools matched up
23:20 < Beardbotnik> like 3d artist vs 2d artist vs pixel artist
23:20 < Sirikan> 2d artist can just do voxel art all good
23:21 < Sirikan> kinda like pixels right?
23:21 < Beardbotnik> yeah but some artists might be tired of that type of art
23:21 < Jiggawatt> Okay so it’s settled
23:21 < Jiggawatt> LD30: the premiere of Ludum Date
23:21 < bitslap> cool
23:21 < bitslap> do make it
23:21 < Beardbotnik> especiallysince voxel art could easily be done by programmers
23:21 < Jiggawatt> Who wants to code that thing with me after LD29
OBOY LUK AT THE TIME
LD29 marks the time for my 9th consecutive LD (henceforth referred to as “KYUU”). So hide your foolgarbage and make way for the boheme genius everyone loves to hate.
I’ve even got a nine of diamonds up my sleeve. This time I’m gonna be using my own basecode in the form of FlashFunk. It’s got neat helper functions and a scripting system built on top of FlashPunk. It spices up my jamming so much, since I used to end up writing a half-assed version of that stuff whenever starting a new project.
Speaking of funk, I downloaded a bunch of neat instruments for MilkyTracker and am slowly working my way up towards the musical brilliance of that one Sonic 3D jam. Audio’s been one of my strong suits and I’ll try to raise the bar even more, aiming for the top 9. Grafx2 supplies the visual funk that I’ll have to manually add transparency to every time I change one pixel. And as a typeface connoisseur, I’ll put to test some real man’s retro fonts (not the Walmart “”””pixel font””””, in quadruple quotes for maximum satire and intent of non-promotion, that is 04b_03). If I really go overboard, I might even design some actual characters again too.
In general I’m just hyped for doing a really special and Jiggawatty and fun sort of game to celebrate my KYUUJYUU KYUU NANA NISEMMAN
oh yeah and I’ll also do a keynote for you folks (the most official keynote)
s⑨ wait just s⑨ I kn⑨w
are y⑨u in ⑨r n⑨t
Achievement unlocked: 8 finished LDs in a row
I set out to make a silly/funny/chaotic game this time. Ludum Dare is a harsh judge, but the audience’s collective face upon witnessing my masterpiece was:
Yep, it seems like my game was actually well-received this time. No “this is confusing” comments apart from the ones made as a joke just to provoke me. Some highlights:
I wanted to make a game that comes close to “performance art” when played. I love games that make me shout and curse and feel like awesome when I finally succeed. In all aspects, this was designed to be a game that’s played in such a lively way, preferably with an audience. After playtesting with you guys and even IRL friends, it seems like I’ve succeeded: I’ve made people laugh out loud. With me, not at me.
Said playtests have also given me ideas for post-LD development. I knew from the start I’d have to jam because I was busy with life, and I also knew I’d take the game further after submitting, so you can treat it as a prototype of something yet more awesome. Check out my design notes for a preview.
The judges are the faces of this game, literally and figuratively. If you simply got a numeric score, it wouldn’t feel as involving. The judge system feels much more like a dialogue between the player and the game, as well as giving the game a lot of personality. Some of the responses appear in highly specific circumstances, some are just plain comments on how well/badly you did. There are a total of 33 responses in the game, including one that appears outside of the judging phase, and one that I forgot to add the sound file for (but it’s pretty esoteric to get and a normal player won’t see it anyway). Gotta catch ‘em all.
Another part of why it’s fun is that the game mechanics are pretty transparent this time, no lambda functions or anything. I made a gameplay video of how to use bullet time and nitro tactically, if you still can’t get good reviews after watching that I guess you need to
In which I give honest criticism to your shitty games. I’m trying to go on a rating binge so that might be more tolerable with an audience.
Let’s see who’s been nice and who’s been naughty, post your games (or other recommendations) in the chat. I’m not one of those guys who play a game for 20 seconds before quitting.