About ohsqueezy (twitter: @Dometoerio)
Ludum Dare 26
The goal of Last Words is to post a coherent message before you die. After a severe accident, you’re left with 10 seconds to live and a message to convey. You should type and submit the message as accurately as possible before dying. The idea is partially inspired by the last ravings of a wounded gangster from the 1930s. Here is the way a level progresses:
- Choose to walk through the left or right door. You die either way, but the choice determines the difficulty of the next message. The stages are set up like in Out Run — walking toward the center makes the game harder, while staying on the outside makes it easier.
- A terrible accident happens suddenly: you’re mauled to death, decapitated by bandits, devoured by wolves, impaled, treacherously fed poison, etc.
- You think of something bizarre to say based on a glimpse of the afterlife — type it into your social app as quickly as possible before the message “You’re Dead” fully appears after 10 seconds.
- Your score is based on how accurate the message is and how much time was left when you sent it. If you don’t send it in time or your score is too low, the game ends.
I’m excited about the idea, and it is totally feasible for 2 days, but because I’m going to be busy with unrelated stuff for much of the remaining time, it’s possible I won’t be able to submit the game. I will do as much as I can before the deadline. I’ve already written a lot of messages, recorded some music and drawn the main character. There is still a lot left to do. Almost everything, in fact. Here is an image of the main character:
I’m using my Pygame library again. It is open source and available to anybody who is interested. I am so tired but having fun. Good luck!
Two days of food, snacks and water are prepared, and I can rest until the theme announcement. For my game, I have an interactive audio visualization in mind that can be made quickly if I keep it simple!! I can commit at least the next 48 hours. For the code, I’ll be using Pygame and my Pygame framework. Although the framework is nowhere near stable, I’m posting a link to it because the rules require I share it. It’s public domain code and will remain so forever.
git clone http://git.a-o.in/pgfw/
Hi everybody I finally completed my MiniLD 33: Doodles entry. I used the doodles as enemies. They steal your Game Boy when you leave it unattended, and to get it back, you have to navigate through 5 doodles’ scrolling attacks. You are a volatile dot that moves sort of like the Asteroids ship but with burners in 8 directions.
If you touch the black area, you get sent to the beginning of the level. Each level has a different style attack, and it gets harder to navigate as you go. The goal is to make it through every attack and get the Game Boy. A secondary goal is to do it as quickly as possible because there’s a fastest times list.
Some levels force you to go backwards at times, and the dot is hard to control if you aren’t able to make it stop completely. In case you’re interested in playing, there is a Windows executable and a Linux/source package available (if you have an old version, these link to updated versions with a bug fix and a distance remaining feature). To run the source, you’ll need to have Python, pygame, and numpy installed. The source can also be used to install the game on Linux.
There is a homepage with the download links and a few more screenshots.
Hi everybody this will be my first time entering LD. I’d like to present first my doodle. The highlighted creatures are the ones I plan on actually using. The only one that isn’t an enemy is Dot, which is the player’s character.
I love doodling, so this is a delightful topic for me. I plan to use the actual drawings as sprites, maybe colored with colored pencil.
Now it’s past bedtime where I am, so I’ll start coding tomorrow. I’ll be using Pygame, and I’ll probably join the IRC channel later.
Bye for now!