I’m in, as always! Though this time i’ll be using C++ with SFML, coupled with the regulars; MSPaint, Musagi and AS3SFXR.
Good luck everyone!
I wasn’t going to enter this one, but i found time and cooked a little something up. I hope you enjoy it!
The entry can be viewed HERE.
Hello! This will be my third Ludum Dare. Been looking forward to it for a while now.
That’s pretty much all there is to say haha. Roll on Friday evening!
Woo that was grueling!
I didn’t manage to get as many features as i would have liked in there, but i’ve managed to submit in time!
You can view my entry HERE
I hope you like it, have fun!
I overslept, thats 3 hours less than i would have had. I need to summon some speed!
LETS DO THIS.
Here is what i have so far:
I still have ALOT of work to do.
(Please ignore the super dodgy resize. Click here for fullsize.)
Yes! This is the one i was hoping for. I probably wont be starting now, as it is currently 02:25am.
Time to think up some crazy ideas!
BOOM! 14 hours later and i’ve done. That was fun haha.
You can go and download the game at that link above.
The time contraint has really forced me into being more efficient with my code. I usually end up spiralling off and adding particle systems and other jazzy things, then end up getting bored of a project.
However i have realised that if you add sparkly things and then don’t have some solid gameplay, what’s the point?
On another note, the game is nearly there. Final push time, THEN SPARKLIES.
There’s 14 hours left and i still have a lot of work to do! (I overslept >.<)
The title has a double meaning.
A) This is what the game looks like after 2 hours:
B) It’s past 2am so i’m going to bed!