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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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It’s me again!

Posted by
Friday, August 19th, 2011 6:37 pm

I’m in, as always! Though this time i’ll be using C++ with SFML, coupled with the regulars; MSPaint, Musagi and AS3SFXR.

Good luck everyone!

Finished!

Posted by
Sunday, May 1st, 2011 7:21 pm

I wasn’t going to enter this one, but i found time and cooked a little something up. I hope you enjoy it!

The entry can be viewed HERE.

Obligatory “I’m in!” post.

Posted by
Thursday, April 28th, 2011 6:03 pm

Hello! This will be my third Ludum Dare. Been looking forward to it for a while now.

That’s pretty much all there is to say haha. Roll on Friday evening!

Done!

Posted by
Sunday, December 19th, 2010 5:48 pm

Woo that was grueling!
I didn’t manage to get as many features as i would have liked in there, but i’ve managed to submit in time!

You can view my entry HERE

I hope you like it, have fun!

Overslept

Posted by
Sunday, December 19th, 2010 6:07 am

I overslept, thats 3 hours less than i would have had. I need to summon some speed!
LETS DO THIS.

One day down

Posted by
Saturday, December 18th, 2010 5:34 pm

Here is what i have so far:

I still have ALOT of work to do.

(Please ignore the super dodgy resize. Click here for fullsize.)

DISCOVERY

Posted by
Friday, December 17th, 2010 7:25 pm

Yes! This is the one i was hoping for. I probably wont be starting now, as it is currently 02:25am.
Time to think up some crazy ideas!

14 hours later.

Posted by
Sunday, August 22nd, 2010 6:11 pm

BOOM! 14 hours later and i’ve done. That was fun haha.
Screeny:
OrbIt

VIEW ENTRY

You can go and download the game at that link above.

Have fun!

Every coder should enter LD.

Posted by
Sunday, August 22nd, 2010 9:59 am

The time contraint has really forced me into being more efficient with my code. I usually end up spiralling off and adding particle systems and other jazzy things, then end up getting bored of a project.

However i have realised that if you add sparkly things and then don’t have some solid gameplay, what’s the point?

On another note, the game is nearly there. Final push time, THEN SPARKLIES.

14 hours left.

Posted by
Sunday, August 22nd, 2010 5:01 am

There’s 14 hours left and i still have a lot of work to do! (I overslept >.<)

LETS ROCK.

After 2.

Posted by
Saturday, August 21st, 2010 6:37 pm

The title has a double meaning.

A) This is what the game looks like after 2 hours:

2 hours.

B) It’s past 2am so i’m going to bed!

Later guys. :)

First time.

Posted by
Friday, August 20th, 2010 10:34 am

Making a post to say this will be my first Ludum Dare too, noticed it’s a lot of people’s first times haha.

Not sure how much time i will have to work on my entry, but i will try to release something even if its rubbish. Later guys!


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