I'm Nsmurf. I make games. That's about it.
Go play my games!
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
The 'You-Epically-Fucked-Up-The-Layout' Award
Awarded by Folis on July 13, 2012
The EPICLY AWESOME self-awarded award with to long a name and shirt guy dom style art and to amny ands and to many exclamation points of 1337N355!
Awarded by Nsmurf on July 12, 2012
One Item is a game of choosing the right tool for the job. For each level, choose what item to bring with you. Jetpack? Bow? Handheld Teleporter?
Choose your item here!
I just had a stressful couple of minutes. The power just went out, and I don’t have a laptop.
It’s all ok now though, because the power’s back on, and I’m back ludum daring.
My game is coming along nicely, I’ve added Companion Cubes, a Bow, a Jetpack, and a Sword.
Apparently I need to release all of my libraries beforehand, so I present to you, WorldPhysics!
See the post explaining it here!
Alright, I’m in. Here are my tools:
The GIMP for graphics probably, although I might make some real art and scan it.
Good luck everyone!
Wooooooo, Ludum Dare!
I’m in with my usual team, and maybe 2 other people.
Code: LWJGL or LÖVE, not sure yet. Possibly Scratch or Stencyl, if I can get them to run without lagging.
See you on the other side!
Well, 2 LD’s ago (You are the villain) I decided to make a RTS. I was going “FML” within hours of starting, but some nice people on irc convinced me to stay in the LD (Thanks guys!). I ended up creating a piece of crap and swearing that I wouldn’t make a new type of game (FPS, RTS, etc.) in a LD again. But I’m just about ready to break that again. Here’s the idea:
A platformer RTS.
It would have block-by-block movement, and each unit would have a cooldown time before you could move it again. I think that so long as the battlefield is small, micromanaging your units could actually be fun.
Or is that just a stupid idea?
That’s right, Pixle ninja is ready.
You are a ninja (Made of pixels).
That minimal enough for you?
Ok, here’s what I’ve done so far:
- Open flashdevelop
- Open default project
- Compile and run
- Build Failed
- Fuck, this’ll mean a fresh install of flashdevelop
- Waste 2 hours installing flashdevelop
I’ll be using FlashPunk + BFXR + Paint.NET. My game will contain potatoz.
Deep Water Games, you are going down
Not much progress, but that’s OK.
You now are on an island, and your r0b0tz get destroyed if they go into the water. Blood splatters semi-randomly now, creating a nice splatter effect :) I think I’ll work on trees or the title screen now. Oh, also, random noise works well for grass! Good luck!
Here’s one I found on www.ascii-art.de:
______._ / / \ \ / / / / \ \ \ \____. / / \\ / @ \ / \, / \/ \___ _______ \____/ \ `--------' `-, ;; | `__ | ~, \ | | ; \ | | ),/ \ / / \. | | / / \ / \ / / / | / `~~~~~~~~~~~'\ / / / | | |\ | \ \ | | | | | \ \ | | | | | \ \ | | | | ( \-L | | | | | \Z | | | | | | | | | | |__| |_|__| valkyrie |/\/ |/|/\/ Other ASCII goats: http://www.ascii-art.de/ascii/ghi/goat.txt
People run from the r0b0tz, and turn into puddles of blood if they get hit by a r0b0t’z chainsaw.
Hey, 2 hours to go, and the person i was going to jam with drops out because he’s sick. But no matter! I will carry on alone!
Open Source Platformer Game Engine. (Not quite a lib, but I’m using it anyways)
Well, I wrote a post mortem on my blog, despite never submitting my game. I had a lot of fun creating my game, and I hope to go post-compo with it!
I uploaded my game to the cartridge library and over here as well, but It doesn’t seem to be showing up in the cartridge library. Anyone know what happened? I don’t want to re-upload for fear of having it upload twice. Help!
Basicly what the title says:
I have a swf on dropbox. Can I submit now and edit the game later?