Ludum Dare 22
Ludum Dare 21
Ludum Dare 18
Ludum Dare 16
The Most Known Game Written in Java Award
Awarded by Jared D on June 15, 2013
For perhaps making the greatest indie game of all humanity + being one heck of a programmer
Awarded by GhostID on May 7, 2013
Mini Award For Mini Games
Awarded by scheurneus on April 30, 2013
You even have your own TF2 hat! Holy crap, you're famous!
Awarded by Henry McLaughlin on November 30, 2012
Everyone Awards You Award
Awarded by Andrew_ on November 18, 2012
Creator of the Mushroom Cows Award
Awarded by UDWF1 on September 19, 2012
And I’m DONE!
* Writing and maintaining a TODO list works really good for motivation. When I started doing that at the start of day 2, my productivity shot up through the roof
* You can’t make a roguelike in 48 hours. Roguelikes need balancing. But I tried!
* The Livestream chat ban function is broken. Why not just have ip banning?
* Coffee can be TOO strong
To everyone who submitted: Great job! I can’t wait to try your games!
To everyone who’s still working on their games: You can do it! Only a few minor tweaks left!
To the people who gave up: Boooo!
I JUST got the inventory system to work ok, meaning you can pick up items, drop items, and equip items. They automatically go in a suitable free slot if there is one.
Monsters drop loot when killed, scaled to the difficulty level of the level, and loot can have prefixes that add bonuses, like “Golden”, which adds 100% to the selling price of an item.
Still to do is implement more item types (armor, helmets, pants (PANTS!)), make the powerups from the items work, add shooting and ammo, make some proper monster types, add level transitions, and think of some kind of ending to the game.
Oh, and I should probably make the different jobs actually behave differently as well, and perhaps make the stats matter in some way.
With 50% of the time remaining, I’d say I’m about 30% finished with this game.
I have NO idea what I’m doing, but I’m having a blast.
Here’s what I’ve got so far:
The art style (8×8 pixel blocks with grayscale and one dynamic color) is REALLY limiting.
I need to get cracking on making a game out of this.
I decided to make a Roguelike. That’s exploratory, isn’t it?
Besides, I’ve never finished a roguelike ever, so this is the perfect opportunity!
It’ll run as an applet, and will have basic tiled graphics (basically just a glorified custom font). The perspective is that weird ultima 6 perspective since it tiles really well.
Here’s what I’ve got so far:
I’m kinda hoping Castles will win. If it doesn’t, I have no idea what I’m going to make.
I’ve got my chronolapse set up, the livestream is going, and eclipse is set up to a brand new empty workspace. Now all I have to do is wait.
Good luck, everybody! And have fun!
After totally failing to submit anything the last time I joined, I’m definitely going to finish something this time, even if it’s totally unplayable.
AND I’ll be streaming the entire mess directly via livestream.
My plan is that everyone else will be too busy watching the stream to actually make any games. Muoahah.
I forgot to include the source code in the original release, so here it is.
Also, I changed the applet version to allow resetting the level with escape or backspace, but that is NOT the competition version of the game. A link to the competition version is provided on the website.
It’s a shame I forgot to add this during the competition, as it’s fairly easy to get stuck.. :-\
I was freaking out bad, convinced I wasn’t going to be able to make it into a game when the nice people in #ludumdare suggested making the game about surviving the levels and having the bunnies just act as cannon fodder. I added a few random objects, and suddenly the game turned FUN!
Now I just need to add a bunch of levels, and hopefully even sound, and I’ve got myself a game!