Notch's Archive
![]() The 4 Pages Of Manual Award Awarded by C418 on December 14, 2009 | ![]() The Settlers Superlative Pixel People Award Awarded by Frimkron on August 20, 2008 | ![]() The Quickest, Most Judge-Mental Award Awarded by GBGames on August 11, 2008 |
Feels good man
And I’m DONE!
Lessons learned:
* Writing and maintaining a TODO list works really good for motivation. When I started doing that at the start of day 2, my productivity shot up through the roof
* You can’t make a roguelike in 48 hours. Roguelikes need balancing. But I tried!
* The Livestream chat ban function is broken. Why not just have ip banning?
* Coffee can be TOO strong
To everyone who submitted: Great job! I can’t wait to try your games!
To everyone who’s still working on their games: You can do it! Only a few minor tweaks left!
To the people who gave up: Boooo!
23 hours down, 25 hours to go
I JUST got the inventory system to work ok, meaning you can pick up items, drop items, and equip items. They automatically go in a suitable free slot if there is one.
Monsters drop loot when killed, scaled to the difficulty level of the level, and loot can have prefixes that add bonuses, like “Golden”, which adds 100% to the selling price of an item.
Still to do is implement more item types (armor, helmets, pants (PANTS!)), make the powerups from the items work, add shooting and ammo, make some proper monster types, add level transitions, and think of some kind of ending to the game.
Oh, and I should probably make the different jobs actually behave differently as well, and perhaps make the stats matter in some way.
With 50% of the time remaining, I’d say I’m about 30% finished with this game.
I’ve reached the freak-out point
I have NO idea what I’m doing, but I’m having a blast.
Here’s what I’ve got so far:
The art style (8×8 pixel blocks with grayscale and one dynamic color) is REALLY limiting.
I need to get cracking on making a game out of this.
First night progress update
I decided to make a Roguelike. That’s exploratory, isn’t it?
Besides, I’ve never finished a roguelike ever, so this is the perfect opportunity!
It’ll run as an applet, and will have basic tiled graphics (basically just a glorified custom font). The perspective is that weird ultima 6 perspective since it tiles really well.
Here’s what I’ve got so far:

10 minutes to go, totally not prepared.
I’m kinda hoping Castles will win. If it doesn’t, I have no idea what I’m going to make.
I’ve got my chronolapse set up, the livestream is going, and eclipse is set up to a brand new empty workspace. Now all I have to do is wait.
Good luck, everybody! And have fun!
I’m in! And streaming it all live, as well!
After totally failing to submit anything the last time I joined, I’m definitely going to finish something this time, even if it’s totally unplayable.
AND I’ll be streaming the entire mess directly via livestream.
My plan is that everyone else will be too busy watching the stream to actually make any games. Muoahah.
Bunny Press source code
I forgot to include the source code in the original release, so here it is.
Bunny Press timelapse
Also, I changed the applet version to allow resetting the level with escape or backspace, but that is NOT the competition version of the game. A link to the competition version is provided on the website.
It’s a shame I forgot to add this during the competition, as it’s fairly easy to get stuck.. :-\
Woo, I think it’s actually turning into a game!
Wow, finally!
I was freaking out bad, convinced I wasn’t going to be able to make it into a game when the nice people in #ludumdare suggested making the game about surviving the levels and having the bunnies just act as cannon fodder. I added a few random objects, and suddenly the game turned FUN!
Now I just need to add a bunch of levels, and hopefully even sound, and I’ve got myself a game!
Game design, brainstorming, and bunnies!
I couldn’t sleep more than ’til 6 am, which is one hour after the theme was announced. I got up, checked the site, saw the theme.. and froze. I got nothing!
After freaking out for a while, I decided it was better to not force it, so I went back to bed. After just a few minutes, I had my game idea!
You play the role of a bunny caretaker. Your job is to make bunnies not die.
The game is a level/screen based puzzle game where you have to save at least a certain number of bunnies on each screen before advancing to the next one. The problem is that there’s a huge spiky wall advancing from the left, crushing everything in it’s way. You can stop it temporarily by putting things in its way, but it IS going to crush everything sooner or later.
There will be blood and heaps of bunnies with fuzzy ears. And probably a few carrots. Perhaps even copulating bunnies.
Warming up for LD14
9h45m to go.. I’ve purchased food, cleared my schedule (mostly), and made a plan.
Tonight, I go to bed relatively early, then I get up at 7 am tomorrow, two hours after the competition starts. I spend most of the day tomorrow getting an early playable version of the game up and going, then at 5 pm or so I go to my friends 30′th birthday party.
There I do some light drinking, heavy guitar hero playing, and massive eating, then I get back home at about midnight to implement all of the ideas I’ll have thought up while not thinking about ludum dare.
The next day, I sleep for as long as I can, then spend the rest of the day finishing up the game, polishing it until it hurts, and fixing any final game play issues that might have arisen.
I’ll do a timelapse for sure again, and I’ll try to get as many entertaining pics as I can. I’m considering doing a video log on my Eee to document the development process.
Exciting! =D
Oh, and here’s my desk:
Aw, shucks. I’m giving up!
After managing to seriously mess up my sleep schedule and “wasting” much of today on real life stuff, I ran into heaps of trouble with the physics library I used, forcing me to rewrite most of the code I had written so far.. and then I find out others are making the same game I’m doing.

It was SUPPOSED to be a zombie road carnage splatter fest with advanced scoring. Instead it ended up as an abortion of a physics test that you can try by clicking this link.



























