Home | Planet Ludum | Rules Wiki | Mailing List| Sign In/Create Account | Write a Post| #ludumdare on irc.afternet.org

Ludum Dare 16 :: December 2009 :: Theme: Exploration

LD16 Results: Top 20 | Categories | View All 121

Theme Voting: Round 1 | Round 2 | Round 3 | Round 4

Notch's Archive

The 4 Pages Of Manual Award
Awarded by C418 on December 14, 2009
The Settlers Superlative Pixel People Award
Awarded by Frimkron on August 20, 2008
The Quickest, Most Judge-Mental Award
Awarded by GBGames on August 11, 2008

Timelapse for The Europa Arcology Incident

Posted by Notch
Sunday, December 13th, 2009 6:04 pm

YouTube, Torrent (782 mb) or Real time

Feels good man

Posted by Notch
Sunday, December 13th, 2009 4:21 pm

And I’m DONE!

Lessons learned:

* Writing and maintaining a TODO list works really good for motivation. When I started doing that at the start of day 2, my productivity shot up through the roof
* You can’t make a roguelike in 48 hours. Roguelikes need balancing. But I tried!
* The Livestream chat ban function is broken. Why not just have ip banning?
* Coffee can be TOO strong

To everyone who submitted: Great job! I can’t wait to try your games!

To everyone who’s still working on their games: You can do it! Only a few minor tweaks left!

To the people who gave up: Boooo!

Help me test The Europa Arcology Incident

Posted by Notch
Sunday, December 13th, 2009 2:51 pm

screenshot4

Play here

Flying through the air, eating chicken!

Posted by Notch
Sunday, December 13th, 2009 7:59 am

eating

12 items remaining in TODO list

Posted by Notch
Sunday, December 13th, 2009 7:04 am

screenshot3

23 hours down, 25 hours to go

Posted by Notch
Saturday, December 12th, 2009 5:56 pm

I JUST got the inventory system to work ok, meaning you can pick up items, drop items, and equip items. They automatically go in a suitable free slot if there is one.

Monsters drop loot when killed, scaled to the difficulty level of the level, and loot can have prefixes that add bonuses, like “Golden”, which adds 100% to the selling price of an item.

Still to do is implement more item types (armor, helmets, pants (PANTS!)), make the powerups from the items work, add shooting  and ammo, make some proper monster types, add level transitions, and think of some kind of ending to the game.

Oh, and I should probably make the different jobs actually behave differently as well, and perhaps make the stats matter in some way.

With 50% of the time remaining, I’d say I’m about 30% finished with this game.

I’ve reached the freak-out point

Posted by Notch
Saturday, December 12th, 2009 2:00 pm

I have NO idea what I’m doing, but I’m having a blast.

Here’s what I’ve got so far:screenshot2

The art style (8×8 pixel blocks with grayscale and one dynamic color) is REALLY limiting.

I need to get cracking on making a game out of this.

Dinner!

Posted by Notch
Saturday, December 12th, 2009 9:35 am

20t4a6e

First night progress update

Posted by Notch
Friday, December 11th, 2009 9:37 pm

I decided to make a Roguelike. That’s exploratory, isn’t it?
Besides, I’ve never finished a roguelike ever, so this is the perfect opportunity!

It’ll run as an applet, and will have basic tiled graphics (basically just a glorified custom font). The perspective is that weird ultima 6 perspective since it tiles really well.

Here’s what I’ve got so far:

screenshot1

10 minutes to go, totally not prepared.

Posted by Notch
Friday, December 11th, 2009 6:50 pm

I’m kinda hoping Castles will win. If it doesn’t, I have no idea what I’m going to make. :-D

I’ve got my chronolapse set up, the livestream is going, and eclipse is set up to a brand new empty workspace. Now all I have to do is wait.

Good luck, everybody! And have fun!

Ok, then!

Posted by Notch
Thursday, December 10th, 2009 3:59 pm

twilight_small

I’m in! And streaming it all live, as well!

Posted by Notch
Wednesday, December 9th, 2009 3:44 pm

After totally failing to submit anything the last time I joined, I’m definitely going to finish something this time, even if it’s totally unplayable.

AND I’ll be streaming the entire mess directly via livestream. :D

My plan is that everyone else will be too busy watching the stream to actually make any games. Muoahah.

Bunny Press source code

Posted by Notch
Tuesday, April 21st, 2009 8:39 am

I forgot to include the source code in the original release, so here it is.

Bunny Press timelapse

Posted by Notch
Monday, April 20th, 2009 9:43 am

On youtube!

Also, I changed the applet version to allow resetting the level with escape or backspace, but that is NOT the competition version of the game. A link to the competition version is provided on the website.
It’s a shame I forgot to add this during the competition, as it’s fairly easy to get stuck.. :-\

Bunny Press – FINAL

Posted by Notch
Sunday, April 19th, 2009 2:49 pm

Bunny Press final screenshot

Download the zip file
OR
Play online right now!

Dev log below:

(more…)

Woo, I think it’s actually turning into a game!

Posted by Notch
Sunday, April 19th, 2009 11:48 am

It\'s starting to turn into an actual game!!

Wow, finally!

I was freaking out bad, convinced I wasn’t going to be able to make it into a game when the nice people in #ludumdare suggested making the game about surviving the levels and having the bunnies just act as cannon fodder. I added a few random objects, and suddenly the game turned FUN!

Now I just need to add a bunch of levels, and hopefully even sound, and I’ve got myself a game!

You can try the first three levels by clicking here.

Rocks, carrots, particles, no gameplay

Posted by Notch
Sunday, April 19th, 2009 8:43 am

Rocks, walls, carrots, particles

The wall crushes everything in its path now, and there’s blood. The rocks will continue rolling for a bit if you push them, the carrots attract bunnies, the player repels them, but there’s absolutely no gameplay still.

Crap.

Motivation.. dropping.

Posted by Notch
Saturday, April 18th, 2009 5:24 am

Bunny Press, apparently

There’s a title screen now. But I don’t think I’m going to be able to make a game out of this random mess of bunnies and crates, heh. Time for a break, I think.

I’m going to a bday party in an hour or so, and after that I hope to be full of ideas on how to make this a game. =D

Ok, the bunnies are in!

Posted by Notch
Saturday, April 18th, 2009 3:21 am

Second screenshot of BunnyWall

Bunnies, advancing walls of doom (the spiky things), and player interaction.

I have NO idea how to turn this into a game..

Is that some art or what?

Posted by Notch
Saturday, April 18th, 2009 12:41 am

Collisions, pushing, dragging are all working. Time to add some bunnies, methinks.

First screenshot of BunnyWall

At least there’s SOME progress.

Posted by Notch
Friday, April 17th, 2009 11:23 pm

Here’s the sprite sheet for my main character: (pardon the white padding)

Main character sprite sheet

He can walk around already, and he even blinks at random. It’s not a game yet, though, I’d better get cracking.

Game design, brainstorming, and bunnies!

Posted by Notch
Friday, April 17th, 2009 9:10 pm

I couldn’t sleep more than ’til 6 am, which is one hour after the theme was announced. I got up, checked the site, saw the theme.. and froze. I got nothing!
After freaking out for a while, I decided it was better to not force it, so I went back to bed. After just a few minutes, I had my game idea!

You play the role of a bunny caretaker. Your job is to make bunnies not die.
The game is a level/screen based puzzle game where you have to save at least a certain number of bunnies on each screen before advancing to the next one. The problem is that there’s a huge spiky wall advancing from the left, crushing everything in it’s way. You can stop it temporarily by putting things in its way, but it IS going to crush everything sooner or later.
There will be blood and heaps of bunnies with fuzzy ears. And probably a few carrots. Perhaps even copulating bunnies.

Warming up for LD14

Posted by Notch
Friday, April 17th, 2009 9:20 am

9h45m to go.. I’ve purchased food, cleared my schedule (mostly), and made a plan.

Tonight, I go to bed relatively early, then I get up at 7 am tomorrow, two hours after the competition starts. I spend most of the day tomorrow getting an early playable version of the game up and going, then at 5 pm or so I go to my friends 30′th birthday party.
There I do some light drinking, heavy guitar hero playing, and massive eating, then I get back home at about midnight to implement all of the ideas I’ll have thought up while not thinking about ludum dare.

The next day, I sleep for as long as I can, then spend the rest of the day finishing up the game, polishing it until it hurts, and fixing any final game play issues that might have arisen.

I’ll do a timelapse for sure again, and I’ll try to get as many entertaining pics as I can. I’m considering doing a video log on my Eee to document the development process.

Exciting! =D

Oh, and here’s my desk:

Here\'s where I\'ll be doing LD14

Aw, shucks. I’m giving up!

Posted by Notch
Saturday, December 6th, 2008 3:12 pm

After managing to seriously mess up my sleep schedule and “wasting” much of today on real life stuff, I ran into heaps of trouble with the physics library I used, forcing me to rewrite most of the code I had written so far.. and then I find out others are making the same game I’m doing.

Road Zombie?

It was SUPPOSED to be a zombie road carnage splatter fest with advanced scoring. Instead it ended up as an abortion of a physics test that you can try by clicking this link.

  • Recent Comments

  • Recent Tweets (Tag: #LD48)

  • Categories

  • Meta

  • Recent Trophies

    The "Ludum Dare Entry in SOWN" Award
    Awarded by PoV on January 26, 2010
    The "Ludum Dare Entry in the IGF" Award
    Awarded by PoV on January 26, 2010
    The "Ludum Dare Entry in the IGF" Award
    Awarded by PoV on January 26, 2010
    The "Funnest Looking Animated GIF Ever" Award
    Awarded by PoV on January 26, 2010
    The "Breakfast With Awesome Thing" Award
    Awarded by PoV on January 26, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone on January 3, 2010
    The Madk Award for Excellence in Graphic Art
    Awarded by madk on January 2, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone on January 1, 2010
    The 'RAD TUNES' Award
    Awarded by SonnyBone on January 1, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone on January 1, 2010
    The "I Wish I Could Draw Like That" Award
    Awarded by SonnyBone on January 1, 2010
    The "I Would Pay Money For This" Award
    Awarded by SonnyBone on January 1, 2010

  • All posts, images, and comments are owned by their creators.