Ok, here’s ours (Aidenn, Thraden and mine) entry for this year GGJ:
Read Instructions/README file before playing
We are waiting for any feedback (should we continue this, what’s ok, what’s not etc.)
I’m forgetting to post this Here’s video of game I had a pleasure of cocreating on this year Global Game Jam in Poland, Kraków:
Game won 1st place ex aequo with Broken Heart – http://globalgamejam.org/2013/broken-heart
You can grab executable for PC, Mac, Linux, Android and Unity WebPlayer version here:
Have fun and please comment
Greetings goes to aidenn, robert.was.krk , koshmaar and other participatns of GGJ in Kraków, Poland.
I will try to participate but in the same time I will be returning home from work in germany to poland and I had plans to finish up update of my game JengAR and publishing it to iPhone/iPad. We will see
I will be using Unity 4, blender, gimp,sfxr, ColorsDS, freesound.org and maybe some free *SECRET* “modeling” tool I’ve been planning to use
I’ve just published new version of my Ludum Dare October Challenge game on google play. Previous version required to print and assemble cuboid marker.
Now I’m using other library that can use anything as marker.
Here’s new gameplay video:
And link for LITE version:
I already have reports that it works slugish on some devices (Google Nexus and HTC Desire Z). Guys and gals – I’m waiting for your reports
Next – some obviously needed optimizations and iOS version.
Ok, it seems I earned somewhere between 1-2$ on my game on google play so success
And today I released LITE, ad-supported version, you can get it here:
Hope someone will enjoy it
Sorry I forgot about making entry so here it is:
Ok, today/yestarday I’ve released my game on android google play. It’s augmented reality game so it needs device with a rear camera and printing special marker to track player position. You can find more info on:
In a few weeks I’m hoping on also releasing it on iOS. Just have to obtain some MacBook and iOS device for testing
If you use Unity to develop make sure you have JDK 1.6 installed instead of 1.7. The latter one just cant’ seem to sign your software in a right manner and applications after downloading from store just can’t install.
I’m planning releasing free version with ads and maybe time limit.
Just a second ago I saw “I’m in” post from another user and I just realized I haven’t post mine :). So here it is. I’m working on puzzle game…That’s all I can say for now :).
I started the same day as October challenge started and it’s mostly finished. My Google Play dev account is setup already. I’m developing in Unity (not pro version ) so it’s probably going to Apple App Store 1-2 weeks after releasing it on Google Play.
I have tons of new ideas per day so after finishing this one I’m finishing my previous project that I started writing in Android Native. I’m still porting it to Unity now.
My goal: earn 1$, 10$ … X bucks needed for unity pro version + android/ios
I’ve still not decided if I should distribute only paid version for like 0.25 – 1$, or two versions: FULL + LITE with ads and some limitations.
I’ve uploaded “final” post compo version of my game for LD#24. Please check it:
From new things:
- Title screen
- scores, lives, instructions on screen
- third level with new mechanics!
- more balanced gameplay (but there’s still this dreadful rotating platform
- end screen
- high score system
I’m planning to write more in postmortem sometime tomorrow. So see you tomorrow
Poland represent!!11. After work in friday i’m in
“Framework”: Unity or HTML5 (haxe?)
IDE: Unity or komodo-edit
Gfx: NintendoDS+Colors, GIMP, Inkscape, Blender
Msx: autotracker, sfxr, autotracker or I’ll ask friend