About Nonakesh (twitter: @nonakesh1)
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Slot Machine
My first time in Ludum Dare went surprisingly well, I still had to skip some major ideas and lots of gameplay, but at least I finished it.

What went right:
- 3D modeling with Blender: I have some months of experience with blender in game development and have been using it before that for experiments and stuff like that… I realle had no problems with that!
- Programming: Actually this game wasn’t very much programming work… the modeling was the really time consuming part.
- Sound and texture creating: Both aren’t really beautiful… But I think they are quit good if you consider the fact that I made them entirely from scratch!
- Overall style of the game: It worked out to be nearly as I wanted it to be.
- Gameplay: You can’t really call it gameplay… It is more like “Throw the easiest Legend of Zelda quests and a primitive jump and run into a bottle and mix it with a crazy style”. I wanted to make MUCH more gameplay, like flying buzzsaws, moving platforms… and at least on puzzle at the difficulty level of the Ocarina of Time water temple!
- Soundtrack: My keyboard is a half meter beside me, but I think there is already some dust on it. The 48 hours were in my way and LMMS has never been used.
- Bugfixing: There are some minor bugs, like colliders I forgot, checkpoints that are not being deleted when you start from the begining (without closing the game)
- Ingame menu: I wanted to make a basic ingame menu, but at 2 AM (CET) I just wanted to sign the game in as soon as possible. I don’t think it is really necessary anyway.

