About nili (twitter: @niligulmohar)
I’ve gotten sick of my idea for a game, since even if the mechanics work sort of as intended, the game is boring to play.
With no faith in the game itself, i never felt like putting any effort into graphics, sound or music.
But since i managed to design some game mechanics and implement them, it felt better to finish it up enough to make it playable and submit it, rather than abandoning it outright.
The game became a cellular automaton-style thing with organisms that have genes you can modify by mutations.
I’ve seen several other games with what looks like a similar idea. It will be particularly interesting to play them.
It snuck up on me, and i feel a bit unprepared. But i don’t want to miss this.
- Make game
- Don’t make too ambitious game
- Don’t get sick
- Don’t get distracted by GW2
Today i spent most of the time in bed, and the rest not having the energy or motivation to continue work, even though i know what i wanted to do.
Progress hasn’t been too bad. The beginnings of the game has a combat system, but not yet the challenge to make it useful for anything.
Anyway, i still want to finish the game. I hope i’ll find the motivation and time to do it.
I’m excited to participate in my second Ludum Dare, and hoping to make something more substantial this time around <_<
My platform of choice is still HTML5. I intend to use this as my basecode, which is mostly parts ripped of my LD22 entry that i never got around to cleaning up.
The tools i expect to use are Emacs, Gimp/Inkscape/Sprite Something and bfxr/FamiTracker/Logic.
Good luck everyone, see you in six hours!