I make games and music and I like lemon squash
About Nik Sudan (twitter: @niksudan)
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 22
Nik Sudan's Trophies
Sab's LEGEND Award!
Awarded by Sab on September 20, 2012
Nik Sudan's Archive
Requiem is an experimental game. I know, BLAAM THIS PIECE OF CRAP. I wanted to go with something less hectic this time, and I’m quite happy with the end product.
There’s a lot of meaning behind the story. And it’s pretty dark. That is all.
Play if you want
So I took the time to write up a little guide of sorts to help out people starting and planning for Ludum Dare. These tips have helped me a lot when entering this, so if you have the time give it a read! Thanks.
So I entered last time and came 12th with Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement. That really motivates me to enter this one but I’m pretty tight for time.
I expected my Ludum Dare game to do average in it, as all my other entries. I usually am parked by the 100th mark, and my aim this time was to get into the top 50.
Well, I did get into the top 50.
Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement came 12th overall, wow! I really didn’t expect that. It got a lot of attention from other sites, and people seemed to enjoy it overall. I really didn’t think that I would get 3rd place in graphics. I am really happy with 5th place in audio, and with mood… all I have to say there is thanks!
I’ll write a post-mortem like I usually do soon. But to thank you all, here is my planning of the game in my little notepad.
Play it here!
After approximately 20 hours of work, I have created somewhat of a game. The game title?
It speaks for itself really.
Control the robot of the mad local member of parliament hellbent on destroying his neighbouring town after they sent him an insulting letter regarding his parliamentary decisions.
Gun shaped device that fires very fast objects
Launcher device that fires combustible objects
How to win
You can’t win, you’ll eventually explode. But while you’re controlling this machine, go and kill everything you see.
How can I play?
I don’t know, maybe click here?
Are there any other questions that are of importance that may need answering?
Anyway, go and play now!
Woah, you got to the bottom of the post. Good job.
So my game is near completion, and I have been planning to create some music loops for the game to play when you’re playing it, as that’s what games do. So here are the two main tracks I’ll be using in my game.
“Crush the Opposition”
This is the in game track, so it has to be slightly crazy, no?
“The Robot is Coming”
This essential is the same as the in game track but slower and more simpler. Why? Who spends more than three seconds on a menu where you have to click to advance? That’s what I thought. Move along.
Feel free to download the soundtrack and put it on your computers to dance at raves. Don’t use it in your Ludum Dare project because… well I’m using it. Ta.
So the game is coming along nicely, and is starting to actually become somewhat of a game. I still need to add more features to make the actual engine of the game complete, but that shouldn’t take long now. The game I’m creating is a arcade-survival game where you have to try and get as many points as you can before you run out of fuel, which results in the top half of your robot instantaneously exploding (the legs carry on, but they’re not much of a threat).
It uses only the mouse and optional 1 + 2 buttons to change between the robot’s two weapons (this can be changed with the mousewheel too). Your fuel gradually drains over time, and you can restore it by hovering over a flying fuel can with the mouse if you can do it quick enough. However, a direct hit with a plane will cause your robot to lose balance slightly and you’ll lose a lot of fuel too.
It’s not final, and there’s no sound. I’m hoping I can get some music composed and sound effects created tomorrow. I also want to implement Game Jolt high scores, as I have a tendency of putting them in my arcade games.
Here are some screenshots of the game’s current stage.
Thanks for all the nice comments so far
So. After brainstorming and brainstorming, I came up with an idea. I’m not going to tell it yet, as I’m not 100% sure what it is either. All I have to present to you, lovely community of Ludum Dare, is this robot.
He currently runs on the spot, and he’s missing hands.
Ludum Dare 25 begins in a hour and a bit, and I’ve decided to participate in the game developing event once again! This will be my third time taking part in this massive developer-thon, and my task is to try and create a game worthy enough to make it into the top 100.
The Almighty Annihilation did well in Ludum Dare 22, placing 2nd in humour but 107th overall. A.D.A.P.T.S did better in Ludum Dare 24, placing 91st. I definitely improved, but the question is: Can I improve even more? I have a lot more experience now, and I feel that my games are more polished. But that won’t stop me from the eager, new participants. It gets exponentially bigger every time it’s hosted.
Rather than going for a game in my usual style (Crazy retro madness), I’ve decided to try and aim for something a lot more calmer. I’ll be sticking with my usual art style (pixels), but I will try to stick to a limited colour palette this time, or make the art very simplistic. I want to create a peaceful, tranquil game. Why? Because I’ve never done it before. I want to have the sound in the game created with just an acoustic guitar, and I want it to heavily focus on a story. I’ve never really focused on stories for games too much, so let’s try something completely new this time.
If you want to see my setup for this Ludum Dare, here is a picture.
Such beautiful curtains.
Even though I was happy how the game ended up in the end, I do think that a few more features could have been added. I either considered it during making the game, or thought of it afterwards.
One main feature was to add gun types. There would be three guns – one slow gun which doesn’t overheat as quick, one medium rate gun which is the one in the game, and one fast gun which overheats far too often. Originally I did have this, but removed it before release. This would allow users to look out for a cockpit with a suitable firing rate.
Some sort of background effect was on my agenda, but I left it out due to time. I was to add random planets, stars, and sometimes meteors. It would have added a lot more depth into the game.
After playing the game, I’d like to know my current stats at any time, not just when I find a new part. But that’s just me, so I could have added a pause screen with the stats on.
I was going to add an intro and a main menu, but in the end I left them out to get the game finished in time. It would have made the game feel more polished, but I think the game is fine how it is – it immediately immerses yourself into the game.
The feature of some sort of tutorial for a newer player was thought, but in the end I decided not to add it, because it adds to the whole concepts of evolution – you have to figure out everything yourself.
Anyway, if you haven’t played it get, go give it a shot here.
Hey, fellow Ludum Dare contestants. This is my second Ludum Dare (previously entering Ludum Dare 22), and I bring to you something that I find quite… fun.
Behold, ALIENS DRIVE AUTOMOBILES POORLY TO SURVIVE!
Or you can call it A.D.A.P.T.S for short.
The game involves you, a member of a newly evolved space civilisation, flying out to space for the first time. You don’t know what you’ll be up against, but like in the real world, you have to adapt to survive.
Conquer other species by destroying their spacecraft. Take their parts and gradually make your spaceship the best there can be. Will you choose a part with more health or a faster firing rate? How about a part with a bigger maximum speed or acceleration? It’s up to you how you play. All you have to do is adapt to survive.
Survival of the fittest, eh?
Hey there, I’m Nik, and I’m a Ludum Dare first timer!
I had no idea what to do, at first. So I started to plan. The best thing I came out of was something to do with God, as he’s alone. So I emptied my mind into Game Maker, and created… a thing. This thing is called The Almighty Annihilation. It’s a 8-bit styled game where you have to wipe out the entire population of Earth with Meteors and Lightning Strikes. Sounds fun, right? Please tell me it is.
I made the game in 21 hours, with lots of frantic rushing and developer’s block. I know it’s not the greatest, and it seems very basic, but please. I am slow and can’t be bothered most of the time. I made a game. Enjoy.