I make games and music and I like lemon squash
About Nik Sudan (twitter: @niksudan)
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 22
Nik Sudan's Trophies
'Good job let me pat myself on the pack' Award
Awarded by Nik Sudan on January 7, 2014
YOU'RE WINNER !
Awarded by BobmooJ on September 16, 2013
Sab's LEGEND Award!
Awarded by Sab on September 20, 2012
Nik Sudan's Archive
SUPER SNEAKY SAMPLE STEALER
A game about exploiting the usage of free samples by stealing clothes
GET FREE SAMPLES
GET ANOTHER FREE SAMPLE IN YOUR ELABORATE DISGUISE
DON’T GET CAUGHT
I have no idea what made me create the game in the style it is. I have never done anything in this style. Why did I do it. Probably the lack of lemon squash. Dangerous thing, lemon squash starvation.
The game is available to download on Game Jolt, as well as the soundtrack too for those who have hungry ears. You might want to get your ears checked if they are hungry though because they shouldn’t have stomachs.
ANIMATED IMAGE THAT MOVES
WOW YOU SCROLLED ALL THE WAY DOWN GOOD JOB IS YOUR FINGER HURTING
since you people like gifs here’s a quick and pointless one of me stealing clothes
i streamed the whole of most today this is what general guard major has to say to you
So I decided to spend some time adding and polishing my entry, Lokopolis. I added a few things, including online scoring (via GameJolt), more traps and a harder mode! Hopefully it’s been worth it, as I find the game really fun, which is unlikely for a Ludum Dare made game.
You can download the new release over on GameJolt, as well as the LD version too!
I also uploaded the music that I created for the game if you would like to have a listen. You can find that on the GameJolt page too.
Lokopolis is a procedurally generated dungeon adventure where you must try to collect as many treasures as you can before you ultimately perish. Beware of traps, and the Cyclops guardian! How many pieces of gold can you acquire before you meet your maker?
Lokopolis was made in approximately 12 hours using GameMaker 8.1. It is my fourth entry to Ludum Dare. This time I went for a proper old school type of game with a twist on the 10 seconds. Each piece of treasure freezes the Cyclops for 10 seconds. This will make the game easier, but only for 10 seconds. Then he’ll come and chase you!
You have to be wary of your surroundings, and remember the safe path to take when crossing rooms. One slip up and bam! You’re dead!
I really want to get online highscores working, maybe once I’m home with better internet I can upload it to GameJolt and integrate online highscores with it. But for now, enjoy the game!
yes lets do this
Requiem is an experimental game. I know, BLAAM THIS PIECE OF CRAP. I wanted to go with something less hectic this time, and I’m quite happy with the end product.
There’s a lot of meaning behind the story. And it’s pretty dark. That is all.
Play if you want
So I took the time to write up a little guide of sorts to help out people starting and planning for Ludum Dare. These tips have helped me a lot when entering this, so if you have the time give it a read! Thanks.
So I entered last time and came 12th with Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement. That really motivates me to enter this one but I’m pretty tight for time.
I expected my Ludum Dare game to do average in it, as all my other entries. I usually am parked by the 100th mark, and my aim this time was to get into the top 50.
Well, I did get into the top 50.
Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement came 12th overall, wow! I really didn’t expect that. It got a lot of attention from other sites, and people seemed to enjoy it overall. I really didn’t think that I would get 3rd place in graphics. I am really happy with 5th place in audio, and with mood… all I have to say there is thanks!
I’ll write a post-mortem like I usually do soon. But to thank you all, here is my planning of the game in my little notepad.
Play it here!
After approximately 20 hours of work, I have created somewhat of a game. The game title?
It speaks for itself really.
Control the robot of the mad local member of parliament hellbent on destroying his neighbouring town after they sent him an insulting letter regarding his parliamentary decisions.
Gun shaped device that fires very fast objects
Launcher device that fires combustible objects
How to win
You can’t win, you’ll eventually explode. But while you’re controlling this machine, go and kill everything you see.
How can I play?
I don’t know, maybe click here?
Are there any other questions that are of importance that may need answering?
Anyway, go and play now!
Woah, you got to the bottom of the post. Good job.
So my game is near completion, and I have been planning to create some music loops for the game to play when you’re playing it, as that’s what games do. So here are the two main tracks I’ll be using in my game.
“Crush the Opposition”
This is the in game track, so it has to be slightly crazy, no?
“The Robot is Coming”
This essential is the same as the in game track but slower and more simpler. Why? Who spends more than three seconds on a menu where you have to click to advance? That’s what I thought. Move along.
Feel free to download the soundtrack and put it on your computers to dance at raves. Don’t use it in your Ludum Dare project because… well I’m using it. Ta.
So the game is coming along nicely, and is starting to actually become somewhat of a game. I still need to add more features to make the actual engine of the game complete, but that shouldn’t take long now. The game I’m creating is a arcade-survival game where you have to try and get as many points as you can before you run out of fuel, which results in the top half of your robot instantaneously exploding (the legs carry on, but they’re not much of a threat).
It uses only the mouse and optional 1 + 2 buttons to change between the robot’s two weapons (this can be changed with the mousewheel too). Your fuel gradually drains over time, and you can restore it by hovering over a flying fuel can with the mouse if you can do it quick enough. However, a direct hit with a plane will cause your robot to lose balance slightly and you’ll lose a lot of fuel too.
It’s not final, and there’s no sound. I’m hoping I can get some music composed and sound effects created tomorrow. I also want to implement Game Jolt high scores, as I have a tendency of putting them in my arcade games.
Here are some screenshots of the game’s current stage.
Thanks for all the nice comments so far