ide: Qt Creator
ponch: o frui
I never want to work with programmer art ever again
started a cooperative development with one of my particularly artistically inclined friends. It is programmer-art free.
It’s Dangerous to go Alone! Take this!
In this game, you will move a guy through an obstacle course. He needs multiple instances of him to complete it, so he needs to make copies of himself by copying “this“, which will be the surface of the screen. The surface of the screen at the time of the pull will be shown on the dude’s shirt, and a new dude will appear after each pull.
I just finished my first year of software engineering, and I’m working as a game programmer on a work term right now. I made my first game using SDL during LD19, and I have been preparing for LD20 ever since. My toolkit will change depending on which is most fitting for the game.
Language: C++ (2D or 3D with SDL/OpenGL) or AS3
Frameworks: My engine (http://projectknightengine.googlecode.com/svn/trunk/)
Visuals: Gimp, Flash CS4, MS Paint.
Sound: Recording with audacity
Clothing: My faithful bathrobe
Can’t wait until next weekend.
There are now little cute boop effects when you click on blocks. Also, using blocks in combinations makes them become grey. If you solve combinations fast enough, you can recover greyed out blocks. (Grey blocks can’t be moved)
-Implement high-score board
-Make menu graphics better
-None at the moment
As explained in the readme, you probably need to have mingw installed on your computer for this program to work.
-Music/sfx are still not implemented
-Some screens a little outdated
-Gameplay depth not satisfying
-To be reported?
Game will no longer use a sprite to represent the player, it takes too long to implement.
Expect a puzzle game about finding patterns. It won’t be glorious, but it’s not bad for a first game programmed in old fashioned C using SDL.