I make video games and web things.
About ngscheurich (twitter: @ngscheurich)
Alright, guys—I’m in!
Here’s a quick run-down of some of the tools I’ll probably end up using:
- Engine: Impact
- Editor: Sublime Text 2
- Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
- Audio: Famitracker, GarageBand, various acoustic instruments
I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!
We had some really great ideas! We came really close!
My team and I were unfortunately not able to bring our entry to a satisfactory level of completion, but you can see what we’ve got here: http://rusticgames.com/games/swarm
We plan on continuing to work on the game after the jam, and I’ll reply to this post with updated links should we get anything done in a reasonable timeframe.
This is late.
All: Myself and two other team members
So, I was way over-ambitious with my Ludum Dare entry and, even after a few revisions, decided there was no way I’d have a game that would fit the competition’s theme by tonight’s deadline. I had loads of fun this weekend getting to the point that I did, and learned a ton in the process. Anyway, rather than let what I did accomplish this weekend go to waste, I figured I’d throw it up on my website so that you fine folks can give it a go. I’m very much looking forward to trying again in four months!
Howdy, all. I’m super-stoked to participate in my first Ludum Dare this weekend! Obligatory tools list:
- Engine: Impact
- Code Editor: Sublime Text 2
- Art: Photoshop, PyxelEdit
- Music: GarageBand, FamiTracker
- Sound effects: cfxr
- Hardware: MacBook Pro, Wacom tablet, coffee maker
Now, if you’ll excuse me, I need to go and acquire a whiteboard.