Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • Ludum Dare 31 begins: in 78 days, 9 hours, 16 minutes, 36 seconds
  • (Time might be off, we’ll have it right soon) | Real World Gatherings (Now Open!)


    About neosam (twitter: @neosam_dev)

    Entries

     
    Ludum Dare 30
     
    Ludum Dare 30 Warmup
     
    Ludum Dare 29
     
    Ludum Dare 23
     
    Ludum Dare 21

    neosam's Trophies

    Uploading a pretty sweet time lapse.
    Awarded by Felix
    on April 22, 2012

    neosam's Archive

    Timelapse for “The Fairy-Tale Tale”

    Posted by (twitter: @neosam_dev)
    Tuesday, August 26th, 2014 3:03 am

    Here is a very short timelapse of my LD30 game:

    Have fun,
    Simon

    Halftime day 1

    Posted by (twitter: @neosam_dev)
    Saturday, August 23rd, 2014 4:26 am

    ld30-screenshot1-neosam

    It’s the first half of the first day and here it is. A jump and run with a level importer camera control, animations and some other stuff.

    Testrun completed

    Posted by (twitter: @neosam_dev)
    Friday, August 22nd, 2014 3:21 am

    I made a short testrun and I think I’m ready.

    A javascript version is available at my dropbox account. But it’s nothing special, you can just jump and run and the Box2D debug renderer is still enabled :).

    The code, which is undocumented because I was in a hurry, is available at github project which I made for it.

    Have a nice weekend everyone, lots of while programming and maybe while watching Capaldi :)

    Cheers,
    Simon.

    Timelapse made with TechnoLapse made by technocf. Thanks!

    I’m in

    Posted by (twitter: @neosam_dev)
    Thursday, August 21st, 2014 4:47 am

    Hello I’m Simon and you can count me in to Ludum Dare #30. I will use

    • IDE: IntelliJ Idea
    • Library: LibGDX
    • Graphics: Inkscape and Spriter
    • Music: Don’t know yet
    • Other: Tiled, TexturePacker, git(hub)

    I wish everyone lots of fun, a good time and I hope we can improve our skills again.

    Timelapse Day 1

    Posted by (twitter: @neosam_dev)
    Sunday, April 22nd, 2012 2:02 am

    After two hours I could upload a fully funcational timelapse video of day1:

    Yeah! Painting!

    Posted by (twitter: @neosam_dev)
    Friday, April 20th, 2012 11:28 pm

    I already painted an image:

    My linux screencast scripts

    Posted by (twitter: @neosam_dev)
    Thursday, April 19th, 2012 6:43 am

    Hello Ludum Dare members,

    I just uploaded my self made screencast bash scripts to github. It’s nothing special about them but maybe you can need it.

    https://github.com/neosam/scripts

    Cheers and Good Luck,
    neosam.

    I’m in for LD23

    Posted by (twitter: @neosam_dev)
    Friday, April 13th, 2012 10:29 am

    Hello everyone. I’m in for Ludum Dare 23 and will try my self made java engine JUltraGame which you can find at https://github.com/neosam/JUltraGame

    Also I will use

    • LMMS to make music,
    • sfxr or bfxr for game sound
    • Gimp, Inkscape or Blender for grahics (I will decide it next weekend :)
    • IntelliJ Idea as IDE
    • Ubuntu Linux as OS

    For the timelapse I will use some of my self written bash scripts. I will upload them soon on https://github.com/neosam/scripts

    This time I will be prepared, last time I didn’t finish… I also take part on the LD Test this weekend.

    Good luck and much fun everyone!

    neosam

    Halftime of day two

    Posted by (twitter: @neosam_dev)
    Sunday, December 18th, 2011 10:30 am

    I don’t know what I get done until ludum dare finishes. But I’m sure there will be no music or sound because I need this time for story mode.

    I have a demo on http://dl-web.dropbox.com/u/2720564/LudumDare22/index.html

    Day 1 nearly finished

    Posted by (twitter: @neosam_dev)
    Saturday, December 17th, 2011 4:43 pm

    Day 1 of Ludum Dare 22 will end soon and I think my game is far enough to get it finished.
    All the core programing stuff is nearly done. What do we have?

    • Tiled background which can be leaded by an image. Translation between pixel color and
      tile is done by a mapping table so I’m very flexible.
    • Sprites (not yet animated) can move around and have collision detecton implemented.
    • Background and foreground are repeated images which have a delay to the camera position
      so we have a 3d-effect
    • Keyboard input and action system is implemented so we can easily add new features.

    And what are our todos?

    • Of course, there must be a really cute and stupid story. I will do this now.
    • Sprite animation.
    • Sequence function for story mode.
    • Cute and stupid paintings for character, tiles and story.
    • Sound and music :).

    You can play the current version at
    http://dl-web.dropbox.com/u/2720564/LudumDare22/index.html

    Leveleditor

    Posted by (twitter: @neosam_dev)
    Friday, December 16th, 2011 11:16 am

    Since I will use HTML5 and CoffeeScript I decided to use this leveleditor for my game: http://www.mapeditor.org/

    The reason is that this one can export in json files which is easy to read.

    I hope this post will help someone.

    I’m in!

    Posted by (twitter: @neosam_dev)
    Thursday, December 1st, 2011 2:22 pm

    Hello everyone,

    I’m in for Ludum Dare #22 and I think I will use

    • Coffeescript and three.js
    • Gimp
    • sfxr
    • Milkytracker
    I hope this time I do better than last time with Dragons Bloodmoney :)

    I think I’m done

    Posted by (twitter: @neosam_dev)
    Sunday, August 21st, 2011 4:31 pm

    Now I submittet again because there is now music in the game.  I used the ingame sounds like jumping or checkpoint as samples :) http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4864

    HF,
    Neosam.

    BTW: That’s Bob:

    It’s got a name and a story

    Posted by (twitter: @neosam_dev)
    Sunday, August 21st, 2011 3:04 am

    Hello everybody,

    Now I have a name and Story for the game. The unbelievable weired name “Dragon’s Bloodmoney”. The story is on picasaweb.

    Please note that the story is very stupid because I don’t got a good idea: picasa album.

     


    All posts, images, and comments are owned by their creators.

    [cache: storing page]