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Ludum Dare 26 — April 26-29th, 2013
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About neosam (twitter: @neosam)

Entries

 
Ludum Dare 23
 
Ludum Dare 21

neosam's Trophies

Uploading a pretty sweet time lapse.
Awarded by Felix on April 22, 2012

neosam's Archive

Timelapse Day 1

Posted by (twitter: @neosam)
Sunday, April 22nd, 2012 2:02 am

After two hours I could upload a fully funcational timelapse video of day1:

Yeah! Painting!

Posted by (twitter: @neosam)
Friday, April 20th, 2012 11:28 pm

I already painted an image:

My linux screencast scripts

Posted by (twitter: @neosam)
Thursday, April 19th, 2012 6:43 am

Hello Ludum Dare members,

I just uploaded my self made screencast bash scripts to github. It’s nothing special about them but maybe you can need it.

https://github.com/neosam/scripts

Cheers and Good Luck,
neosam.

I’m in for LD23

Posted by (twitter: @neosam)
Friday, April 13th, 2012 10:29 am

Hello everyone. I’m in for Ludum Dare 23 and will try my self made java engine JUltraGame which you can find at https://github.com/neosam/JUltraGame

Also I will use

  • LMMS to make music,
  • sfxr or bfxr for game sound
  • Gimp, Inkscape or Blender for grahics (I will decide it next weekend :)
  • IntelliJ Idea as IDE
  • Ubuntu Linux as OS

For the timelapse I will use some of my self written bash scripts. I will upload them soon on https://github.com/neosam/scripts

This time I will be prepared, last time I didn’t finish… I also take part on the LD Test this weekend.

Good luck and much fun everyone!

neosam

Halftime of day two

Posted by (twitter: @neosam)
Sunday, December 18th, 2011 10:30 am

I don’t know what I get done until ludum dare finishes. But I’m sure there will be no music or sound because I need this time for story mode.

I have a demo on http://dl-web.dropbox.com/u/2720564/LudumDare22/index.html

Day 1 nearly finished

Posted by (twitter: @neosam)
Saturday, December 17th, 2011 4:43 pm

Day 1 of Ludum Dare 22 will end soon and I think my game is far enough to get it finished.
All the core programing stuff is nearly done. What do we have?

  • Tiled background which can be leaded by an image. Translation between pixel color and
    tile is done by a mapping table so I’m very flexible.
  • Sprites (not yet animated) can move around and have collision detecton implemented.
  • Background and foreground are repeated images which have a delay to the camera position
    so we have a 3d-effect
  • Keyboard input and action system is implemented so we can easily add new features.

And what are our todos?

  • Of course, there must be a really cute and stupid story. I will do this now.
  • Sprite animation.
  • Sequence function for story mode.
  • Cute and stupid paintings for character, tiles and story.
  • Sound and music :) .

You can play the current version at
http://dl-web.dropbox.com/u/2720564/LudumDare22/index.html

Leveleditor

Posted by (twitter: @neosam)
Friday, December 16th, 2011 11:16 am

Since I will use HTML5 and CoffeeScript I decided to use this leveleditor for my game: http://www.mapeditor.org/

The reason is that this one can export in json files which is easy to read.

I hope this post will help someone.

I’m in!

Posted by (twitter: @neosam)
Thursday, December 1st, 2011 2:22 pm

Hello everyone,

I’m in for Ludum Dare #22 and I think I will use

  • Coffeescript and three.js
  • Gimp
  • sfxr
  • Milkytracker
I hope this time I do better than last time with Dragons Bloodmoney :)

I think I’m done

Posted by (twitter: @neosam)
Sunday, August 21st, 2011 4:31 pm

Now I submittet again because there is now music in the game.  I used the ingame sounds like jumping or checkpoint as samples :) http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4864

HF,
Neosam.

BTW: That’s Bob:

It’s got a name and a story

Posted by (twitter: @neosam)
Sunday, August 21st, 2011 3:04 am

Hello everybody,

Now I have a name and Story for the game. The unbelievable weired name “Dragon’s Bloodmoney”. The story is on picasaweb.

Please note that the story is very stupid because I don’t got a good idea: picasa album.

 

Animation, Background and stuff

Posted by (twitter: @neosam)
Saturday, August 20th, 2011 11:09 am

Here is another screenshot of my game.

 

Now I have a real sprite class a background and 3h extra sleep :) .  Graphics looks stupid, this should be better.  Also I need a trash-story ;) .

 

First graphics

Posted by (twitter: @neosam)
Saturday, August 20th, 2011 5:12 am

Hello everybody,

I will make a jump’n run and the hero has to escape (not very creative, i know :) ).  Here is a screenshot:

First graphics in my game

Collision detection and user input already works.

 

 

I’m in, too

Posted by (twitter: @neosam)
Monday, August 15th, 2011 5:53 am

Hi all,

I’m in for LD#21.  It’s the first time I enter the competiton.  I will use

  • Love2D (lua) as programming language
  • Gimp for graphics
  • sfxr for sound
  • If there is enough time I try to use milkytracker  for audio
  • Use Ubuntu 11.04 as operating system

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