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Im In! (Neonlare)
[DETAILS TO COME]
I’m In regardless however, but I may be using a different platform, depending on how this contest turns. As always, I’ll be running FL Studios for my Music, and stuff like that, but we’ll see how it goes with the theme ;D.
Of course, it could be 2D, it could be 3D, it could even be 1D! Possibilities are indeed Endless (or, at least, not as finite-as-finite) .
Graphics will be made with Photoshop, Flash, or Paint, or even Blender, providing certain things play into my hand.
It’ll be interesting, this is my first LD abroad (in Japan at the moment), so it will definitely be interesting to be -able- to get some sleep beforehand.
Ludum Dare 21 – My Post-Mortem
It’s been a good set of days with Ludum Dare, and aside from one incredibly annoying and potentially ruining issue it has been a great learning experience. It’s been a lot of fun and I hope to compete again in the future.
The Good:
Entire game got completed, without too many hits (except for the one mentioned above), it’s been a blast and in general I wouldn’t have anything bad to say with it. Programming was difficult at times, but it helped me push out more and further my little experience in that field a lot more.
The Bad:
Work on the Music took a lot longer than previously desired, but more-so than that it seems the game is working out to be a bit hard for players. I wish I had placed the controls information inside the game, as this generally would clear up that holding X makes the character run a lot faster and in general makes for easier platforming. It -is- playable, but this is where the ugly comes in.
The Ugly:
This is where it gets really nasty. The original upload I made for the contest had everything working, everything, except -one- item, which is crucial to completion. The reason why this wasn’t in the original upload? On zipping the file I must have done something horribly wrong which wrote those rooms as completely blank. In my source outside of the zip everything was fine, but with the zip bundled and such, I didn’t notice this error till later. I reuploaded another zip with the correction made, but if this invalidates the entry then I’m willing to roll with that blow; I’d much rather a game that was complete and made in the spirit of the contest rather than try to rush something out just for the whole idea of “winning” something. Hopefully though, this shouldn’t cause any problems.
Summary:
Incredible learning experience through and through. I had originally intended to make an RPG with a basis engine beforehand but the time frame for that does not fit very well for a 48 Hour contest. I’d like to attempt it someday, but maybe for the Jam as opposed to the Compo. I really look forward to the next Ludum Dare and as usual check out the other entries submitted. There’s some amazing content up!
Till next time~
My Entry for LD 21… IS FINISHED!
Server problems and chaos whatnot aside, this Ludum Dare has been an absolute blast and I've enjoyed every moment of it. Please give this game a shot and tell me what you think, I've really enjoyed making it. I hope you find the game fun! http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1913 Enjoy guys~
End of my First Day – Comments
It’s been six hours already in the contest, and I’m deciding to hit the hay for a little bit for now. It’s been a pleasant surprise getting the theme above, and I’ve been making sure to put it to use in the project. The game has been going rather well, aside from a few code hiccups here and there which have been resolved, the graphics for the most part are completed as well as the Map for the game. What is required now is placement of Enemies, basic enemy AI, a bit more polish on the code and music. Oh wonderful music.
I’ll sleep on this. Hopefully I can get a screenshot of the project up sometime soonish, but for now, It’s time for me to get some sleep. Before I pass out from exhaustion.
Here we go! I’m IN!
Hey there, posting to confirm that I’ll be entering again for LD, this time I hope to invest full time into the project and not be distracted by anything in real life. Total. Dedication. To. The. Cause.
Anyways, my tools of preference are as follows;
Game Maker 8
FL Studios 10
Notepad
Here’s hoping this goes well! I’m hoping to also post frequent Screen-Shots in order to log my progress throughout the course of the Contest. Lets do this! :3
S-Raid Post Mortem
S-Raid has been an interesting experience for me within Ludum Dare. It’s my second entry into these contests, and hopefully a fair bit better than my previous one. With the ongoing Finals and all kinds of extreme busy business I’ve been busying myself with, It’s been hard to keep track of things at times. I’m glad I’ve managed to make it though.
-GOOD POINTS-
Got music, base code, and basic designs of levels all done within the first day. I felt relieved at this, since my first day consisted of a trip down to the Zoo, basically cutting the time in half.
The Formations seemed to have gone well for the most part, I managed to sneak a level in which was very reliant on good formation control to get through.
-BAD POINTS-
Oh god time. I had half of my first day spent in London, and the last day was also side-tracked by watching the Thor film. If I had this time, I would have managed to fix all the bugs I had for the game such as Sound Effect volumes, Bullets flying through Rangers without being destroyed and having Blasters and Shields for the main ship. Another thing I was hoping for was a definitively final final boss, with some metaphors, mumbo-jumbo, etc thrown into the mix, which got scrapped. Hopefully I can do this for a sequel of sorts if done.
-WHAT I’VE LEARNED-
Time management is a huge deal for these projects. Not only this, but also the fact that, a project needs to be reasonable to complete in a solo effort. Grandiose ideas might be fun for this stuff but some of the ideas I had didn’t make it through the drawing board simply because It would take too long to make it through.
Sleep is for wimps as well. Who needs it when you have Crunch-Time Deadlines?
Final thing I learnt from this experience is that finals and such are very important. Games are too. It’s a tough choice. ¬(‘_’)-
Till later, have fun folks~
It’s On
And I’m In. Looking forward to this Ludum Dare. >:D I’ll be using Game Maker 8 for this project, like previously. Here I come!
Game Engine – Game maker 8
Music – FL Studios 8
ARCANE – Feel the Magic!
Fzzztzzzztzzz
Hey there, with running and rushing around, I’ve managed to get an entry into Ludum Dare 18. It’s not much, but I hope people enjoy it. The focus of the game is to survive for as long as possible, fighting off enemy monsters and stealing their powers from them on death. It’s a bit quirky at points, but I hope still fun.
It’s been a blast working in this contest, I wish everyone else the best of luck, and hope folks appreciate the work everyone’s put out around here.
Here’s the link to ARCANE;
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1913

