About negativegeforce
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![]() The Truck Hugger Award Awarded by JamesDM on December 8, 2008 | ![]() The "We don't need no stinking options!" Award Awarded by keeyai on April 24, 2008 |
negativegeforce's Archive
time to engage warp engines
ok. I haven’t spent much time today as I should have on the game. Instead I raced online in the fsr league today on Bahrain (http://www.formula-simracing.net) and got 7th place, yay.
I am gonna get the ball rolling tonight on getting the graphics done and basic design document im gonna follow for tommarows crunch. Meanwhile…
breakfast post
Well, sitting during breakfast. I have a decent idea for a game. I already have a crappy piece of artwork done with my wacom for the background. The game will be an economy simulator, but in this game you might have starve, kill and put people in slave labor to get the economy growing profitably. I might add other ai players that try doing the same, and you try beating them. Its gonna be top-down 2d, the “workers” will be tiny pixels i think, but they will have a large array of variables that could kill them. Basicly, you work your people to death just enough so not alot of them die, or you have a good reproduction rate vs die rate.
food.
last minute custom library
I have been trying to get this small library working all day. It uses the python/c api. I am compiling the extension with mingw using the sdl and sdl_image libraries. I will add to this library as the weekend goes along as I need to. I am still not sure if ill use this library. It depends on the theme which will be announced in like 5 seconds. kthxbai.
pynitro v0.1 – its very basic right now. Just posted this to prove I couldnt possibly make a game from this yet, lol.
3rd times the charm?
This will be my 3rd ld I will enter in. I plan on using the torque engine this time around. Hopefully that will result in something that is actually fun to play this time AND have good graphics. I decided I wanted to concentrate on creating pure game play and making the game pretty instead of screwing around with just getting stuff to work like physics libraries (grrr pyode). Hopefully my 2 weeks of learning torque is enough
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GL all
Basecamp Chain Reaction – binary version
Finally I built a binary of the game with py2exe. I had trouble with pyopengl since it used a .egg file. I dont know how it was fixed, but Samiljan supplied me with a modified source code file for pyopengl and it works now. A few words to py2exe authors: include .egg support.
I was tempted to add game pad support, add sound and tweak the game play more. I dont think thats fair though =p
download – binary executable for windows
download – multi-platform source and art files
Basecamp Chain Reaction v1 FINAL
The game is finally done, and just in time. I made some basic instructions when starting the game. I am sure everyone can figure out what each crate is and where to land for fuel xD. I dont know if this game will be fitting the theme very well, but I never programed in python and this is my first time using a physics library. Considering everything, I think the game is not bad. Hope whoever plays it has fun.
The game requires python 2.5, pygame, pyopengl, pyode. I will make a binary later on, but for now this is my final entry.
DOWNLOAD THE GAME 700KB
making good progress
Wow I am wicked tired right now, but I want to finish the game really bad. I haven’t slept in 25 hours so far. With 8 hours to go, i think I will make it. I changed my mind about the game-play.
There is a base camp on the moon that needs supplies, and if you don’t deliver the correct packages on time the base camp instability will go down. I guess ill have to finish it to see how it plays out.
taking some shape finally
well, I have started working on gameplay stuff. I figured out how to make levels with trimeshes, but its going to take some more work to get it textured and have full scrolling. The ship now has working landing gear and I can connect bodies to the ship and fly around nicely! So all thats left really is flesh out the level format.
The objective of the game will be will have carry any items in the map to a location to drop it off and land successfully. The trick is that these items can swing and can cause a chain reaction which can make you crash. I was even thinking about adding motors to items when you pick them up so it can get really nutty. I know its not really fitting with the theme as best I would want, but oh well…the game should be fun anyways.
After 2 hours thinking of an idea, and 2 hours of screwing with pyode I think im going to bed. I do have part of the physics working at the moment. Tomorrow I will try fleshing out the physics stuff completly and screw with collision detection. I hope to get the core of the game mechanic done tomorrow basically, and after that I want to work on level design, UI and the other stuff that really doesn’t matter xD.
game idea
This idea might suck, but I think I have it worked out so that its going to be fun. Anyways its basicly a lunar lander type of game, but the trick is you have to pickup objects and the objects can be connected to other objects. Each object can have its own mass and size wich effects your ship quite alot as the objects swing all over the place. Your job is to keep the objects under control as you make your way through the level. I was thinking about also adding the ability to do things in the level that have chain reactions using physics like opening doors by dropping something on a platform etc.
Heres a crappy drawing of what i have in mind. =/
Lunar Fortress
LD8.5 was my first game competition so I learned alot about unmanageable 1500 line functions. I had a few empty source files all nicely laid out, but I still managed to dump everything into 2 files. The themes were “Moon” and “Anti-Text”. So I decided to make a tower defense game based on the moon, and the enemies were letters A-Z. There are only 2 tower types, but there are a few things that can be upgraded like “damage”, “speed” and “distance”. All of the upgrades are fairly self explanatory. I used visual studio c++ 2005 express and photoshop to build the game. I used a modified version of nehe’s startup code and i wrote a small png image loader, the rest was done over the 48hr period.
The gameplay is quite simple if you played a TD game before. Click on the tower you want to buy and place it on the map. You can also use the 1-2 number keys as shortcuts. To upgrade a tower, just click on a tower and buy the upgrade. Try making it to the end, you cant.
have fun!
Download [Windows 481kb] [Time-Lapse Video 5.43mb]



