Ludum Dare 20
Ludum Dare 17
The Truck Hugger Award
Awarded by JamesDM
on December 8, 2008
The "We don't need no stinking options!" Award
Awarded by keeyai
on April 24, 2008
I am actually amazed I somewhat finished a game. I only put about 10hr of work into this entry. I literally added all the enemies that you see in the game in the final hr of the competition. Hope you enjoy my game/timelapse
My Final Entry Link: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=55
Today I had to do a few things other then work on my ld20 game. Luckily I still have about 22hr left. I did come up with the game I want to make and ate some of my friends good food.
I have done a few LD’s in the past. I have somehow always made the mistake of never really finishing a game. The last 3 years I have been working as a programmer doing transaction processing work with c/delphi/java/c# and I think I have picked up alot over the years that has made me a much better developer.
Tools I will use this time
- LOVE 2D LUA framework
- (Maybe near the end ill try to make some crappy music tracks with various tools)
I don’t really have many ideas as to what I will be developing. It will rely solely on the theme that ends up getting voted for. Lets see what I end up with
Wow, I wish I had about 10 hours left. I think I may have made a decent game. Unfortunately, Its not complete. The only thing you can do in the game is move your boats around from the original island to other islands on the map. You can also move the boats to the enemy island (red). That basically kills one of your boats and an enemy boat.
The game doesn’t need much to be functional though, so I am happy to at least get to this point.
- island factory upgrade so you can build boats on other islands
- enemy AI
- some sound
EDIT: I HAVE FIXED THE PY2EXE AND REDUCED THE DOWNLOAD SIZE. IT SHOULD WORK ON ALL WINDOWS MACHINES.
I got up about an hour ago. I think i have a good idea what my game will be now that I have slept on it.
I made some pizza for breakfast
I started pretty late. I am using Python Ogre for ld17. I decided on a sort of boat raiding game where there will be several islands on a map and the player has to move their boats to other islands. It will be a little bit like galagon except its going to be 3d and the game will have some upgrades to the islands and some other stuff I havent thought up yet which should keep it interesting.
Also, I moved into my own house about 3 months ago so I have a new setup
I realize the compo version had some bugs. One critical bug was I didnt set the frame delta float variable. So when the game loop updated the positions of the player the player was teleported 10 trillion light years away because the delta was so high.
With version 2, there are now 2 levels and a respawn feature. For anyone that had problems with the compo version, I don’t think it would be a problem to vote with this version if you only play level 1.
Ok, I am about 10 minutes late. I had to clean up everything bundle into a zip. I only had time for one level, BUT you CAN modify or replace the level. There is a level definition file named level1.txt if you want to peek at it.
arrow keys to move the character.
run across the road avoiding the trucks.
get close enough to the green box, and you win!
Well, it seems I almost have a fully functional “game”.
I wasted about 10 hours trying to figure out how to integrate the ragdoll physics into the Ogre engine. I broke down and tried using the OgreOde ragdoll example, but compiling is a nightmare with different versions of Ogre and ODE. So I decided to scrap that for now. Instead of ragdoll physics, the player basically lays down flat on the ground. Its good enough I guess.
Since I wasted alot of time on the physics I have to cut some of the features such as curved roads. I have to integrate sound into the game still and some sort of menu for game startup and death. Then ill try making at least 2 more levels. So I think a total of 3 levels will be good enough.
More apple pie and tangerines :D.
So, after a few hours of mucking around I have a basic scene with all the elements required for the game. I just need to add collision detection. Aligning the cars to the road normal directly under the car is probably sufficient enough. The player will just walk ontop of the level.
I would really like to add rag doll physics to make the event of the car hitting you a bit more dramatic then a game over screen. That is going to be my primary objective in the next day after adding the basic collision detection. That way I wont have to scrap my entry entirely just because i dont have physics implemented.