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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 5 hours, 47 minutes, 38 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 5 hours, 47 minutes, 39 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    About ncannasse (twitter: @ncannasse)

    Co-founder at Shiro Games (and before at Motion-Twin), author of the Haxe programming language (http://haxe.org). My blog : http://ncannasse.fr | Twitter @ncannasse

    Entries

     
    Ludum Dare 28
     
    Ludum Dare 27
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    Ludum Dare 22

    ncannasse's Trophies

    Eating Your Own Dog Food Award
    Awarded by rfgpfeiffer
    on August 30, 2013
    The Amazing Really Big 3D Maze Award
    Awarded by LeReveur
    on December 21, 2011
    The "Trigono-maestria" award
    Awarded by nSun
    on December 19, 2011

    ncannasse's Archive

    Submitted !

    Posted by (twitter: @ncannasse)
    Sunday, December 15th, 2013 3:40 pm

    At last done, I will be able to get some sleep :)

    Here’s my entry “Princess Kingdom”:

    title

    You can play it here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=8497

    I’m quite happy this time, everything went smoothly. I have improved my graphics and didn’t lost so much time doing them, so I could concentrate only the gameplay. The engine itself was pretty easy to write (although there’s also a small platformer included) but what was hard was to keep the game pace and make sure you don’t get stuck with nothing to do or have to wait too much. I think I got it right, but only real players will tell.

    One regret, I was not able to add music for the game. I’m really bad at music, I have to get some of my friend teach me if I want to improve things in that area. I tried different things but in the end I prefer to have the same with no music instead of a bad one.

    Hope you’ll enjoy the game anyway!

     

    Princess is Fighting!

    Posted by (twitter: @ncannasse)
    Sunday, December 15th, 2013 3:19 am

    Hope she’ll find the only one she love.

    screen03

    Beer for Soldiers

    Posted by (twitter: @ncannasse)
    Saturday, December 14th, 2013 9:09 am

    Recruit Soldiers with Beer: checked.

    screen02

    Thinks are going smoothly this time. Now time to pack up content.

    First Screen

    Posted by (twitter: @ncannasse)
    Saturday, December 14th, 2013 2:28 am

    Spend my first 2.5 hours on graphics, I’m quite happy with the result, seems like I’m improving little by little between each LD.

    screen01

    I’m in !

    Posted by (twitter: @ncannasse)
    Friday, December 13th, 2013 11:12 pm

    Just woke up one hour go, went to the office early (it’s 7am now in France) and now I’m ready to Jam !

    Already got pretty much my idea on what to do, expect a LOT of content this time since the main engine is pretty easy to do :)

    I’ll use:

    • my beloved Haxe programming language http://haxe.org
    • FlashDevelop IDE
    • Graphics Gale for the sprites/animations
    • LabChirp for sfx
    • SunVox Synth (or something else) for the music

    I wish everyone a good LD#28 !

    Submitted !

    Posted by (twitter: @ncannasse)
    Sunday, August 25th, 2013 5:18 pm

    Wouhou! Could finish everything in time!  I’m glad to introduce you my LD27 Game Moonlight Running

    screen07

    Play and rate it here:

    http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8497

     

    Epic Fight

    Posted by (twitter: @ncannasse)
    Sunday, August 25th, 2013 8:37 am

    Epic fight indeed. Now is time for sounds/music, polish, polish and more polish.

    screen05

    Final Boss

    Posted by (twitter: @ncannasse)
    Sunday, August 25th, 2013 3:23 am

    My game this time is mainly spent on graphics. But how the f*ck am I going to animation that?

    screen03

    Slide FTW!

    Posted by (twitter: @ncannasse)
    Saturday, August 24th, 2013 2:48 pm

    I really enjoy sliding in Megaman, now it’s possible as well in my game, youhou !

    screen02

    Very first screen

    Posted by (twitter: @ncannasse)
    Saturday, August 24th, 2013 4:11 am

    Only three hours of work, but at least I have something moving on the screen.

    screen01

    I’m in !

    Posted by (twitter: @ncannasse)
    Friday, August 23rd, 2013 11:13 pm

    I’m in ! I was in Cologne for Gamescom, had great party and little sleep there, flew back to Bordeaux, had some catchup sleep and now I’m ready for #LD48 ! Not in my best condition ever, but highly motivated :)

    Gamescom Cologne

    Small Evoland has grown BIG!

    Posted by (twitter: @ncannasse)
    Thursday, April 4th, 2013 2:28 pm

    Do you remember Evoland? I made this little game as part of the LD 24 Compo – the theme was Evolution.

    Evoland LD Version

    Apart from getting good votes at the LD, he also got very good feedback with more than 300.000 people playing it (and crashing my DropBox link).

    Since at that time I was creating my new indepedant games studio Shiro Games, we thought it would be nice to expand it further and make it into a full game. I’m sure you know how frustrating the LD time limit can be and how sometimes you wish to have put that and that in your game.

    So after a few months of work, we are proud to announce that Evoland “HD” (to compare to the “LD” / Classic version) is now available! We got great feedback from the community when releasing our trailer early this year, which enabled us to get “greenlighted”, so the game can be downloaded on our  website, but is also available on Steam and GoodOldGames.

    We are very proud of it, hope you’ll enjoy it as well. HUGE thanks to the whole LD crew for their hard work, I really enjoyed all the LD I made so far, and while I will not be able to participate in the April one, you can definitely count me in for the next!

    Get it on http://evoland.shirogames.com

    Here’s a few screens of the game :

    evo1 evo2 evo3 evo4 evo5 evo6 evo7 evo8

    At last, MiniGun

    Posted by (twitter: @ncannasse)
    Sunday, December 16th, 2012 5:23 pm

    Finished the music and the gameplay, will go back home to submit and sleeeeeep

    screen5

    Small Theft Auto

    Posted by (twitter: @ncannasse)
    Sunday, December 16th, 2012 4:34 am

    Here’s the official name and the Title Screen that goes with it ;)

    title

    Gameplay is working well, I’m quite happy with the way peasants react to your actions. I need more gameplay now (money, weapons, etc.)


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