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Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
Also check out the Ludum Dare 30 results!
  • Ludum Dare 31 begins: in 77 days, 13 hours, 11 minutes, 56 seconds
  • (Time might be off, we’ll have it right soon) | Real World Gatherings (Now Open!)


    About ncannasse (twitter: @ncannasse)

    Co-founder at Shiro Games (and before at Motion-Twin), author of the Haxe programming language (http://haxe.org). My blog : http://ncannasse.fr | Twitter @ncannasse

    Entries

     
    Ludum Dare 30
     
    Ludum Dare 28
     
    Ludum Dare 27
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    Ludum Dare 22

    ncannasse's Trophies

    Eating Your Own Dog Food Award
    Awarded by rfgpfeiffer
    on August 30, 2013
    The Amazing Really Big 3D Maze Award
    Awarded by LeReveur
    on December 21, 2011
    The "Trigono-maestria" award
    Awarded by nSun
    on December 19, 2011

    ncannasse's Archive

    Title Screen

    Posted by (twitter: @ncannasse)
    Sunday, August 24th, 2014 2:02 pm

    Done with Music (was hard as always) and SFXs, the Title screen and game win sequence are also completed. Just a few hours left to add mooooore levels.

    title

    It’s getting tricky !

    Posted by (twitter: @ncannasse)
    Sunday, August 24th, 2014 4:54 am

    I’m trying to get 30 levels done, I have introduced new connected worlds such as the Pink World which has special rules when you’re into it. Now I need to design 13 more levels, and promise myself not to introduce new gameplay since there’s already quite a lot of possible combinations !

    screen4

    Level Design…

    Posted by (twitter: @ncannasse)
    Saturday, August 23rd, 2014 2:49 pm

    Level Design is pretty hard for puzzle games. You have to make sure to introduce the new mecanics in order, while having the player not feeling like it’s a loooong tutorial.

    I found some things that are pretty hard to find, great for the last levels !

    screen3

    Taking shape

    Posted by (twitter: @ncannasse)
    Saturday, August 23rd, 2014 10:23 am

    The basic mecanisms are working, I’m quite happy with the mobs animations since they are easy to make, so I will be able to create a lot of content. Now I need to tune the different player actions and work more on the level design. The worlds really need to feel “connected”.

    screen2

    Animated Version

    Posted by (twitter: @ncannasse)
    Saturday, August 23rd, 2014 2:29 am

    Animated version of my previous screen, just learnt how to capture gifsCropperCapture[3]

    Getting started

    Posted by (twitter: @ncannasse)
    Saturday, August 23rd, 2014 2:13 am

    Here’s a first screen after 2 hours of work. Starting to take shape :)

    screen1

    I’m in !

    Posted by (twitter: @ncannasse)
    Friday, August 22nd, 2014 10:14 pm

    Just came back from a trip yesterday, let’s get started with a new LD !

    My usual tools :

    Good luck to everyone !

    I think I’m out

    Posted by (twitter: @ncannasse)
    Friday, April 25th, 2014 8:33 pm

    After 2.5 hours dabbling with various ideas, I really can’t find something that I want to make. Given my time restrictions I have to find something that can be done in one day, and the more I push ideas around the less time is left for doing actual work on the game.

    I’m really looking forward this time to the top “Theme” results to see what kind of original ideas people will have came up with as I feel myself quite restricted by the theme.

    As a bonus, here’s a small aquarium sim concept I did:

    concept

    I’m in!

    Posted by (twitter: @ncannasse)
    Thursday, April 24th, 2014 5:18 am

    I’ll try to write a game, but it will be not in the best conditions since I’m traveling: the good part is that instead of the usual France 3am, the LD will start at 10am in Japan AND I will have internet access at this time. The bad part is that I will spend my Sunday into the plane with my two kids full of energy; I expect not much in terms of coding at this time, not sure which kind of result I will be able to produce, but I’ll do my best.

    I’ll be using

    • Haxe programming language
    • H2D/H3D graphics Library
    • GraphicsGale for pixel art
    • LabChirp for SFX

    Looking forward to another great LD!

    Submitted !

    Posted by (twitter: @ncannasse)
    Sunday, December 15th, 2013 3:40 pm

    At last done, I will be able to get some sleep :)

    Here’s my entry “Princess Kingdom”:

    title

    You can play it here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=8497

    I’m quite happy this time, everything went smoothly. I have improved my graphics and didn’t lost so much time doing them, so I could concentrate only the gameplay. The engine itself was pretty easy to write (although there’s also a small platformer included) but what was hard was to keep the game pace and make sure you don’t get stuck with nothing to do or have to wait too much. I think I got it right, but only real players will tell.

    One regret, I was not able to add music for the game. I’m really bad at music, I have to get some of my friend teach me if I want to improve things in that area. I tried different things but in the end I prefer to have the same with no music instead of a bad one.

    Hope you’ll enjoy the game anyway!

     

    Princess is Fighting!

    Posted by (twitter: @ncannasse)
    Sunday, December 15th, 2013 3:19 am

    Hope she’ll find the only one she love.

    screen03

    Beer for Soldiers

    Posted by (twitter: @ncannasse)
    Saturday, December 14th, 2013 9:09 am

    Recruit Soldiers with Beer: checked.

    screen02

    Thinks are going smoothly this time. Now time to pack up content.

    First Screen

    Posted by (twitter: @ncannasse)
    Saturday, December 14th, 2013 2:28 am

    Spend my first 2.5 hours on graphics, I’m quite happy with the result, seems like I’m improving little by little between each LD.

    screen01

    I’m in !

    Posted by (twitter: @ncannasse)
    Friday, December 13th, 2013 11:12 pm

    Just woke up one hour go, went to the office early (it’s 7am now in France) and now I’m ready to Jam !

    Already got pretty much my idea on what to do, expect a LOT of content this time since the main engine is pretty easy to do :)

    I’ll use:

    • my beloved Haxe programming language http://haxe.org
    • FlashDevelop IDE
    • Graphics Gale for the sprites/animations
    • LabChirp for sfx
    • SunVox Synth (or something else) for the music

    I wish everyone a good LD#28 !


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