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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (VOTE NOW!)
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    About natpat

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    I worked on something from 11pm – 5am last night. WHYYY

    Posted by
    Monday, December 16th, 2013 2:25 am

    screenyASCII games in flash say whattt?

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=3501

     

    Come join us in our livestream!

    Posted by
    Friday, August 23rd, 2013 5:56 pm

    We have keyboard and baking cat, and a countdown to boot!

    http://twitch.tv/LiteralGames

     

    After 8 hours of development

    Posted by
    Saturday, April 21st, 2012 10:14 am

    I have a solid base for my game. Now it’s on to graphics and gameplay… which I still have no idea about. I’m thinking an RPG. Possibly. Don’t really know.

    This is what I have right now. :)

    Declaration of engine (kind of)

    Posted by
    Friday, April 20th, 2012 3:47 pm

    Link

    I’ve been adding to a bare bones AS3 engine for a while now, which handles all the boring stuff. Here it is. I may or may not use it, (probably not), but just in case.

    By a miraculous twist of fate, my weekend cleared itself.

    Posted by
    Tuesday, April 10th, 2012 9:55 am

    Which means I’m in!

    I’ll either be using FlashPunk, or my own personal library that I’ve been building up for a while, which I will declare closer to the time if I do intend to use it.

    Either way, I’ll be using GIMP for graphics, FlashDevelop as my IDE and I’ll be drinking so much coffee.

    As I couldn’t enter the last LD due to illness ( :( ), I will be attempting the sidequest I proposed last time.

    Good luck to all, and may kittens finally be chosen.

    I’m late starting, but MiniLD 33 – I’m in.

    Posted by
    Tuesday, March 27th, 2012 9:17 am
    Doodle

    Can you tell I'm not an artist?

    So, here’s my doodle for MiniLD 33. If you can’t tell, it’s a tower on a floating island. I’m not sure what the gameplay’s going to be quite yet, but I also did a mockup of what I wanted it to look like:

    You've got to love isometricness.

    LD22 side quest – Proper Commenting

    Posted by
    Sunday, December 11th, 2011 11:43 am

    Reward:

    • 100exp
    • 20 gold coins
    • Readable code

     

    I’m setting myself a little challenge this LD – and that is to properly document all my code. I’m pretty sure a lot of us aren’t very good at commenting (I know I’m not), so I’ve decided that now is this time to rectify this – and I want you to too.

     

    “But natpat, surely commenting my code will take up precious time!”

    Of course it will. However, think back to previous LDs. Have you ever:

    • been frantically searching for a last minute bug only to find yourself layers deep in spaghetti code, not knowing what half of it does?
    • wanted to look back at a previous LD project to see how you did something, not to be able to understand most of it?
    • fallen asleep at your computer, woken up and forgotten what the last 30 lines you coded do?

    I know I’ve done all of them, and had I properly commented my code I would have been able to save time on all of them.

     

    “But natpat, shouldn’t “good” code document itself?”

    Yes. But this is Ludum Dare. There are only 48 hours. Writing “good” code is usually not high on my agenda, and I’m sure it’s not on most other peoples. Therefore, comment it!

     

    “But natpat, why bother?”

    It’s a good practice to get into. If you force yourself to do it when time is scarce or when you don’t need to, you’re more likely to do it when you do need to!

     

    “But natpat, it’s only code for LD22 and I’m probably not going to ever look at it again!”

    Yes, but someone else might want to. There have been numerous times when I’ve wondered how someone has done something in a Ludum Dare game, and since the source code is available, I’ve taken a look and not been able to understand half of it. If you take the time to properly document your code, any programmer who read it will be able to understand it!*

     

    So, who’s with me? Take a stand against undocumented, unreadable, un-understandable (that’s not a word) code and comment your code!

     

    Helpful articles:

    * – may not actually be readable to every programmer. Especially if they can only read Russian. Or something.

    I’m in!

    Posted by
    Thursday, December 1st, 2011 1:42 pm

    For the third time running, I’m IN! Whooo!

    For the last 2 LDs, I’ve been using AS3 with FlashPunk (which is an amazing engine). However, I’d like to branch out and widen my AS3 knowledge. I’d really like to use just AS3 without anything else, but I may go with Flixel or something else. Your thoughts?

    Anyone want to collab for the October challenge?

    Posted by
    Friday, September 23rd, 2011 9:46 am

    Well, the title says it all really. Anyone interested in doing a relaxed collab for the October challenge? (http://www.ludumdare.com/compo/2010/09/27/the-october-challenge-begins-a-guide/)

    I’d be primarily interested in collaborating with an artist, seeing as my artistic skills are very lacking, but I think it’d be nice to work with someone else, regardless :)

    I work in AS3, so if you’re a programmer too, I’d obviously prefer if you did too. :P

    Oh, and if you want to see some of my stuff just check out http://natpat.net :D

    Daily Fourth? O_o

    Posted by
    Wednesday, August 24th, 2011 8:44 am

    Daily Fourth? O_o

    I somehow managed to get the Daily Fourth on Newgrounds yesterday. I’m amazed :D

    Post Mortem: DRUGSDRUGSDRUGS

    Posted by
    Tuesday, August 23rd, 2011 10:45 am

    Firstly, timelapse:

    http://www.youtube.com/watch?v=M5UoTeDj7jA

    Well, that’s my second LD done. As with last time, I’m very pleased with what I got done in the time I had.

    This post mortem is very long. Sorry.

    (more…)

    Managed to get DRUGSDRUGSDRUGS finished and submitted :D

    Posted by
    Sunday, August 21st, 2011 7:48 pm

    http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3501

    I’m really quite pleased with how this turned out. Timelapse and post-mortem coming soon, but now sleep. Lots of it.

     

    5 hours left, this is what I have to show:

    Posted by
    Sunday, August 21st, 2011 1:59 pm
    Or drugs.

    Drugs.

    Right, my plan for the next 5 hours:

    Finish balancing – 30 mins.

    Add more drugs (yes.) – 1 hour.

    Update graphics – 1 hour 30 mins.

    Polish/more drugs – 2 hours.

    Or something.

    Play it here: http://natpat.hostoi.com/LUDUMDARE21.swf (arrow keys and Z to punch)

    The weather’s shite, so I’m in.

    Posted by
    Saturday, August 20th, 2011 8:00 am

    Got an awesome game idea lined up, so I’m praying I can get it done in time.

    NOW. TO CODING!


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