Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


About NateNaterson

NateNaterson's Trophies

Hung Out With Hinchy On Skype During LD48 Award
Awarded by Hinchy on April 26, 2010

NateNaterson's Archive

“Captive” update released!

Posted by
Saturday, August 27th, 2011 9:34 pm

I’ve released an update to my Ludum Dare game Captive. It fixes the peskiest bugs, adds a bit of polish, and a tiny bit of new content. Of course, the original compo release is still available as well.

Here’s the changelog for this most recent version:

-Added a few tiles to some rooms to make them slightly less dull.
-Fixed a music bug with the red terminal (for real this time)
-Added a secret 4th Boomka game you can unlock after beating the red terminal.
-Added a “portal” object to a single room. It’s related to the secret.
-Made it so that checkpoints remember what key cards and doors are open when you save (as well as other variables, such as the music playing). This prevents you from grabbing a keycard, getting killed, but keeping the keycard after respawning.
-Added sounds for the fireballs. -Randomized the fireball-pipe’s first alarm a tiny bit.
-Fireballs now destroy when they fall off the edge of the screen.
-Made it so that using a terminal will reset the “used” status of checkpoints, so you can save again if you’ve just played a Boomka game.
-Removed a couple of very frustrating spikes.
-Moved around and added a couple of turrets, as well as some fireball-pipes.

 

Play it HERE!

Good progress so far!

Posted by
Friday, August 19th, 2011 11:03 pm

So far, I have a simple intro sequence and the basic engine done. I’ll do some polishing on both of these tonight, and tomorrow I’ll focus on a bit of level design, and more assets.

All done! (Well, more or less)

Posted by
Sunday, May 1st, 2011 6:52 pm

Play it HERE!!

“A Really Big Rock is a simple puzzle-platformer about a young man named Jer and a really big rock that you can use to break things and crush the skulls of your enemies!  

NOTE: I plan on adding more content and a “proper” ending later, possibly during the Jam. The game itself is fully working and has a decent amount of fun content thus far. I hope you enjoyed it, I really worked hard!”

A Really Big Rock Tutorial Level

Posted by
Saturday, April 30th, 2011 10:30 pm

http://www.youtube.com/watch?v=fBE2tQpijnw

BOOOM!!!

Posted by
Saturday, April 30th, 2011 3:54 pm

2 new screenshots!

Posted by
Saturday, April 30th, 2011 3:16 pm

Time Lapse of first night!

Posted by
Saturday, April 30th, 2011 11:36 am

http://www.youtube.com/watch?v=NRHKhkDCMFk

“A Really Big Rock”

Posted by
Saturday, April 30th, 2011 1:08 am

Yes, that is the name of my game. You play as “Jer” a boy who is bestowed with a giant, heavy rock, which he must use to defend himself and solve wacky puzzles! Anyway here’s some random screenshots and art. Jer controls very smoothly and jumps very high, but when carrying the massive rock his walking speed and jump height is drastically reduced. However the rock can be thrown to break crates, hit buttons, and shatter the skulls of enemies!!

 

 

Count me in!

Posted by
Friday, April 29th, 2011 2:26 pm

I’ll be participating again! This is my 4th Ludum Dare attempt.

LD16 – I’ve Got You (unfinished)
LD17 - Island Escape (Got into the top 20!)
LD19 – Luminant (not finished on time, released later)

This time I’ll be using Game Maker 8, because that’s what I’m familiar with.

Maybe the Jam, maybe the Jam..~

Posted by
Sunday, December 19th, 2010 9:42 pm

Unfortunately I couldn’t get my super wacky Ludum Dare game done in time. However I’ll try and get it done tomorrow for the Compo. I think maybe it was a bit too ambitious to be made in 2 days (I mean, it was basically a big, expansive Metroidvania. Not really the best design for a game being made in so little time.) Oh well. Anyway, here’s a screenshot in the meantime.

Annoying Aliens

Posted by
Sunday, December 19th, 2010 3:35 pm

Lava is a thing

Posted by
Sunday, December 19th, 2010 1:08 pm

Progress Video 4 (I doubt I’ll finish in time… :\)

Posted by
Sunday, December 19th, 2010 12:44 pm

Well hey there, little bird!

Posted by
Saturday, December 18th, 2010 10:24 pm

Progress Video 3

Posted by
Saturday, December 18th, 2010 10:02 pm

Progress Video #2

Posted by
Saturday, December 18th, 2010 12:30 pm

Oh man here it is!

My progress so far!

Posted by
Saturday, December 18th, 2010 1:28 am

There’s also a video here: http://www.youtube.com/watch?v=vZENJle-Bgg

“Island Escape” Version 1.1

Posted by
Thursday, April 29th, 2010 8:22 pm

Since some people were having a lot of problems with the first version of my game, I’ve decided to release a new version fixing a few things (mainly the huge background bug with some graphics cards..) the only things changed are problems, there was NO more content added (which would be against the rules, if I remember correctly) and I got permission from an admin in IRC to make sure it was okay to do this.

Check it out here!
The Layabouts “Island Escape” Mini-Site

All done!

Posted by
Sunday, April 25th, 2010 7:07 pm

Island Escape is now finished!
Check it out here!

“Hopefully I’m not late! This is Island Escape by Nate Wiesel of The Layabouts. (wearethelayabouts.com) It’s a game about a nameless man marooned on a deserted island and must find the supplies to build a boat and escape. A few things at the end were a bit rushed unfortunately but hopefully you all enjoy the game! I put a lot of effort into it.”

Island Escape Time Lapse

Posted by
Sunday, April 25th, 2010 12:24 pm

I’m almost done with my project, so here’s a bit of a timelapse of over 13 hours of work.


All posts, images, and comments are owned by their creators.

[fcache: storing page]