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![]() Hung Out With Hinchy On Skype During LD48 Award Awarded by Hinchy on April 26, 2010 |
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“Captive” update released!

I’ve released an update to my Ludum Dare game Captive. It fixes the peskiest bugs, adds a bit of polish, and a tiny bit of new content. Of course, the original compo release is still available as well.
Here’s the changelog for this most recent version:
-Added a few tiles to some rooms to make them slightly less dull.
-Fixed a music bug with the red terminal (for real this time)
-Added a secret 4th Boomka game you can unlock after beating the red terminal.
-Added a “portal” object to a single room. It’s related to the secret.
-Made it so that checkpoints remember what key cards and doors are open when you save (as well as other variables, such as the music playing). This prevents you from grabbing a keycard, getting killed, but keeping the keycard after respawning.
-Added sounds for the fireballs. -Randomized the fireball-pipe’s first alarm a tiny bit.
-Fireballs now destroy when they fall off the edge of the screen.
-Made it so that using a terminal will reset the “used” status of checkpoints, so you can save again if you’ve just played a Boomka game.
-Removed a couple of very frustrating spikes.
-Moved around and added a couple of turrets, as well as some fireball-pipes.
Play it HERE!
Good progress so far!

So far, I have a simple intro sequence and the basic engine done. I’ll do some polishing on both of these tonight, and tomorrow I’ll focus on a bit of level design, and more assets.
All done! (Well, more or less)
Play it HERE!!

“A Really Big Rock is a simple puzzle-platformer about a young man named Jer and a really big rock that you can use to break things and crush the skulls of your enemies!
NOTE: I plan on adding more content and a “proper” ending later, possibly during the Jam. The game itself is fully working and has a decent amount of fun content thus far. I hope you enjoyed it, I really worked hard!”
“A Really Big Rock”
Yes, that is the name of my game. You play as “Jer” a boy who is bestowed with a giant, heavy rock, which he must use to defend himself and solve wacky puzzles! Anyway here’s some random screenshots and art. Jer controls very smoothly and jumps very high, but when carrying the massive rock his walking speed and jump height is drastically reduced. However the rock can be thrown to break crates, hit buttons, and shatter the skulls of enemies!!



Count me in!
I’ll be participating again! This is my 4th Ludum Dare attempt.
LD16 – I’ve Got You (unfinished)
LD17 - Island Escape (Got into the top 20!)
LD19 – Luminant (not finished on time, released later)
This time I’ll be using Game Maker 8, because that’s what I’m familiar with.
Maybe the Jam, maybe the Jam..~
Unfortunately I couldn’t get my super wacky Ludum Dare game done in time. However I’ll try and get it done tomorrow for the Compo. I think maybe it was a bit too ambitious to be made in 2 days (I mean, it was basically a big, expansive Metroidvania. Not really the best design for a game being made in so little time.) Oh well. Anyway, here’s a screenshot in the meantime.

Progress Video 4 (I doubt I’ll finish in time… :\)
“Island Escape” Version 1.1
Since some people were having a lot of problems with the first version of my game, I’ve decided to release a new version fixing a few things (mainly the huge background bug with some graphics cards..) the only things changed are problems, there was NO more content added (which would be against the rules, if I remember correctly) and I got permission from an admin in IRC to make sure it was okay to do this.
All done!
Island Escape is now finished!
Check it out here!
“Hopefully I’m not late! This is Island Escape by Nate Wiesel of The Layabouts. (wearethelayabouts.com) It’s a game about a nameless man marooned on a deserted island and must find the supplies to build a boat and escape. A few things at the end were a bit rushed unfortunately but hopefully you all enjoy the game! I put a lot of effort into it.”






