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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 13 days, 1 hour, 3 minutes, 34 seconds
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    About N427 (twitter: @none)

    I like to make games.

    From now on I will use a new fancy account that is secret to you. Fuck internet stalkers man.

    Unless you're just a random guy who clicked on my profile, then you're probably okay.

    This account is archived by me and for me. Starting with LD29 I will use another account.

    Entries

     
    Ludum Dare 27
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    Ludum Dare 22

    N427's Trophies

    Teamwork Trophy
    Awarded by Kortuga
    on August 25, 2014
    Running Man
    Awarded by Kortuga
    on August 26, 2013
    Forever Alone
    Awarded by Kortuga
    on April 29, 2013
    Assimilated
    Awarded by Kortuga
    on April 29, 2013
    Ear-Splitting
    Awarded by Kortuga
    on April 29, 2013
    For (g>v) en
    Awarded by Kortuga
    on April 29, 2013

    N427's Archive

    !ni ma I

    Posted by (twitter: @none)
    Thursday, August 22nd, 2013 8:44 am

    Alright I’m in for my sixth Ludum Dare!

    Engine/Code: Unity and MonoDevelop

    Language: C#

    Art: paint.net

    Audio: bfxr (if I have audio)

    Please don’t vote for ’10 seconds’.

    “Seventh World Problems” is done!

    Posted by (twitter: @none)
    Sunday, April 28th, 2013 5:41 pm

    My game is done 1.5 hours before the deadline!

    It’s a pretty basic jump-n-dodge platformer, but with a weird setting and environment.

    Play it here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7563! Please?

    And so I am “in” once more.

    Posted by (twitter: @none)
    Thursday, April 25th, 2013 6:20 pm

    Here I stand, an aged soldier on the battlefield of gamemaking. I’ve been out here for a year now and survived through four raids. Will this be my last? I doubt it.

    16 months ago I stood here as a recruit, mere cannon fodder, armed with only Game Maker 8 and my wits. But now I have learned the ins and outs of battle and I have become a warrior of Flash.

    May the gods favor you, comrades, and three nights from now we may once more see the light of day.

    Good luck.

    Language: Flash AS3, I’m an idiot

    IDE: FlashDevelop

    Graphics: Paint.NET

    Sound: bfxr.net || (microphone && mouth)

    I did it!

    Posted by (twitter: @none)
    Sunday, December 16th, 2012 7:23 pm

    My game is complete!

    I made this on a computer other than my dev-machine and I had a smaller amount of time than normal, but I feel that I did rather well! I made a nice little artgame, “Hat”, and according to my brother its “Sooooo saaaaaad”.

    Unfortunately I wasn’t able to implement goats. I’m sorry.

    I'm so sorry.

    I’m so sorry.

    In I’m!

    Posted by (twitter: @none)
    Thursday, December 13th, 2012 4:09 pm

    Alright, I’m in! I’ve done the compo 3 times in a row, but I’m going to be a bit busy this weekend so I decided to enter the Jam.

    Language: Java

    IDE: Eclipse

    Graphics: Paint.NET

    Sound: bfxr.net or maybe my microphone, depends on what I make

    I’ve put together a little starting project, no game there at all yet, it just gives me a window and I’ll work from there. Download here if you want it: http://dl.dropbox.com/u/57216324/SlickTemplate.zip

    Good luck everyone!

    The Plurality is done!

    Posted by (twitter: @none)
    Sunday, August 26th, 2012 7:07 pm

    Finally done with my game!

    It’s a platformer with some basic puzzle aspects to it, but I think its very unique because of the art style and how I used the theme differently than everyone else.

    It’s about the last human trying to escape from ‘The Plurality’, a mysterious entity which you can learn more about by playing the game.

    It has two endings, try to get both!

    Some screenshots;

    Game can be found here; http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7563

    And as the sun rose over the lands, the men awoken, and they saw and proclaimed that they were in.

    Posted by (twitter: @none)
    Saturday, August 4th, 2012 4:19 pm

    This’ll be my third LD, and it’ll be great!

    I am in!

    Language: Java
    IDE: Eclipse
    Library: Slick2D
    Sound: Bfxr
    Graphics: Paint.net

    Merry Ludum Dare to all, and to all a good luck!

    For(g>v) Post-Mortem!

    Posted by (twitter: @none)
    Sunday, May 13th, 2012 1:32 pm

    Screenshot

    Well, this was my second Ludum Dare. My birthday was just after I made this, so I’m 14 now. I’m rather proud of this game, mainly because I ended with a finished game.

    Things that went well:

    COMPLETED: Last time I scrapped what I had been working on for 1.5 days so I ended up with a smaller game, one which I only worked on for about 4 hours. I’m really glad I was able to finish this and have a playable game.

    ART: The art is actually what made this game. At first I was going to do a platformer about a guy who accidentally drinks a growth-potion and become huge, but as I was spriting it turned into this weird minimalistic character. It inspired me to do a computery sci-fi game, which led to this.

    NO GLITCHES: There are no glitches at all (that I know of). I’m super-duper-extra-proud of this.

    Things that did not go well

    CONTROLS: The controls did not go over well. I actually thought they were neat because they were different from most games, but most people disliked the controls. I’ll be sticking with the basic WASD/arrowkeys from now on.

    LEVEL DESIGN: I’m pretty bad at this. The levels are somewhat tedious instead of hard, and people complained about the difficulty. From now on i’ll try to make simpler, easier levels in the beginning that ramp up in difficulty as the player becomes familiar with the game.

    .EXE: People complained about it being a .exe and not an in-browser game. I’m a newb at programming and I can’t do this yet, and I found it rather rude that people were complaining about it even though I apologized for that in the description.

    LENGTH: Because of my poor level design, it ended up being rather short. I would have preferred for it to be about twice as long.

    The future!

    Right now i’m learning java, so when i’m able to I hope to remake this game with a slightly different title; “For(g!=v)”,. I plan on making it much longer, extending the story, and adding in some more gameplay aspects.

    Game can be played here; http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7563

    in I’m!

    Posted by (twitter: @none)
    Wednesday, April 18th, 2012 4:55 pm

    I’m in everybody! This’ll be my 2nd Ludum Dare, and I hope I do better than last time! I tried learning Java, but i’m not done, so I’m using gamemaker.

     

    Engine: Gamemaker 8.1

    Art: Paint.net

    Sound: bfxr.net

     

    Merry Ludum Dare to all, and to all a good game!

     

    I’m in, and it’s my first time. This’ll be great

    Posted by (twitter: @none)
    Friday, December 16th, 2011 2:45 pm

    Alrighty then, I AM IN. This’ll be my first time, cause i’m a total noob to programming, and I cannot wait. This’ll be awesome.

    Tools:

    -Paint.net

    -Gamemaker 8.1

    I’ll probably be using a platformer engine that I’ve been working on recently, but it all depends on the theme.

    The engine can be found here; http://www.mediafire.com/?67bkv4j39wrbitd

     

    I’m in, and i’m ready.


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