About Nanofus (twitter: @nanofus)
Yay, I managed to finish my fourth (third finished) Ludum Dare game. It’s called Splonet and you can download it / play in browser here.
In Splonet you observe as a planet is formed around a golden core. Then you have to blast your way through the planet to reach and STEAL THE CORE. Because you’re the villain. As you blast pieces of the planet into the air you have to hurry because they will fall back down and fill the holes you’ve spent so much time digging.
The game is also frustrating if you don’t find a cheap easy winning technique (that’s unintentional, but let’s just say it symbolizes unfair play many villains make use of). And playing with sound on is highly recommended, as it is quite impossible without.
Controls: use mouse to move the camera and mouse1 to shoot in the middle of the screen. You have to shoot the golden core to win, exposing it is not enough (at least in this version).
Made by me in Unity (actually this is my first released Unity game ever). Music and sound effects by Crudelis Diabolus (@Golden_Sin). Name by Dash Zanger (@DashZanger)
Hello there. I’m Nanofus and LD48:ing for the…is it already the fourth time?
Anyway, at first I thought I’d make a platformer or something like that, but then I decided to make something that’s probably easier to code (I might be terribly wrong about that), a puzzle game.
My puzzle game is called Splonet. In it you listen to a sonnet while exploding a planet. First you watch as the planet is formed and then you start blowing up pieces of it to reach the core and STEAL IT. Because it clearly is EVIL. The digging is hindered by the pieces of the planet that fall back to the surface to fill the holes again.
Here’s the first screenshot:
I think I’ll make the sky red to make it seem more like the planet is threatened by some cosmic villain. Anyway, any comments on the idea or the (very cheap) graphics?
Hey, I managed to finish my game … wow, seven hours before deadline?
It’s called Casal Navity and it tells the story of a small creature who lives in somebody’s nasal cavity (It’s the tiny world. Clever, eh?). I got the idea from a nosebleed I had yesterday morning.
The fancy features:
- A 400×225 pixel world to explore
- An epic linear story, length about 5 minutes
- The story rolls on the screen in prose format
- Fancy artistic stuff
- Memorable characters, such as Casal Navity and the evil Cosmic Nose-God, Nenu
- A challenging final mission
- Based on a true story…sort of.
Does anyone want to give it a try? :3 It’s Windows only, sorry for that.
Download link here.
This morning I woke up to a nosebleed. While waiting for it to stop I checked the theme and tried to come up with good ideas. So now I’m making a game about a small creature that lives in its own tiny world, somebody’s nose. The game’s name is Casal Navity.
I have no idea yet how this will turn out. We’ll see. Like my previous LD game, I’m making this with CoolBasic. I would have used Unity, but I’m not very good with it yet.
Also, everyone seems to be posting photos of their desktops. Here’s a low quality one of mine:
Hi, everybody! I just finished my first Ludum Dare game ever. It’s called Ego Sum, after a long-dead game project of mine which had a similar theme.
The main character is a small pixelated thing floating in space. Alone. And it wants to be left alone. But then the monsters come and it has to defeat them.
The game’s code is written in CoolBasic, a Finnish game programming language nobody has ever heard about. The graphics were made in MSPaint and the sounds with sfxr.
I just submitted it on the games page. Please let me know what you think