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GlobCombat Windows & ATI Release

Posted by (twitter: @chaotikZA)
Wednesday, December 19th, 2007 11:28 am

After a long struggle to get it working, I finally have py2exe version of my game. This release also includes a bugfix to my library, which lets the game run on ATI hardware (the texture loader wasn’t enforcing power of two texture sizes).

Sorry it took so long, but I didn’t have much time to devote to LudumDare in the 2 days after the deadline and I had a really hard time getting PyOpenGL to work with py2exe (for details on how to make it work see my journal).

Here are links to the new release files:

GlobCombat 0.1.1 for Windows (6MB)

GlobCombat 0.1.1 for Linux (1.5MB)

GlobCombat: Final Entry (incomplete)

Posted by (twitter: @chaotikZA)
Sunday, December 16th, 2007 6:42 pm

Here’s my final entry for LudumDare 10:

GlobCombat-0.1.0 for Linux

This was my first LudumDare and I’m disappointed that I did not finish, but on the other hand I guess I’m also kinda surprised I got as far as I did. Most of the game logic and art is finished, but I didn’t have enough time left to add gameplay and polish stuff like a menu and highscore list. It is possible to run the game to see the artwork and play with the logic a bit (see doc/README for details).

My biggest mistake was spending 9 hours on trying to get A* graph search working (especially with about 2 years gone since the last time I touched that kind of stuff). Should have given up on that path and re-designed after 3 hours instead of 9 – then I might have had a playable entry.

I did learn a lot (and I am going to learn a lot in the coming weeks as I work to finish this game and to improve my library to make things easier for next time). It was fun in spite of the setback.

Here’s a screenshot from just before I started packaging it up for release:

GlobCombat

First & last update for today

Posted by (twitter: @chaotikZA)
Saturday, December 15th, 2007 2:04 pm

I have been keeping a fairly detailed journal of my progress at my LD10 Progress Page, just haven’t gotten around to posting the link yet until now. To summarise for everybody that’s too busy to check the link (probably everybody) I’m fairly pleased with my progress and though I am slightly behind schedule, it’s not a train-smash (yet).

Here’s a current screenshot of my game which I have decided to call Glob Combat, it will be a RTS / puzzle game:

Latest Glob Combat screenshot.

I was going for cute globs, but I’m not sure if they look cute or diabolical:

A glob.

Matt’s Custom Library

Posted by (twitter: @chaotikZA)
Wednesday, December 12th, 2007 6:17 am

CEngine is a Python library I started writing mid-2007 for doing a remake of Chaos: Battle of Wizards by Julian Gollop. The library uses PyGame and OpenGL and is still far from complete – I haven’t even started on the remake yet, but there is some functionality in the library that may be useful for this competition.

Feature list and download.


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