Hi, I'm Mikhail. I am a senior in High School. I am a very Math/Compsci oriented person which are both actually direct causes of my entrance onto the game making scene (but that's a story for another time). I usually don't get my projects finished, which is part of why I'm here. The other part is that this is so darn fun. I know as3 for Flash (moderately well), and Java (also moderately well, but I never tried making games with it). For graphics (not my strong suit) I fumble around paint shop pro and usually just use the tools available in Flash. For audio, I just avoid the issue and hope for the best. So overall, I'm just bringing code and ideas to the table. :)
About Mikhail Rudoy
Mikhail Rudoy's Trophies
![]() The Infringing Trophy of Infringement Awarded by Daniel X. Moore on May 2, 2011 |
Mikhail Rudoy's Archive
Almost finished
I’m just putting the finishing touches on it. The game itself is finished and I only need to add various screens and stuff.
I have an idea
OK, I have an idea for my worst game ever, but I won’t tell you yet because I’m not sure I’ll be able to finish in time.
There is a catch, though. I can’t in good conscience make a horrible game because for me the whole purpose of participating in LD is to get better at making stuff. So my idea sorta deviates from the theme.
Bad News for Ctrl-Z
The palindromes everywhere in my code are seriously messing me up ):
I’m not sure I’ll be able to finish like this, so I think I might just write the game for real (with a real definition naming standard) later. Unfortunately that means I most likely won’t be submitting Ctrl-Z to the compo, but at least I got something out of this: the idea. The theme got me thinking, and I came up with a solid (I think) idea, which I hope to finish soon. Everything in my life has been impeding my progress, as miniLD #24 seems to have fallen on the busiest week and weekend in the last year, if not more, so I will back out of this one for the sake of my growing sleep debt and my shrinking sanity. I will definitely be competing again during a somewhat less busy week.
It really sucks to quit on my first try, but there’s just too much going on. Anyway, I’m not giving up on the game, but only on the deadline, so I figure that its not too much of a bad start.
So until next LD
–
Mikhail Rudoy
PS, if something in this post doesn’t make sense, please note that its 1 in the morning.
Time Lapse!
I just finished uploading a time lapse of me working on Ctrl-Z, and here it is: http://www.youtube.com/watch?v=6XBv0cGrkEs
I didn’t get much done in the time, but at least I made a time lapse! More on my progress later (probably tomorrow).
Till then
–
Mikhail Rudoy
MiniLD 24 game idea – “Ctrl-Z”
OK, I have spent the subway ride to/from school, and some time during school figuring out my idea, and I have the main mechanic down. I’ll explain in a second, but first here are my rules/limitations/themes:
I will only be doing one of the rules, and that is making all my definitions palindromes. I will be limiting myself to a 5fps frame rate, and depending on how I decide to set up the controls, I might have a 1 or 2 button input. The theme isn’t so cut and dry; I will be making a tetris based game but it will still be a puzzle, so I will only count that as half a theme. The game will also implement a “playing backwards” theme, which I will count as half being the “inside out” theme.
I will be calling my game Ctrl-Z, and the mechanic is that the player gets to play tetris backwards. He/she will select 4 touching tiles from the “ground” as being the last played piece, and then the computer will “un-play” the resulting piece. In this way, the player goes backwards in time controlling not the motion of the pieces, but the destination. Obviously, I intend to include a couple of more engaging elements, such as limitations on your choice of pieces and appearing lines (as opposed to disappearing lines such as in tetris when you fill the line in question).
I mostly know what I’m doing, but I have a couple of things to still figure out (mainly control scheme, and algorithm for extracting pieces).
And now to work! I’ll update again when something gets done.
Till then
–
Mikhail Rudoy
New to LD and starting with miniLD 24
Hello everyone!
I just joined LD, and am going to be doing miniLD 24. I will mainly be using flash for this, and am going to allow myself until the end of Thursday to do this one. I know that’s not 48 hours, but I won’t have much time today/tomorrow, so I don’t want to make it be by Wednesday (like 48 hours would have been), and I already saw the theme so I can’t even kid myself that I’m not already subconsciously/consciously planning. So instead, I have 3 school days (can’t work on this most of THAT time) and this night to complete my game. I think thats fair.
I don’t know what I will call my game yet, and I haven’t even chosen themes, rules, and limitations, but I still have time. I will be posting about my progress, scanning in scrap-work and planning pages, trying to get a time lapse video going, and in general keep everything updated.
Till then
–
Mikhail Rudoy



