With 6.5 hours remaining I see no hope of finishing, much less ending up with a game that is fun. Especially because I have a dinner party, so I can’t even use the full amount of time. That’s my fault, I thought I could squeeze it in. I’ll try to remember not to next time. Maybe my idea was too big, but I also lost time because I was using a new technology (something I always do.) So, I’m always building stuff from scratch and fighting with the tech’s esoteric unexpected differences (like HaXe switch statements not needing breaks, Uhggg.) I was very happy with HaXe and think it is my new top choice for game making. Now, I need to invest time building up a toolbox (toolkit) of code to use in the future. I feel like I got further along than in past. Even though my LD12 was an actual finished and fun game, I created way more functionality this time. I think the planning and the hands-on prototype really help identify the tasks. The hands-on prototype was a very interesting experience. I am surprised by how hard it is to express a games rules. I now desire a box full of game parts to play with in the future. Not finishing is very unsatisfying, but the silver lining is I learned a lot and that is really the whole point.
Thanks Ludum Dare! Special thanks to Mike Kasprzak (PoV) Phil Hassey (philhassey) Mike Hommel (Hamumu) and Seth Robinson (mrfun) for keeping the Ludum Dare gears running so smoothly.