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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About MrPhil (twitter: @xMrPhil)

My name is Philip Ludington, I'm a professional programmer by day and I dabble in game development on the side. I dream of one day making computer games full time, but it might take a while because I'm highly prone to procrastination.

MrPhil's Notable Ludum Dare's
LD12 - Stacker
LD19 - UNSS Pasteur

Blog: Mr. Phil Games

MrPhil's Trophies

Donor "High Score" Award
Awarded by PoV on December 13, 2009
Ludum Dare Donor
Awarded by PoV on December 13, 2009
The Good Ole' US of A Honor
Awarded by demonpants on December 17, 2008

MrPhil's Archive

Concept Art

Posted by (twitter: @xMrPhil)
Friday, August 20th, 2010 8:37 pm

I’ve got a solid concept, probably the fastest I’ve ever choosen an idea.  I’d would have been faster but I was messing with setting up a GitHub.com repository, which I have never done before: http://github.com/MrPhil/LD18

Concept Art for "Enemies as Weapons"

Concept Art for "Enemies as Weapons"

Desk Shot and My Helpers

Posted by (twitter: @xMrPhil)
Friday, August 20th, 2010 5:08 pm
My new GameDev Desk

My new GameDev Desk

Helper #1 - Jack

Helper #1 - Jack

Helper #2 - Luke

Helper #2 - Luke

Helper #3 - Orange

Helper #3 - Orange

Jump In

Posted by (twitter: @xMrPhil)
Friday, August 20th, 2010 12:16 pm

Goals: keep them realistic

Posted by (twitter: @xMrPhil)
Friday, August 20th, 2010 8:31 am

Island Airline Start Up Bug

Posted by (twitter: @xMrPhil)
Wednesday, April 28th, 2010 8:32 pm

Sorry, my original submission had a start up bug that made it crash for everyone.  It was a quick fix and I’ve uploaded the corrected exe.  Try it now :)

Island Airline Final

Posted by (twitter: @xMrPhil)
Sunday, April 25th, 2010 6:58 pm

I’ve submitted Island Airline I would have liked to get more game play in, but things took too long.  The good news, is my code base has grown, this is a solid start on a new game, and a lot of the work I did too today will help Iron Roads move forward too!

Island Airline Final

Island Airline Final

Quick chili dinner

Posted by (twitter: @xMrPhil)
Sunday, April 25th, 2010 3:21 pm

Quick chilli dinner before last sprint.. its going to be close!

Chili

Chili

Breakfast No. 2

Posted by (twitter: @xMrPhil)
Sunday, April 25th, 2010 10:31 am

I call it Island Airline

Posted by (twitter: @xMrPhil)
Sunday, April 25th, 2010 12:10 am

As I head off to bed, I decided to finally revel what my project looks like.  I’m further along than I ever got with my last strategy game attempt, so this one might be playable before the deadline.

Island Airline Title Screen

Island Airline Title Screen

Isand Ariline map screen

Isand Ariline map screen

Help!

Posted by (twitter: @xMrPhil)
Saturday, April 24th, 2010 5:24 pm

The API Reference for SDL.Net isn’t working.  I’ve googled like craZy and can’t find an alternate.  Anyone know where I can find an alternate?

Lunch No 1.

Posted by (twitter: @xMrPhil)
Saturday, April 24th, 2010 3:18 pm
Chicken, mix vegetables and a club coda with a lime.

Chicken, mix vegetables and a club coda with a lime.

Breakfast No. 1

Posted by (twitter: @xMrPhil)
Saturday, April 24th, 2010 8:30 am
Apple, 3 scrambled eggs, 3 thick strips of bacon and club soda with a lime.

Apple, 3 scrambled eggs, 3 thick strips of bacon and club soda with a lime.

Work FASTER

Posted by (twitter: @xMrPhil)
Friday, April 23rd, 2010 8:10 pm
With more speed!

With more speed!

Three people have already submit entries!  You better work faster!

LD17 thee I shall finish

Posted by (twitter: @xMrPhil)
Friday, April 23rd, 2010 5:53 pm

I think I can call myself a veteran now as this will be my 5th Ludum Dare.  My best entry to date was LD12 Stacker by far.  My goal for LD17 is to surpass Stacker’s overall score of 2.3.

Tools:

MrPhil's GameDev Station

MrPhil's GameDev Station

  • My motivator

Raw Power

Posted by (twitter: @xMrPhil)
Thursday, April 22nd, 2010 3:04 pm

Recommend Boiler Plate Code

Posted by (twitter: @xMrPhil)
Wednesday, April 21st, 2010 9:20 pm

I’m going to use .Net and SDL.Net and I’ve gotten the startup stuff written.  What boiler plate code would you recommend one create prior to the contest and publish as a library?

Ideas:

  • Font system (bitmap or truetype)
  • Level editor
  • Code to read Ogmo Editor‘s project and level files
  • Logging system
  • Highscore system

Concept Art

Posted by (twitter: @xMrPhil)
Saturday, February 20th, 2010 12:56 pm

Slowly an idea jelled for me.  It’s a sort of tactical battle game.  Here’s my concept drawing.  The only resource is time, as the better fighters take longer to generate.  The interesting part comes from the planning required because you have a build queue/factory of four guys, but can only place them in the order that they generate.  Naturally the strong guys take a lot longer to build.Concept Art

Brainstorms

Posted by (twitter: @xMrPhil)
Saturday, February 20th, 2010 8:09 am

I’ve ponding the constraints, but haven’t had that “I know” moment yet. At this point the input constraints seem the most limiting to me.

No hope

Posted by (twitter: @xMrPhil)
Sunday, December 13th, 2009 12:48 pm

With 6.5 hours remaining I see no hope of finishing, much less ending up with a game that is fun.   Especially because I have a dinner party, so I can’t even use the full amount of time.  That’s my fault, I thought I could squeeze it in.  I’ll try to remember not to next time.  Maybe my idea was too big, but I also lost time because I was using a new technology (something I always do.)   So, I’m always building stuff from scratch and fighting with the tech’s esoteric unexpected differences (like HaXe switch statements not needing breaks, Uhggg.)  I was very happy with HaXe and think it is my new top choice for game making.  Now, I need to invest time building up a toolbox (toolkit) of code to use in the future.  I feel like I got further along than in past.  Even though my LD12 was an actual finished and fun game, I created way more functionality this time.  I think the planning and the hands-on prototype really help identify the tasks.  The hands-on prototype was a very interesting experience.  I am surprised by how hard it is to express a games rules.  I now desire a box full of game parts to play with in the future.  Not finishing is very unsatisfying,  but the silver lining is I learned a lot and that is really the whole point.

Thanks Ludum Dare! Special thanks to Mike Kasprzak (PoV)  Phil Hassey (philhassey)  Mike Hommel (Hamumu) and Seth Robinson (mrfun) for keeping the Ludum Dare gears running so smoothly.

My! What a late breakfast you are having!

Posted by (twitter: @xMrPhil)
Sunday, December 13th, 2009 12:13 pm
Vegtable Korma for breakfast

Vegtable Korma for breakfast

I over slept and now I am doomed.


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