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    About MrPhil (twitter: @xMrPhil)

    My name is Philip Ludington, I'm a professional programmer by day and I dabble in game development on the side. I dream of one day making computer games full time, but it might take a while because I'm highly prone to procrastination.

    MrPhil's Ludum Dare's
    LD6 - Apr 2005 - Light and Darkness - DNF
    LD11 - Apr 2008 - Minimalist - Battle Magic
    LD12 - Aug 2008 - The Tower - Stacker
    LD13 - Dec 2008 - Roads - Iron Roads
    LD16 - Dec 2009 - Exploration - DNF
    LD17 - Apr 2010 - Islands - Island Airline
    LD18 - Aug 2010 - Enemies as Weapons - Unnamed
    October Challenge 2010 - Stacker
    LD19 - Dec 2010 - Discovery - UNSS Pasteur
    LD21 - Aug 2011 - Escape - DNF
    LD23 - Apr 2012 - Tiny World - Seeds of Destruction
    LD24 - Aug 2012 - ??? - COMING SOON!

    Mr. Phil Games

    Entries

     
    Ludum Dare 24
     
    Ludum Dare 23
     
    Ludum Dare 19
     
    October Challenge 2010
     
    Ludum Dare 18
     
    Ludum Dare 17
     
     
     

    MrPhil's Trophies

    The "Your Dinner Ruined the Layout" Award
    Awarded by RobProductions
    on August 26, 2012
    The Single Tear of Beating Me Award
    Awarded by Dramble
    on April 26, 2012
    Donor "High Score" Award
    Awarded by PoV
    on December 13, 2009
    Ludum Dare Donor
    Awarded by PoV
    on December 13, 2009
    The Good Ole' US of A Honor
    Awarded by demonpants
    on December 17, 2008

    MrPhil's Archive

    Text Adventure gamejam from afar with IGDA DC

    Posted by (twitter: @xMrPhil)
    Friday, July 19th, 2013 12:16 pm

    The DC chapter of IGDA is doing a Text Adventure gamejam this weekend at the Westwood college:http://sjklevine.com/igda_dc/textjam/

    I no longer live in DC, but I thought I’d jam along with them!  If you want to join me, I setup a Facebook event: https://www.facebook.com/events/611843362194465/

    Resouces:

    —————–
    Recommendations for tools:

    Twine:
    (wiki) http://en.wikipedia.org/wiki/Twine_%28software%29
    (tutorial) http://ryanscasey.com/twine/

    ChoiceScript:
    (dev wiki) http://choicescriptdev.wikia.com/wiki/ChoiceScript_Wiki
    (dev tutorial) http://www.choiceofgames.com/make-your-own-games/choicescript-intro/

    Inform7:
    (wiki) http://en.wikipedia.org/wiki/Inform
    (gamasutra article) http://www.gamasutra.com/blogs/DanCox/20130304/187702/Learning_Inform_7_Part_1.php

    An alternative for those who think text games might be too boring, and want a meatier game experience while still fitting the theme of the jam, would be to try an “Idle” game:
    (candy box) http://candies.aniwey.net/
    (a firelit room) http://adarkroom.doublespeakgames.com/

    Get Out – First Peak

    Posted by (twitter: @xMrPhil)
    Saturday, April 27th, 2013 12:50 pm

    The maze is operational, has a minimum look, and you can walk around in it.

    Ludum Dare 26 - Screen Shot 1

    Get Out

    Posted by (twitter: @xMrPhil)
    Saturday, April 27th, 2013 6:49 am

    I have a very busy weekend, but 26 is my favorite number.  So, I’m going to squeeze in a maze game.  I’m using Unity3D so it should not take too many hours.

    image

    Kickstarter: Spine, a 2D skeletal animation tool, announces Stretch Goals, including bindings for Lua, Javascript, C++, C#, and AS3!

    Posted by (twitter: @xMrPhil)
    Friday, February 8th, 2013 3:28 pm

    I think this project needs some love!

    Go to Kickstarter and make sure you aren’t missing out.

    There’s a working demo you can download too: Spine Demo.

    A 2D skeletal animation tool.

    A 2D skeletal animation tool.

     

    The Wall

    Posted by (twitter: @xMrPhil)
    Sunday, August 26th, 2012 8:16 am
    Sleep #2

    Sleep #2 – I doubt I truly fell asleep in 0 minutes.

    Breakfast #2

    Breakfast #2 – Mini-Wheats and Iced Tea.

    I’ve hit the wall.  I’ve got a bug I can’t figure out and too much to finish in order for the game to be playable.  Not sure how to change course and finish something playable.  It is very frustrating.  I don’t want to quit but I also don’t want to waste my time.

    Stuck

    Stuck

    Dinner and More Progress

    Posted by (twitter: @xMrPhil)
    Saturday, August 25th, 2012 6:39 pm
    Dinner #2

    Dinner #2 – Curried Chicken Salad Sandwich, Chex Mix, Ice Tea and Chocolate Milk.

    Screen shot #2

    Screen shot #2

    Lunch Update

    Posted by (twitter: @xMrPhil)
    Saturday, August 25th, 2012 1:36 pm

    Pizza!Screenshot #1

    Sleep #1 and Breakfast #1

    Posted by (twitter: @xMrPhil)
    Saturday, August 25th, 2012 7:36 am

    Sleep #1

    Breakfast #1BrainstormingBrainstormingBrainstormingBrainstorming

    My closet office is more organized

    Posted by (twitter: @xMrPhil)
    Friday, August 24th, 2012 5:04 pm

    Here’s my work station.  Comparing it to LD23 you will notice it is more organized now, but still a storage closet.

    Storage Closet Desk

    Futile

    Posted by (twitter: @xMrPhil)
    Friday, August 24th, 2012 3:10 pm

    I’ve discovered the new and wonderful Futile framework.  Which will allow me to programmantically create a game in Unity3d without all the hassle.  So, even though it breaks the rule “do not use unfamiliar tools,” I’m going to use it instead of my SFML engine I’ve been working on.

    Resistance Is Futile

    Resistance Is Futile

    Castles Needs Your Vote!

    Posted by (twitter: @xMrPhil)
    Friday, August 24th, 2012 11:02 am

    Chevy Ray’s Codebase

    Posted by (twitter: @xMrPhil)
    Friday, August 24th, 2012 7:36 am

    I took Chevy Ray‘s code that he released as part of his keynote for LD23 and put it up on github.  It is written for his FlashPunk engine.   I used it to make my LD23 entry Seeds of Destruction and it worked out really well for me.

    PS Chevy if you happen to see this, I’ll happily transfer the repository to you.

    Castles!

    Posted by (twitter: @xMrPhil)
    Thursday, August 23rd, 2012 9:42 am

    MrPhil Tries for Twelfth Ludum Dare!

    Posted by (twitter: @xMrPhil)
    Tuesday, August 21st, 2012 5:17 pm

    Som you're telling me...
    Here’s my C# and SFML code base: LD24. It’s a work in progress.


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