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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About MrPhil (twitter: @xMrPhil)

My name is Philip Ludington, I'm a professional programmer by day and I dabble in game development on the side. I dream of one day making computer games full time, but it might take a while because I'm highly prone to procrastination.

MrPhil's Notable Ludum Dare's
LD12 - Stacker
LD19 - UNSS Pasteur

Blog: Mr. Phil Games

MrPhil's Trophies

Donor "High Score" Award
Awarded by PoV on December 13, 2009
Ludum Dare Donor
Awarded by PoV on December 13, 2009
The Good Ole' US of A Honor
Awarded by demonpants on December 17, 2008

MrPhil's Archive

Escape Keys Update

Posted by (twitter: @xMrPhil)
Sunday, August 21st, 2011 11:48 am

The XNA version of my game now surpasses the Unity version.  What’s working:

  • Player display
  • Player movement
  • Player collision with items
  • Background Board (no wall collision yet)
  • Door key displays
  • Player can pickup keys
What still needs to be done:
  • Wall collision
  • Door display (Locked and Open)
  • Level transition
  • Enemy display
  • Enemy following
  • Enemy killing you
  • More Levels
I’m feeling like this list is too long to finish in 7 hours and 15 minutes.  I also have a lot of chores around the apartment that need attention. So,  I’m going knock the “can’t ignore” ones out and then hopefully I can sprint to the end!
LD21 Screenshot 2

LD21 Screenshot 2

Escape Keys

Posted by (twitter: @xMrPhil)
Friday, August 19th, 2011 11:28 pm

I’ve got a game idea and a plan.  It’s basically a Pac Man with an interested style and a little twist.

Picture of a computer keyboard

Who will be our hero?

Brainstorming

Brainstorming

Honing in on the idea

Honing in on the idea

The First Screenshot

The First Screenshot

MrPhil Reporting for Duty

Posted by (twitter: @xMrPhil)
Thursday, August 18th, 2011 7:54 pm

Lock and Load:

  • Unity3d
  • XNA
  • ExEn (Andrew Russell‘s cross-platform exapnsion of XNA)
  • Visual Studio

Aim High!

Aim High

Aim High

MrPhil in his TENTH Ludum Dare

Posted by (twitter: @xMrPhil)
Tuesday, April 26th, 2011 11:00 pm

I’m in!  Will be using Unity this time around.  This will be No. 10! Wow, ten is heavy.

Vote for Space

Posted by (twitter: @xMrPhil)
Thursday, December 16th, 2010 12:40 pm

LD19 Unity Resource Request

Posted by (twitter: @xMrPhil)
Wednesday, December 1st, 2010 1:44 pm

I’m planning to use Unity for LD19 and was wondering if people had resources they’d recommend or share such as code, urls, blog posts etc. I’m especially interested in 2D tips and tricks.

Thanks,
MrPhil

PS I made a post on /r/gamedev too: What Unity Resources Would You Recommend for Ludum Dare 19 (Dec 17-20)

WIN!!!

Posted by (twitter: @xMrPhil)
Monday, November 15th, 2010 10:11 pm

Woo hoo!  I had my first sale today!!!

Stacker - Bumps on a Log

Stacker - Bumps on a Log

LD19 DC Area Meetup?

Posted by (twitter: @xMrPhil)
Thursday, November 11th, 2010 9:03 am

Anyone interested in a meeting up for LD19 in the DC or Northern Virginia Metro area?

Stacker Released

Posted by (twitter: @xMrPhil)
Sunday, October 31st, 2010 7:57 pm

I’ve put up what I got. I’m not exactly proud of it as a whole. And, it probably deliverers just short of $1.26 of fun, but it is what it is.

Part of me wants to make it better, but another part of me is done with the idea and wants to move on!

Compo Link: Stacker
Website Link: Stacker

PS I’d lower the price, but BMT Micro has $1.25 minimum :(

Update: I switched to FastSpring and was able to lower the price to a dollar!

Pretty Target

Posted by (twitter: @xMrPhil)
Friday, October 8th, 2010 8:23 pm

I created a nice visual target, literally, to aim for. It took me a little bit of time to figure out how to visually display the target separate from the collision mesh. Including, a slow walk down a lane called Child-Parent Scripting Confusion. But, now it is functional.

October Challenge Progress 10/8

October Challenge Progress 10/8

Next Action: Level Two
Total Hours To Date: 18.25

Stacker Progress: Now with Red Lettering

Posted by (twitter: @xMrPhil)
Thursday, October 7th, 2010 9:20 pm

It was a real fight tonight getting the “Win” to be displayed nicely and in red. Took me a while to understand the relationship between the GUIText and a font material. Brother, sure wish I had figured it out faster.

Stacker Progress 10/7

Stacker Progress 10/7

On the business hat side of things I discovered that PayPal now has a microtransation option to their pricing structure and signed up. I have my reservations about the trustworthiness of PayPal after all the stories I’ve heard, but this will be my best option if I price Stacker at $1 like I was thinking.

Next Action: Some sort of visualization for the target area you are building the tower to.
Total Hours To Date: 15.75

Stacker Progress Report #2

Posted by (twitter: @xMrPhil)
Wednesday, October 6th, 2010 9:36 pm

A small step forward.  Worked on getting the win condition to trigger.

Stacker Progress Screenshot 10/6

Stacker Progress Screenshot 10/6

The trigger is firing, but I need to animated the target zone and the fact that you’ve hit it.  The text looks awful too.

I also got some business hat things done as well: signed up for Intel’s AppUp Developer whosywhatisit, Google Checkout thingy and a couple offical business forms with my county.  Can you believe you have to file for a permit to do work in your own home!?!  What is America coming too?  Anyways… tired… must sleep.

Total Hours To Date: 13.75

Stacker Progress Report #1

Posted by (twitter: @xMrPhil)
Tuesday, October 5th, 2010 8:05 pm

I’ve made some serious progress tonight.
Stacker Progress Screenshot 10/5

I’ve gotten the basics now working in Unity:

  • Yellow Blocks
  • Physics and stacking
  • Mouse position determines place of new block

I like the 3D-ness the block have now, even though the gamer is interacting purely in a 2D fashion.

Total hours so far: 11.5  This probably means that I’m already ahead of the LD12 pace.

News Flash! MrPhil Accepts the October Challenge!?!

Posted by (twitter: @xMrPhil)
Tuesday, October 5th, 2010 10:22 am

I’m accepting PoV’s October Challenge: Make a game, sell 1 copy. I’m going to extend and polish Stacker, my Ludum Dare 12 entry. It is the most complete game and best of all my Ludum Dare entries. I also have some ideas about how to make it more interesting than the current scheme of moving the goal line higher and higher each level.

Serendipitously, Unity 3.0 was released last week. I’ve been eyeing using it in future projects for a few weeks now, and have actually done several tutorials and watched a bunch of videos online. I was particularly impressed with the Visual Studio integration. If I had known about that earlier, I would have tried it much sooner. In the past, engines, frameworks and languages have caused me much gnashing of my teeth because their IDE was so painful.

Stacker in action4

Stacker in action

LD18 Lunch No. 2 and Progress

Posted by (twitter: @xMrPhil)
Sunday, August 22nd, 2010 1:49 pm

The time pressure is starting to worry me.  It’s getting close, but I’m having issues with routating the tracker beam and I’m not sure what the problem is!

LD18 Game Over Screen

LD18 Game Over Screen

So…. lunch :)

Grape tomatoes, smoked gouda, asiago and crackers.

Grape tomatoes, smoked gouda, asiago and crackers.

LD18 Breakfast No. 2

Posted by (twitter: @xMrPhil)
Sunday, August 22nd, 2010 10:09 am

Tomatoes, mushrooms and scrambled eggs.

Dinner No. 1

Posted by (twitter: @xMrPhil)
Saturday, August 21st, 2010 8:03 pm

I’ve gotten http://code.google.com/p/physics2d working with my code, and bullets flying around.  Now collisions.

Lunch (late)

Posted by (twitter: @xMrPhil)
Saturday, August 21st, 2010 7:39 pm

It was slow going… I took a NAP AHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!

First comprehensible screen shot

Posted by (twitter: @xMrPhil)
Saturday, August 21st, 2010 10:56 am
LD18 Screen Shot 1

LD18 Screen Shot 1

LD18 No. 1 Breakfast

Posted by (twitter: @xMrPhil)
Saturday, August 21st, 2010 9:30 am
LD18 Breakfast No. 1

LD18 Breakfast No. 1


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