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Ludum Dare 12 Final Results NOW AVAILABLE

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MrPhil's Archive

Stacker High Score

Posted by MrPhil
Monday, August 11th, 2008

I actually enjoy playing my game! I finally beat level 14!

MrPhil Stacker High Score L14

Has anyone else done better?

Stacker Final

Posted by MrPhil
Sunday, August 10th, 2008

I made it harder at higher levels.  Have fun!

Stacker Final

Stacker Final—(See note below)
It is written in C# for Silverlight 2.0 Beta 2.  It should run in Firefox and IE on Mac and Windows.

I used the Farseer Physics Engine and the rest was written from scratch.

NOTE: I found a bug that can lock up the browser: Here is the repair Stacker Final (Repaired) I now limit how many blocks you can use and make you restart the level if you go over. The Farseer engine starts to suck up all the CPU cycles after about 90 blocks.

Stacker (maybe final)

Posted by MrPhil
Sunday, August 10th, 2008

Getting close to the deadline so I wanted to submit a backup final.

I’m calling my game Stacker. Goal is to get the little blocks to stack up to the line. If you are successful the next level raises the bar a little. I have not made it too the very top yet. It should reward you, but I haven’t been able to tested it yet.

How high can you go!
Here is the link: Stacker

Why does it start spinning just before hitting the ground?!?

Posted by MrPhil
Saturday, August 9th, 2008

Pretty much spent every hour since the start trying to get the Farseer engine to work.   My biggest and lengthiest hurdle was discovering and then fixing the fact that Silverlight uses a TopLeft coordinate system and Farseer use a center of object system. I probably would have figured it out faster, but I just happen to pick coordinates that interacted in a way that my small test box would hit the corner of the ground and bounce off spinning. Visibly the ground took up the bottom of the screen so it sent me on a wild goose chase looking for buggy forces.

Farseer finally behaving

PS.  I’ve been Twittering as I work in a sort of experiment.  If anyone else is, let me know and I’ll follow: http://twitter.com/MrPhilGames

Battle Magic: Epilogue

Posted by MrPhil
Sunday, April 20th, 2008

I used the PTK library and wrote all my code from scratch.  I used Visual Studio as my IDE.  Paint was my trusty graphics app, but none of my graphics work made it into the final game!  (There was a little Photoshop Elements, but don’t tell Paint.)

Here is a look at my code.  You’ll be surprised how much GUI work I did.  Download Battle Magic’s source code

Battle Magic Done!

Posted by MrPhil
Sunday, April 20th, 2008

Its done! And it turned out pretty hard to win.

Windows only, sorry.

Download

If someone thinks they can help me port a PTK codebase then leave me a comment.

Battle Magic - Ludum Dare 11

Is it called supper or dinner?

Posted by MrPhil
Sunday, April 20th, 2008

Here is my early dinner of a calzone with sausage, onions, green peppers, black olives and mushrooms. All with my favorite soda Dr. Pepper! Oh, and red gravy naturally.

Ludum Dare 11 Sunday Dinner

4.5 hours left! Can I do it?!?!?!

Sunday eveningscreen shot of my minimalist turn-based game.

Oh… despair.

Posted by MrPhil
Sunday, April 20th, 2008

I am resisting the strong urge to throw in the towel. I’ve yanked a bunch of complicated graphics and GUI stuff out. I’ve gone completely text based which helps with the deadline and actually goes with the theme! I now call my game BATTLE MAGIC!

Sunday afternoon screen shot of my minimalist text-turn-based game BATTLE MAGIC

Scope fears

Posted by MrPhil
Sunday, April 20th, 2008

I had a little less sausage and biscuits this time for breakfast this morning. The glass of grapefruit juice looks brown because I added some brown sugar to cut through the acid.

Ludum Dare 11 Sunday Breakfast

The scope of my project is too big for the time remaining. I keep getting bogged down in the internals of the user interface and little time has gone into the game play. So even though it feels like I’m wasting time, I’m brainstorming solutions.

Here is new screen shot. Not a lot has changed, but believe me a lot has changed in the code.

Sunday morning screen shot of my minimalist turn-based game.

Sun attack

Posted by MrPhil
Saturday, April 19th, 2008

I hit a wall this afternoon. After lunch the sun started to warm-up my side of the building, my brain slowed down. I tried to pound out the new GUI system but eventually relented and took a nap. So I’m back in action now with a little help from my Dr. Pepper.

Post nap pick-me up

Entering dangerous territory

Posted by MrPhil
Saturday, April 19th, 2008

Lunch: Corn chowder with a steak sandwich washed down with a Fosters.

Ludum Dare 11 Saturday Lunch

I’ve got the basic idea worked out now and starting to put the pieces together. I’ve reached the point where I need to refactor some of my code because it is starting to get repetitive. This is a dangerous area of me because in LD 7 I never got past this stage!

Second screen shot of my minimalist turn-based game.

Breakfast: Biscuits and sausages

Posted by MrPhil
Saturday, April 19th, 2008

Breakfast: Biscuits and sausages. What no fruit!?! No veggies?!?! Well, actually there are blueberries inside those sausages. No really, they are there…. truly.

Ludum Dare 11 Saturday Breakfast

The magically ingredient to this dish is in the jar. That is genuine Vermont Maple Syrup, carried in buckets from about 35 trees to a boiling pan and then canned by ME! That is what I did last weekend at my Uncle’s homestead. It tastes AMAZING!

WOW am I full! Tomorrow I’ll have to only have two biscuits and three sausage links.

Midnight snack

Posted by MrPhil
Friday, April 18th, 2008

Midnight snack

Hopefully this will help me last for another hour.

1 day 20 hours 19 minutes remaining until impact

Posted by MrPhil
Friday, April 18th, 2008

I’ve had to abandon my idea of using IndieLib. I had some strange problem with running in debug mode. Oh well, I am excited to be using PTK instead. It was also on my list of engines to try. So far I like it. Actually, Wow, it is an appropriate engine for this theme because it takes a very minimalist approach to everything.

I’ve decided to do a minimalist turn-based strategy game. I’ve been contemplating what the bare necessities are required. The idea is still fluid, but I have put together my framework and implemented the ‘Next Turn’ button. That seems a necessary element for a turn-based game don’t you think.

Here’s a screen shot:

First screen shot of my minimalist turn-based game.

The logo is actually a test of my codes ability to put a sprite up, it won’t be a part of the game ;)

And you can even download my executable here to try clicking the ‘Next Turn’ button! (Windows build, sorry I don’t have a Mac or Linix to create builds with) Let me know if you have problems. It’d be useful to address them now.

Winner, Minimalist

Posted by MrPhil
Friday, April 18th, 2008

Theme winner is Minimalist.

I’ll have to think about this one.

Friday Dinner (T-00:50:00.1)

Posted by MrPhil
Friday, April 18th, 2008

Ludum Dare 11 Friday Dinner

Creamed Spinach, Herb Potatoes (somewhat smashed,) fish sticks with Tarter sauce and a Fosters.

T-02:18:34.1

Posted by MrPhil
Friday, April 18th, 2008
  • 5:30 PM EST Nap
  • 7:54 PM EST Take picture of desk area
  • 8:09 PM EST Post desk photo

My desk for the Ludum Dare 11

Interesting things to note:

  • Apple remote for tunes
  • Nail clippers and brush for lap cats
  • Tums for code burn
  • Deluxe Mixed Nuts for emergency brain food
  • Shredder for embarrassing ideas

Ring.Insert(My.Hat)

Posted by MrPhil
Tuesday, April 15th, 2008

I’m excited to have the chance to join this time. I’ve completely cleared the weekend and should be able to spend 100% of my weekend sleeping and gamedev-ing. Might even have a couple nights this week to do some warm-up!

This will be my second Ludum. Last time was a few back; I think the theme was Growth, so that would make it LD 7. I wasn’t able to finish that one because I got hopelessly mired in my graphics code. This time around I’m going to use IndieLib and be able to focus on game play. I really want to walk away from this experience with something visible and modestly fun. I’ve been working a long time on game development without something visible to show off. It’d be nice to finally get something out there I can point to with pride!

Good Luck,
Mr. Phil
Mr. Phil Games


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