My name is Philip Ludington, I'm a professional programmer by day and I dabble in game development on the side. I dream of one day making computer games full time, but it might take a while because I'm highly prone to procrastination.
MrPhil's Ludum Dare's
LD6 - Apr 2005 - Light and Darkness - DNF
LD11 - Apr 2008 - Minimalist - Battle Magic
LD12 - Aug 2008 - The Tower - Stacker
LD13 - Dec 2008 - Roads - Iron Roads
LD16 - Dec 2009 - Exploration - DNF
LD17 - Apr 2010 - Islands - Island Airline
LD18 - Aug 2010 - Enemies as Weapons - Unnamed
October Challenge 2010 - Stacker
LD19 - Dec 2010 - Discovery - UNSS Pasteur
LD21 - Aug 2011 - Escape - DNF
LD23 - Apr 2012 - Tiny World - Seeds of Destruction
LD24 - Aug 2012 - ??? - COMING SOON!
Mr. Phil Games
Friday, July 19th, 2013 12:16 pm
The DC chapter of IGDA is doing a Text Adventure gamejam this weekend at the Westwood college:http://sjklevine.com/igda_dc/textjam/
I no longer live in DC, but I thought I’d jam along with them! If you want to join me, I setup a Facebook event: https://www.facebook.com/events/611843362194465/
Recommendations for tools:
(dev wiki) http://choicescriptdev.wikia.com/wiki/ChoiceScript_Wiki
(dev tutorial) http://www.choiceofgames.com/make-your-own-games/choicescript-intro/
(gamasutra article) http://www.gamasutra.com/blogs/DanCox/20130304/187702/Learning_Inform_7_Part_1.php
An alternative for those who think text games might be too boring, and want a meatier game experience while still fitting the theme of the jam, would be to try an “Idle” game:
(candy box) http://candies.aniwey.net/
(a firelit room) http://adarkroom.doublespeakgames.com/
Saturday, April 27th, 2013 12:50 pm
The maze is operational, has a minimum look, and you can walk around in it.
Saturday, April 27th, 2013 6:49 am
I have a very busy weekend, but 26 is my favorite number. So, I’m going to squeeze in a maze game. I’m using Unity3D so it should not take too many hours.
Friday, February 8th, 2013 3:28 pm
I think this project needs some love!
Go to Kickstarter and make sure you aren’t missing out.
There’s a working demo you can download too: Spine Demo.
A 2D skeletal animation tool.
Sunday, August 26th, 2012 8:16 am
Sleep #2 – I doubt I truly fell asleep in 0 minutes.
Breakfast #2 – Mini-Wheats and Iced Tea.
I’ve hit the wall. I’ve got a bug I can’t figure out and too much to finish in order for the game to be playable. Not sure how to change course and finish something playable. It is very frustrating. I don’t want to quit but I also don’t want to waste my time.
Friday, August 24th, 2012 5:04 pm
Here’s my work station. Comparing it to LD23 you will notice it is more organized now, but still a storage closet.
Friday, August 24th, 2012 3:10 pm
I’ve discovered the new and wonderful Futile framework. Which will allow me to programmantically create a game in Unity3d without all the hassle. So, even though it breaks the rule “do not use unfamiliar tools,” I’m going to use it instead of my SFML engine I’ve been working on.
Resistance Is Futile
Friday, August 24th, 2012 7:36 am
I took Chevy Ray‘s code that he released as part of his keynote for LD23 and put it up on github. It is written for his FlashPunk engine. I used it to make my LD23 entry Seeds of Destruction and it worked out really well for me.
PS Chevy if you happen to see this, I’ll happily transfer the repository to you.
Tuesday, August 21st, 2012 5:17 pm
Here’s my C# and SFML code base: LD24. It’s a work in progress.