Just your typical insane technology loving programmer.
About mrfun
mrfun's Trophies
![]() The "Ludum Dare Entry on iPhone" Award Awarded by PoV on March 17, 2010 | ![]() The "Ludum Dare Entry in the IGF" Award Awarded by PoV on January 27, 2010 | ![]() Ludum Dare Donor Award Awarded by PoV on May 24, 2008 |
![]() Five Minute Merit Awarded by philhassey on May 1, 2008 | ![]() The "The Cake is a Lie" Award Awarded by keeyai on April 23, 2008 | ![]() First to escape from Minimalist Island! Awarded by mjau on April 21, 2008 |
mrfun's Archive
Spy Game – End of day 2
Can now actually win and lose levels! Added a cheap-ass main menu with level select.
I’ll have a few hours tomorrow morning to somehow magically tweak gameplay to be more fun, do music, add more baddies. (Design calls for three, only have one, and I’m just using a tinted hero sprite at that!)
Want went right today:
- Whipped out really cool random level generation algo, it guarantees that each part of the building is accessible. Really, I guess I made sort of a side-view maze generator.
- Added zoom settings per level – The screenshot above is zoomed way out.. I might leave a level like that just for fun, even though it’s hard to play that way. An unexpected consequence of zooming out is it sort of minimizes the bad artwork.
- Main menu works, took a detour to make it all keyboard controllable so you don’t have to keep switching back to the mouse. It’s the little things. Plus, this is going to be a Proton SDK sample eventually so I want its code to be usefully copyable
What went wrong:
- Bad art is bad
- Original design wasn’t much fun, dumped half of it.. better, but it still not there
- Behind schedule.. feeling bad that I skipped weekend ultimate frisbee with Cosmo (my kid) for like the first time in a year.. you’re a cruel master, LD.
- Still have no real cosmetic theme or name to tie everything together. it’s just so generic and I HATE generic. Dream self, please figure this out during tonight’s repose
- Connection to the “Discovery” theme feels weak
Elevator assction

Well, I’ve got elevators up the yang. I did some character “art” for walking and climbing ladders. Yeah, that’s a walk frame above, what the heck ??
Maybe I can somehow explain the weird visuals by adding a story element about the main character having to deal with a deformity and back problems. See, that’s how real gamedev works, kids.
The apartment building is randomly generated and I’m looking forward to trying some big ones with dead ends, enemies, and treasures.
Still have too much to do at this point to feel anything but iffy, but after adding some sfx it at least “feels” pretty good to run around the level. When the character walks there is this donkey-kong like sound effect.
Thanks, sfxr!
Quitting for the night, will be back in irc bright and early to try to turn this into something. (I’m SethR in #ludumdare)
Sort of an idea, but ass graphics discouraging me

Well, I sort of have this elevator action type spy game where you need to unlock doors and find the “data”. But after doing this uninspired artwork and I’m just totally unmotivated. Will try to keep going though…
Getting ready, my tools
Going to use that awesome cross platform framework p+
I decided to upgrade the Irrlicht component at the last minute and it’s half broken.. oops, one hour to fix! Not sure if I want to use it though…
2d or 3d? Optimize for touch so I can release for mobiles too or not? QUESTIONS!!!?!?! Nice to have choices I guess.
Tools: MSVC++, sfxr, mic (or is still broken?), midi keyboard
Mini-LD12 post comp version – The hardest Text Game In The World
I made .. something?
I really like this theme so I’m throwing something together here between family duties… not sure if I’ll make the official deadline or not.
Here is my screenshot, you can sort of see what I’m going for here… it’s a word association game made from wikipedia data that is loading in the background as you play.
In the pic, underlined words are “correct”, but that is temporary… going to show hits/misses on the left side of the screen later.
Unless I limit to certain categories or something, it’s going to be .. weird… I sort of like the complete insanity of it so I might leave it “very” random.
So.. pretty simple concept, but would like to bring it up to a level of polish where it really “works”.
I’m using my iPhone framework, but targeting windows for now.
Mind Wall – It pisses people off
Fan (?) made youtube video showing why you must play (or avoid?) my LD entry Mind Wall before time runs out!
Mind Wall – Final! (Win/OS X/iPhone)
Twist your brain into unlikely shapes as you dare to engage the Mind Wall in battle. Will you be the first to work your way through its labyrinth of pain, and at what price, your SANITY?!
** HINTS **
No matter how impossible a level looks, I guarantee you there is ALWAYS a solution.
You can use Alt-Enter to toggle windowed/fullscreen mode.
Edit the command_line.txt file to change the screen resolution if you want. (1920 by 1200 is niiice)
Check the readme.txt for more info, and the /source dir for sources.
For music I used Sonar with the “Dimension” soft synth, using an Evolution MK-461C for control.
For sfx, I used sfxr, of course.
Downloads:
Update April 20th: If you are not an LD judge, you should download these slightly improved versions instead
Update June 27th: Get Mind Wall for iPhone!
Original Compo versions:
OS X (universal binaries)
NOTE: Meh, there is a minor cosmetic bug that makes the “congrats, you won” text hard to read… there is a work around though, after you’ve unlocked the last level, quit and restart, your progress will be saved and when (or should I say, IF?!!) you win the text will look right. (Thanks to 5arrowhawk)
Day two finished
Coming along and surprisingly mostly on schedule despite some extra curricular activities.. (did I really need to imbibe three beers at a kids birthday party at 3 PM? This is Japan, that’s all I can say…)
95% done, so I’m just going to sleep and hope I wake up in time to polish and submit like usual.
Africa, it’s only a matter of time
General reminder: Why not impress your mom and put yourself on the Ludum Dare World Map?!
Got the keyboard out of the closet
I’m 80% sure I’m in and will probably use that cool game maker Novashell.. but in any case:
Myth Hunter – Final
Grab your fedora and get ready to track down the worlds most illusive creatures, see what the experience is really like!
What country has the most LD’ers?
See for yourself here.
Where in the world are you?
Well, I actually did a bit of coding on my world map wordpress plugin and you can see it sort of in action here.
The only ugliness is it requires a onload=”load()” onunload=”GUnload()” in the <body> tag, and I don’t see any (easy) way for the plugin to do that for just the pages that use the “SimpleMap” shortcode in their text. Setting up a filter to replace that part in the header seems really ugly, don’t want to do that…
So that means it requires a wordpress template which is bleh.
It has a wordpress control panel thingie where you enter your google map API key and can clear its database. No way for logged-on users to enter their own geocode yet.
I have real work to do now but hope to finish it up and move it to the real LD site at some point before the next compo!























