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Ludum Dare 12 Final Results NOW AVAILABLE

Click HERE for the Ludum Dare 12 entries image grid
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mrfun's Archive

Ludum Dare Donor Award
Awarded by PoV on May 23, 2008
Five Minute Merit
Awarded by philhassey on April 30, 2008
The "The Cake is a Lie" Award
Awarded by keeyai on April 22, 2008
First to escape from Minimalist Island!
Awarded by mjau on April 21, 2008
Bread X3 Award
Awarded by PoV on April 18, 2008
Murfin Award
Awarded by fydo on December 18, 2007

What country has the most LD’ers?

Posted by mrfun
Saturday, September 13th, 2008

See for yourself here.

Where in the world are you?

Posted by mrfun
Sunday, September 7th, 2008

Well, I actually did a bit of coding on my world map wordpress plugin and you can see it sort of in action here.

The only ugliness is it requires a onload=”load()” onunload=”GUnload()” in the <body> tag, and I don’t see any (easy) way for the plugin to do that for just the pages that use the “SimpleMap” shortcode in their text. Setting up a filter to replace that part in the header seems really ugly, don’t want to do that…

So that means it requires a wordpress template which is bleh.

It has a wordpress control panel thingie where you enter your google map API key and can clear its database. No way for logged-on users to enter their own geocode yet.

I have real work to do now but hope to finish it up and move it to the real LD site at some point before the next compo!

Ludumdare World Map idea

Posted by mrfun
Saturday, September 6th, 2008

Well, I haven’t actually done anything but I’ve been pondering!

I think a neat tool website feature(?),  would be dead-simple to use Wordpress plugin that allows users to place themselves on a map and can be installed here on Ludumdare for future competitions.  I did this by hand a long time ago but it’s time to enter the 90’s or whatever.

After some initial looking around I can’t find anything existing that really fits the bill.. a requirement would be the end result has to show the names directly on the map, not just those dumb balloon things.  It looks like this can be done with Google maps using elables.   Hmm, would be nice if they were clickable to bring up more info as well…

Also, it should be smart enough to only show people on the map who have made at least one post in the active competition so the map stays more or less readable totally zoomed out, at least for that mode.

Hrm.

LD!

Posted by mrfun
Thursday, August 7th, 2008

Strong AI available in two new delicious flavors

Posted by mrfun
Tuesday, April 22nd, 2008

robot.jpg
Alert!

I’ve added Mac and Linux builds of my game Strong AI so all the world can enjoy the fun of indiscriminately killing!

Strong AI - Timelapse

Posted by mrfun
Sunday, April 20th, 2008

Youtube timelapse video

Too fuzzy?? Try the high quality version here. (24 MB)
Music is a game remix of an amiga game, title: Nikamota - [Nicky Boom] Coming of Age(In the Club)

Strong AI - Final

Posted by mrfun
Sunday, April 20th, 2008

gameshot_final.jpg

One of many robots standing in a steamy room assembling devices, you suddenly drop your tools and walk away from your bench.

Who are you? Why are you here? Where are you going?

Without help of any kind you’ll have to figure out how to survive in this strange mechanical world. Your best clues are the ominous messages over the intercom from “The Master“.

Recommend controller: XBOX 360 pad, or similar. Keyboard also works though.

UPDATED: Now with Linux/OSX builds too.

Download for the system of your choice:

Windows - Ubuntu - Mac

Timelapse: youtube, high quality (24 MB)

PS: A big thanks to my wife and kid for letting dad ‘play’ with his friends all weekend

Strong AI

Posted by mrfun
Sunday, April 20th, 2008

Description:

One of many robots standing in a steamy room assembling devices you suddenly drop your tools and walk away from your bench.

Who are? Why are here? Where are you going?

Without help of any kind you’ll have to figure out how to survive in this strange mechanical world. Your best clues are the ominous messages over the intercom from “The Master”.

Intrigued? Of course you are! I can’t give away any more than that, as part of the fun is starting completely ‘in the dark’ and figuring out what is going on, without text/story, etc.

I was messing around with resolutions and everything is working smoothly, so if you happen to have a 1920X120
monitor you’re in luck, as it will allow you to view more play area at once.

gameshot3.png

Well, I’m hitting the sack now.

I’ll have a few hours before the deadline after waking up to fight with musagi and see if I can get some music going. G’night.

PS:  You might think I was trying to do some kind of visual minimalist thing but uh.. that’s just how bad I draw.

Off to a slow start this morning

Posted by mrfun
Saturday, April 19th, 2008

dogs.jpg

While it doesn’t compare to mountain climbing and concert performances we had some outdoor action too… today we had to walk our dogs down to the park to get their shots.

akiko_and_cosmo.jpg

Success!

Time to start working on enemies, hoping to have some that crowd you (touch damage) and some that shoot, turrets or something.

The first day wraps up in the GMT +9 area

Posted by mrfun
Saturday, April 19th, 2008

The day is over already?!

I’m sort of doing Bezerk meets Portal - trying to take what made those games fun and strip it to the core. After hours of fiddling with my sound recording stuff I ended up doing text to speech for the 15 riveting ’story points’.. now can I get them all into the game tomorrow?!

Btw, I’m using this neat 2D gamemaker that some cool guy made.   It’s higher level than what I usually use for LD (vanilla Clanlib) but it’s really nice being able to focus on story/gameplay without worrying about little crap all the time.  Although I did spend like 3 hours adding some missing joystick stuff, erm.

game_shot2.jpg

Dinner!

Posted by mrfun
Saturday, April 19th, 2008

Homemade gyoza and some Sapporo beer, cheers to GB.

sat_dinner.jpg

First screenshot

Posted by mrfun
Friday, April 18th, 2008

Hmm.. what could it be???

game_shot1.jpg

Lunch pic

Posted by mrfun
Friday, April 18th, 2008

Akiko decided to make a traditional Japanese lunch. About half the things on display are edible by my standards (stay faaar away from those bean things), so I’m still hungry.

sat_lunch.jpg

Let the food commence!

Posted by mrfun
Friday, April 18th, 2008

sat_breakfast.jpg

Breakfast!  That’s my “science cup”, I can’t start the day without it.

The preparation phase!

Posted by mrfun
Friday, April 18th, 2008

After all the metagame of LD, desk, food, timelapse, etc, will we have enough time to make any games? :D

mrfun_desk_ld11.jpg

The cans are black coffee, a new technique I’m trying for dealing with ‘downtimes’.  Hmm.. we should contact these companies for sponsorship.

When every second counts

Posted by mrfun
Monday, April 14th, 2008

LD Elfin

Hero School Final

Posted by mrfun
Sunday, December 16th, 2007

Hero School is an arcade game that forces you to nimbly avoid, disarm or block bombs while navigating terrain to rescue alarmingly ugly girls who tend to say snide things to you.

It’s sort of Bomberman with new play mechanics, you don’t throw bombs, you avoid/disarm them.

Each level has different rules or items in place.

Yeeehaw!

Heroes can’t cross water but fire sure does.

What a good looking hero!

Hero School

Download game with source for Windows
(will think about doing a linux/OSX build too.. hrm)

Postmortem comments:

This was a really difficult competition for me because my brand new computer arrived RIGHT BEFORE it started and I had to constantly fight the urge to go set it up! Yeah, that’s dedication.

Game tuning

Posted by mrfun
Sunday, December 16th, 2007

hero_school_a.jpg

Have made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.

I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t.  For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.

I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting.  Now the bombs have a sequence of fall, blink red, blink fast.  Same info, easier on the brain!

I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.

Dinner

Posted by mrfun
Sunday, December 16th, 2007

Quote from my wife: “But will my dinner beat Hamumu’s?” (she saw his dinner pics… I think she just made this personal. Very personal. Be afraid.)

dinner1.jpg

Lunch pics!

Posted by mrfun
Saturday, December 15th, 2007

Hmm, after I told my wife that we were sort of having a food competition too, suddenly the meals got fancier. :)

nabe_before.jpg

Nabe with shimifuri Kobe beef!

nabe_after.jpg

This beer should help me code better!

cookies.jpg

Fresh baked cookies for dessert.

After all that, now I just feel sleepy…!

Conclusion of day 1

Posted by mrfun
Saturday, December 15th, 2007

kid1.png

Here is my “schoolgirl” sprite.  Not too shabby!

Well, it’s the end of day 1 for me so here’s where I stand:

  • Bombs explode
  • Player can run around
  • Using sounds made with DrPetters awesome sfxr app like oh, 99% of the rest of ya bastids!  Hope to augment this with some mic stuff later.
  • Need to add the items, walls, win/lose, levels, etc

explosions.jpg

Goodnight and good luck!

Bombs

Posted by mrfun
Saturday, December 15th, 2007

bomber_crap.jpg

Ok, bombs in and smoothly chain exploding with Bomber-man-like mechanics.  It’s sort of mesmerizing to stare it.

But wow, isn’t that five frame explosion anim I did crap?

Lot more to do to turn it into a unique and possibly offensive game though.

An idea. Sort of.

Posted by mrfun
Friday, December 14th, 2007

game_bg.jpg

Yes,  a game screen consisting of a boring-ass grid.

I think I’m going to be really original and base my idea around… BOMBS! Erm, yes.

The idea is to cross bomber-man style chain exploding (tweaked to be slower though…) with saving children from fire by building walls and things.

My desk and fridge. Yes.

Posted by mrfun
Friday, December 14th, 2007

desktop_pics_mrfun.jpg

And for sustenance?

mrfun_fridge.jpg


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