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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About mrfun

Just your typical insane technology loving programmer.

mrfun's Trophies

The "Ludum Dare Entry on iPhone" Award
Awarded by PoV on March 17, 2010
The "Ludum Dare Entry in the IGF" Award
Awarded by PoV on January 27, 2010
Ludum Dare Donor Award
Awarded by PoV on May 24, 2008
Five Minute Merit
Awarded by philhassey on May 1, 2008
The "The Cake is a Lie" Award
Awarded by keeyai on April 23, 2008
First to escape from Minimalist Island!
Awarded by mjau on April 21, 2008

mrfun's Archive

Looney Ladders – for Win and OSX

Posted by
Monday, December 20th, 2010 9:16 pm

Ok, got off my bum and did a OSX compile. So try Looney Ladders today!

WindowsOSX

Spy Game – End of day 2

Posted by
Sunday, December 19th, 2010 8:07 am

Zoomed out! Click for more detail

Can now actually win and lose levels!  Added a cheap-ass main menu with level select.

I’ll have a few hours tomorrow morning to somehow magically tweak gameplay to be more fun, do music, add more baddies.  (Design calls for three, only  have one, and I’m just using a tinted hero sprite at that!)

Want went right today:

  • Whipped out really cool random level generation algo, it guarantees that each part of the building is accessible.  Really, I guess I made sort of a side-view maze generator.
  • Added zoom settings per level – The screenshot above is zoomed way out.. I might leave a level like that just for fun, even though it’s hard to play that way.  An unexpected consequence of zooming out is it sort of minimizes the bad artwork.
  • Main menu works, took a detour to make it all keyboard controllable so you don’t have to keep switching back to the mouse.  It’s the little things. Plus, this is going to be a Proton SDK sample eventually so I want its code to be usefully copyable

What went wrong:

  • Bad art is bad
  • Original design wasn’t much fun, dumped half of it.. better, but it still not there
  • Behind schedule..  feeling bad that I skipped weekend ultimate frisbee with Cosmo (my kid) for like the first time in a year.. you’re a cruel master, LD.
  • Still have no real cosmetic theme or name to tie everything together.  it’s just so generic and I HATE generic.  Dream self, please figure this out during tonight’s repose
  • Connection to the “Discovery” theme feels weak

Elevator assction

Posted by
Saturday, December 18th, 2010 8:35 am

Well, I’ve got elevators up the yang.  I did some character “art” for walking and climbing ladders.  Yeah, that’s a walk frame above, what the heck ??

Maybe I can somehow explain the weird visuals by adding a story element about the main character having to deal with a deformity and back problems.  See, that’s how real gamedev works, kids.

The apartment building is randomly generated and I’m looking forward to trying some big ones with dead ends, enemies, and treasures.

Still have too much to do at this point to feel anything but iffy, but after adding some sfx it at least “feels” pretty good to run around the level.  When the character walks there is this donkey-kong like sound effect.

Thanks, sfxr!

Quitting for the night, will be back in irc bright and early to try to turn this into something.  (I’m SethR in #ludumdare)

Sort of an idea, but ass graphics discouraging me

Posted by
Saturday, December 18th, 2010 12:35 am

Well, I sort of have this elevator action type spy game where you need to unlock doors and find the “data”.  But after doing this uninspired artwork and I’m just totally unmotivated.   Will try to keep going though…

Getting ready, my tools

Posted by
Friday, December 17th, 2010 6:00 pm

Going to use that awesome cross platform framework p+

I decided to upgrade the Irrlicht component at the last minute and it’s half broken.. oops, one hour to fix! Not sure if I want to use it though…

2d or 3d?  Optimize for touch so I can release for mobiles too or not?  QUESTIONS!!!?!?!  Nice to have choices I guess.

Tools:  MSVC++, sfxr, mic (or is still broken?), midi keyboard

Mini-LD12 post comp version – The hardest Text Game In The World

Posted by
Tuesday, September 15th, 2009 8:02 am

I cleaned up my entry a bit, added some sound, changes the rules and added 100% less crashing.

thtgitw

Oh, and I changed the name to “The Hardest Text Game In The World”.  If you’ve played it, you know why.

Can you score 100 points?

Grab it here (for Win).  I did a sort of post-mortem here.

I made .. something?

Posted by
Sunday, September 13th, 2009 9:14 am

wikiwar

I really like this theme so I’m throwing something together here between family duties… not sure if I’ll make the official deadline or not.

Here is my screenshot, you can sort of see what I’m going for here… it’s a word association game made from wikipedia data that is loading in the background as you play.

In the pic, underlined words are “correct”, but that is temporary… going to show hits/misses on the left side of the screen later.

Unless I limit to certain categories or something, it’s going to be .. weird… I sort of like the complete insanity of it so I might leave it “very” random.

So.. pretty simple concept, but would like to bring it up to a level of polish where it really “works”.

I’m using my iPhone framework, but targeting windows for now.

Abused Mama

Posted by
Friday, June 26th, 2009 6:02 pm

Mind Wall – It pisses people off

Posted by
Wednesday, April 29th, 2009 11:30 pm

Fan (?) made youtube video showing why you must play (or avoid?) my LD entry Mind Wall before time runs out!

Mind Wall – Final! (Win/OS X/iPhone)

Posted by
Sunday, April 19th, 2009 6:56 pm

Twist your brain into unlikely shapes as you dare to engage the Mind Wall in battle.  Will you be the first to work your way through its labyrinth of pain, and at what price, your SANITY?!

** HINTS **

No matter how impossible a level looks, I guarantee you there is ALWAYS a solution.

You can use Alt-Enter to toggle windowed/fullscreen mode.

Edit the command_line.txt file to change the screen resolution if you want.  (1920 by 1200 is niiice)

Check the readme.txt for more info, and the /source dir for sources.

For music I used Sonar with the “Dimension” soft synth, using an Evolution MK-461C for control.

For sfx, I used sfxr, of course.

Downloads:

Update April 20th: If you are not an LD judge, you should download these slightly improved versions instead

Update June 27th: Get Mind Wall for iPhone!

Original Compo versions:

Windows

OS X (universal binaries)

NOTE:  Meh, there is a minor cosmetic bug that makes the “congrats, you won” text hard to read… there is a work around though, after you’ve unlocked the last level, quit and restart, your progress will be saved and when (or should I say, IF?!!)  you win the text will look right.    (Thanks to 5arrowhawk)

Day two finished

Posted by
Sunday, April 19th, 2009 7:56 am

Coming along and surprisingly mostly on schedule despite some extra curricular activities.. (did I really need to imbibe three beers at a kids birthday party at 3 PM?  This is Japan, that’s all I can say…)

95% done, so I’m just going to sleep and hope I wake up in time to polish and submit like usual.

End of Day 1

Posted by
Saturday, April 18th, 2009 8:01 am

1 AM, time to hit the sack.

Lot of behind the scenes mathy stuff was taken care of, including the wall/level generator but still oh so much to do if I want this to look anything like the thing I’m seeing in my head…

Africa, it’s only a matter of time

Posted by
Saturday, April 18th, 2009 4:50 am

General reminder: Why not impress your mom and put yourself on the Ludum Dare World Map?!

Dinner? Food? You be the judge

Posted by
Saturday, April 18th, 2009 2:00 am

A delicious (?!) meal of pig entrails and seaweed.  This was NOT part of my gameplan but I guess the wife has her own plan to sabatage me with inedible food… !!

It’s..something?

Posted by
Saturday, April 18th, 2009 1:23 am

I ditched the idea from before and decided to go with something less cute and more “abstract swiss cheese” vibe.   I have a plan, really!

A crap mockup

Posted by
Friday, April 17th, 2009 9:35 pm

Well, here is one random idea… but .. meh

Got the keyboard out of the closet

Posted by
Friday, April 17th, 2009 5:45 pm

I’m 80% sure I’m in and will probably use that cool game maker Novashell.. but in any case:

Myth Hunter – Final

Posted by
Sunday, February 8th, 2009 5:42 pm

Grab your fedora and get ready to track down the worlds most illusive creatures, see what the experience is really like!

Download here for Windows

What country has the most LD’ers?

Posted by
Saturday, September 13th, 2008 10:32 pm

See for yourself here.

Where in the world are you?

Posted by
Sunday, September 7th, 2008 5:02 pm

Well, I actually did a bit of coding on my world map wordpress plugin and you can see it sort of in action here.

The only ugliness is it requires a onload=”load()” onunload=”GUnload()” in the <body> tag, and I don’t see any (easy) way for the plugin to do that for just the pages that use the “SimpleMap” shortcode in their text. Setting up a filter to replace that part in the header seems really ugly, don’t want to do that…

So that means it requires a wordpress template which is bleh.

It has a wordpress control panel thingie where you enter your google map API key and can clear its database. No way for logged-on users to enter their own geocode yet.

I have real work to do now but hope to finish it up and move it to the real LD site at some point before the next compo!


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