What country has the most LD’ers?
See for yourself here.
![]() Ludum Dare Donor Award Awarded by PoV on May 23, 2008 | ![]() Five Minute Merit Awarded by philhassey on April 30, 2008 | ![]() The "The Cake is a Lie" Award Awarded by keeyai on April 22, 2008 |
![]() First to escape from Minimalist Island! Awarded by mjau on April 21, 2008 | ![]() Bread X3 Award Awarded by PoV on April 18, 2008 | ![]() Murfin Award Awarded by fydo on December 18, 2007 |
See for yourself here.
Well, I actually did a bit of coding on my world map wordpress plugin and you can see it sort of in action here.
The only ugliness is it requires a onload=”load()” onunload=”GUnload()” in the <body> tag, and I don’t see any (easy) way for the plugin to do that for just the pages that use the “SimpleMap” shortcode in their text. Setting up a filter to replace that part in the header seems really ugly, don’t want to do that…
So that means it requires a wordpress template which is bleh.
It has a wordpress control panel thingie where you enter your google map API key and can clear its database. No way for logged-on users to enter their own geocode yet.
I have real work to do now but hope to finish it up and move it to the real LD site at some point before the next compo!
Well, I haven’t actually done anything but I’ve been pondering!
I think a neat tool website feature(?), would be dead-simple to use Wordpress plugin that allows users to place themselves on a map and can be installed here on Ludumdare for future competitions. I did this by hand a long time ago but it’s time to enter the 90’s or whatever.
After some initial looking around I can’t find anything existing that really fits the bill.. a requirement would be the end result has to show the names directly on the map, not just those dumb balloon things. It looks like this can be done with Google maps using elables. Hmm, would be nice if they were clickable to bring up more info as well…
Also, it should be smart enough to only show people on the map who have made at least one post in the active competition so the map stays more or less readable totally zoomed out, at least for that mode.
Hrm.
I’ve added Mac and Linux builds of my game Strong AI so all the world can enjoy the fun of indiscriminately killing!
Too fuzzy?? Try the high quality version here. (24 MB)
Music is a game remix of an amiga game, title: Nikamota - [Nicky Boom] Coming of Age(In the Club)
One of many robots standing in a steamy room assembling devices, you suddenly drop your tools and walk away from your bench.
Who are you? Why are you here? Where are you going?
Without help of any kind you’ll have to figure out how to survive in this strange mechanical world. Your best clues are the ominous messages over the intercom from “The Master“.
Recommend controller: XBOX 360 pad, or similar. Keyboard also works though.
UPDATED: Now with Linux/OSX builds too.
Download for the system of your choice:
Timelapse: youtube, high quality (24 MB)
PS: A big thanks to my wife and kid for letting dad ‘play’ with his friends all weekend
Description:
One of many robots standing in a steamy room assembling devices you suddenly drop your tools and walk away from your bench.
Who are? Why are here? Where are you going?
Without help of any kind you’ll have to figure out how to survive in this strange mechanical world. Your best clues are the ominous messages over the intercom from “The Master”.
Intrigued? Of course you are! I can’t give away any more than that, as part of the fun is starting completely ‘in the dark’ and figuring out what is going on, without text/story, etc.
I was messing around with resolutions and everything is working smoothly, so if you happen to have a 1920X120
monitor you’re in luck, as it will allow you to view more play area at once.
Well, I’m hitting the sack now.
I’ll have a few hours before the deadline after waking up to fight with musagi and see if I can get some music going. G’night.
PS: You might think I was trying to do some kind of visual minimalist thing but uh.. that’s just how bad I draw.
While it doesn’t compare to mountain climbing and concert performances we had some outdoor action too… today we had to walk our dogs down to the park to get their shots.
Success!
Time to start working on enemies, hoping to have some that crowd you (touch damage) and some that shoot, turrets or something.
The day is over already?!
I’m sort of doing Bezerk meets Portal - trying to take what made those games fun and strip it to the core. After hours of fiddling with my sound recording stuff I ended up doing text to speech for the 15 riveting ’story points’.. now can I get them all into the game tomorrow?!
Btw, I’m using this neat 2D gamemaker that some cool guy made. It’s higher level than what I usually use for LD (vanilla Clanlib) but it’s really nice being able to focus on story/gameplay without worrying about little crap all the time. Although I did spend like 3 hours adding some missing joystick stuff, erm.
Akiko decided to make a traditional Japanese lunch. About half the things on display are edible by my standards (stay faaar away from those bean things), so I’m still hungry.
Hero School is an arcade game that forces you to nimbly avoid, disarm or block bombs while navigating terrain to rescue alarmingly ugly girls who tend to say snide things to you.
It’s sort of Bomberman with new play mechanics, you don’t throw bombs, you avoid/disarm them.
Each level has different rules or items in place.
Heroes can’t cross water but fire sure does.
What a good looking hero!
Download game with source for Windows
(will think about doing a linux/OSX build too.. hrm)
Postmortem comments:
This was a really difficult competition for me because my brand new computer arrived RIGHT BEFORE it started and I had to constantly fight the urge to go set it up! Yeah, that’s dedication.
Have made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.
I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t. For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.
I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting. Now the bombs have a sequence of fall, blink red, blink fast. Same info, easier on the brain!
I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.
Here is my “schoolgirl” sprite. Not too shabby!
Well, it’s the end of day 1 for me so here’s where I stand:
Goodnight and good luck!
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