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Science 101 – Postmortem
I’m a student at the University of Oklahoma and we set up a couple of teams to compete in the Jam this time around.
My team was responsible for Science 101: The Sewer Chronicles. (The other team did Spaceships: Origins.)
Originally, we were going to do it in Unity (which the other team managed to do), but difficulty with doing a 2D platformer in a 3D engine caused us to switch to the more familiar XNA. Sometime on Saturday night we all lost our minds. And gained a hilarious voiceover and story to go along with our game.
The Good
- Shifting the main character from a mad scientist to an insane professor worked really well
- Our art asset guy went crazy first and started recording dialogue for our main character late Saturday night
- The other coder decided that making the game as hard as possible was a good idea
- We got a fourth person to write our game description (who did an awesome job)
The Bad
- Spaghetti code, ho!
- Collision is still very buggy
- We lost a day to Unity before we switched to XNA
Things we didn’t get to do
- There were going to be enemies and Professor Searcher was going to have a ray gun (which used his energy)
- Win condition isn’t very good, we were going to have him actually escape from the sewers rather than just collect beakers
- SCIENCE 201!: INTRODUCTION TO DIFFERENTIAL ACID BATHS AND JUMP KICKS!
We had a lot of fun doing this… but now we have to go back to the land of tests and class projects.
See ya next time, Ludum Dare.
University Of Oklahoma – Team Alpha
We’re students at OU competing for the first time in Ludum Dare!
We’ll try to keep everyone updated!







