About Morre
Morre's Trophies
![]() Ludum Dare Donor Awarded by PoV on May 7, 2009 | ![]() The Mask Award Awarded by Hempuli on April 23, 2009 | ![]() The Bad Driver Acknowledgment Awarded by demonpants on December 9, 2008 |
![]() Tower + Ball + Ball = Innuendo Awarded by Hamumu on August 23, 2008 | ![]() The Forum Stability Test Award Awarded by PoV on August 22, 2008 |
Morre's Archive
Ack, the time!
I’m finding it hard to find the time to find a game idea.
If you didn’t understand that sentence, just read it as “I’m short on time.” Anyway, I’m hoping to be able to participate with a 24-hour game (sunday only), but we’ll see.
Also, I urge you all to play some Towlr before the contest starts.
Good luck to everyone!
Towerball Post-mortem
This was my first Ludumdare entry, and not knowing just what I could manage in 48 hours I decided to stick with a simple idea and tools and libraries I’m familiar with. The original game idea was to make the player hit all the walls in a 2d space with a trickier-than-usual to control ball, although this didn’t quite work with the Tower theme. Hence, I decided to turn the walls into a scoring mechanism, and to make a tower to ascend or descend instead.
Towerball, final
There, I’m finally finished with my game for LD12 :>
____EDIT, 12:20 GMT+1____
Here’s an updated zip. The game is the same, but it has a slightly improved XML file for the compo game loader:
Towerball, CGL XML updated
_________________________
The final version is here: Towerball
There is also a webstart version.
For instructions, check out the readme.
7-levels in total, one featuring a somewhat dodgy owl. It’s really hard to do art on a 1/5 scale in an overly simple map editor!
Here’s a couple of progress screenshots to show how things have been coming along:
It’s been loads of fun doing my first entry for an LD 48h competition – I will quite probably be back for more!
Demo!
I’ve gotten as far as having a demo to show. It’s Java webstart this time – will probably create an exe wrapper for the game before submission tomorrow. Try it if you like!
Oops
Bit late I suppose, but just to make things clear I’m using a really simple template for Slick apps which does nothing but opens up a window and listens to key events, that I’ve done beforehand. You’re welcome to it, of course, but I doubt anybody will find much need for it :>
LD Introduction
I’m new to Ludum Dare, so I thought I might introduce myself with a short post. The plan is to enter the competition when it starts in a short while, although I suppose it still remains to be seen if I can find the time to do so :>
I’ll be using Java, and probably at least one of the below libraries:
- Slick, which in turn relies on LWJGL. Slick is a 2D game library using OpenGL.
- Phys2D, a physics engine for java (port of the same engine as JBox2D).
As for the game, I’m fairly convinced that whatever I make will be simplistic at best. But hey, I’ve heard somewhere that it’s participating that matters
Now, I’m curious to see the other entries – good luck folks!
This isn’t a real game either!
For the fake vote competition, I present:
THE GAME
It’s not only a beautiful metaphor, it’s also quite artistic. Further, it features very spectacular, stereoscopic gameplay. Behold:










