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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Morre

Morre's Trophies

Ludum Dare Donor
Awarded by PoV on May 7, 2009
The Mask Award
Awarded by Hempuli on April 23, 2009
The Bad Driver Acknowledgment
Awarded by demonpants on December 9, 2008
Tower + Ball + Ball = Innuendo
Awarded by Hamumu on August 23, 2008
The Forum Stability Test Award
Awarded by PoV on August 22, 2008

Morre's Archive

Ack, the time!

Posted by
Friday, December 5th, 2008 4:59 am

I’m finding it hard to find the time to find a game idea.

If you didn’t understand that sentence, just read it as “I’m short on time.” Anyway, I’m hoping to be able to participate with a 24-hour game (sunday only), but we’ll see.

Also, I urge you all to play some Towlr before the contest starts.

Good luck to everyone!

Towerball Post-mortem

Posted by
Thursday, August 21st, 2008 1:00 am

This was my first Ludumdare entry, and not knowing just what I could manage in 48 hours I decided to stick with a simple idea and tools and libraries I’m familiar with. The original game idea was to make the player hit all the walls in a 2d space with a trickier-than-usual to control ball, although this didn’t quite work with the Tower theme. Hence, I decided to turn the walls into a scoring mechanism, and to make a tower to ascend or descend instead.

(more…)

Towerball, final

Posted by
Sunday, August 10th, 2008 2:12 pm

There, I’m finally finished with my game for LD12 :>

____EDIT, 12:20 GMT+1____

Here’s an updated zip. The game is the same, but it has a slightly improved XML file for the compo game loader:
Towerball, CGL XML updated
_________________________

The final version is here: Towerball

There is also a webstart version.

For instructions, check out the readme.

7-levels in total, one featuring a somewhat dodgy owl. It’s really hard to do art on a 1/5 scale in an overly simple map editor! :)

Here’s a couple of progress screenshots to show how things have been coming along:

It’s been loads of fun doing my first entry for an LD 48h competition – I will quite probably be back for more!

Demo!

Posted by
Saturday, August 9th, 2008 1:20 pm

I’ve gotten as far as having a demo to show. It’s Java webstart this time – will probably create an exe wrapper for the game before submission tomorrow. Try it if you like! :)

I’ve something, and it plays poorly

Posted by
Saturday, August 9th, 2008 8:31 am

Well, I’ve something that’s working reasonably… and plays very poorly. It’s just too hard! The idea as it is now is to climb the tower using a limited amount of, uh, jumps? And touching as many walls as possible on the way up. :)

Oops

Posted by
Saturday, August 9th, 2008 1:44 am

Bit late I suppose, but just to make things clear I’m using a really simple template for Slick apps which does nothing but opens up a window and listens to key events, that I’ve done beforehand. You’re welcome to it, of course, but I doubt anybody will find much need for it :>

LD Introduction

Posted by
Friday, August 8th, 2008 1:46 pm

I’m new to Ludum Dare, so I thought I might introduce myself with a short post. The plan is to enter the competition when it starts in a short while, although I suppose it still remains to be seen if I can find the time to do so :>

I’ll be using Java, and probably at least one of the below libraries:

  • Slick, which in turn relies on LWJGL. Slick is a 2D game library using OpenGL.
  • Phys2D, a physics engine for java (port of the same engine as JBox2D).

As for the game, I’m fairly convinced that whatever I make will be simplistic at best. But hey, I’ve heard somewhere that it’s participating that matters ;) Now, I’m curious to see the other entries – good luck folks!

This isn’t a real game either!

Posted by
Tuesday, December 26th, 2000 9:05 am

For the fake vote competition, I present:

THE GAME

It’s not only a beautiful metaphor, it’s also quite artistic. Further, it features very spectacular, stereoscopic gameplay. Behold:

goomba


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