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	<title>Ludum Dare &#187; Morre</title>
	<atom:link href="http://www.ludumdare.com/compo/author/morre/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Islands: Through the Sweep of Stars</title>
		<link>http://www.ludumdare.com/compo/2010/04/25/islands-through-the-sweep-of-stars/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/25/islands-through-the-sweep-of-stars/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 19:01:55 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[islands]]></category>
		<category><![CDATA[LD17]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[Sweep]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18921</guid>
		<description><![CDATA[and&#8230; Done! The game&#8217;s entry is here.]]></description>
			<content:encoded><![CDATA[<p>and&#8230; Done!</p>
<p>The game&#8217;s entry is <a title="Islands: Through the Sweep of Stars" href="http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&amp;uid=392">here</a>.</p>
<p><img class="alignnone" src="http://www.ludumdare.com/compo/wp-content/compo2/15900/392-shot0.png" alt="" width="447" height="480" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/25/islands-through-the-sweep-of-stars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Islands!</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/islands-6/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/islands-6/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 17:21:55 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[islands]]></category>
		<category><![CDATA[LD17]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[Sweep]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17621</guid>
		<description><![CDATA[So, I&#8217;m entering, but I&#8217;m not using Java as I had expected. I do not have too much time this weekend, so I decided to go for a simple web game and focus on making some content instead. We&#8217;ll see how that goes &#8211; didn&#8217;t make too much today, and I&#8217;ve got to leave for [...]]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;m entering, but I&#8217;m not using Java as I had expected. I do not have too much time this weekend, so I decided to go for a simple web game and focus on making some content instead. We&#8217;ll see how that goes &#8211; didn&#8217;t make too much today, and I&#8217;ve got to leave for the evening.</p>
<p>Anyway, here&#8217;s a sneak peak of the title screen graphics. The game&#8217;s tentatively called &#8220;Islands: Through the Sweep of Stars&#8221;, which is a perhaps a bit more pretentious than I&#8217;d like. Any suggestions?</p>
<p><img class="alignnone size-full wp-image-17635" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/spacecraftBlackBG.png" alt="spacecraftBlackBG" width="512" height="512" /></p>
<p>See you all again tomorrow! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/24/islands-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On participation</title>
		<link>http://www.ludumdare.com/compo/2010/04/23/on-participation/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/23/on-participation/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 22:11:41 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=16280</guid>
		<description><![CDATA[Hi folks, I&#8217;m not yet sure whether I will participate &#8211; it depends on the theme as well as on how much time I will have to spend on other commitments during the weekend. If I do participate, I&#8217;ll be using either Slick or plain Java. In any case, I wish all of you a [...]]]></description>
			<content:encoded><![CDATA[<p>Hi folks,</p>
<p>I&#8217;m not yet sure whether I will participate &#8211; it depends on the theme as well as on how much time I will have to spend on other commitments during the weekend. If I do participate, I&#8217;ll be using either <a title="Slick" href="http://slick.cokeandcode.com/">Slick</a> or plain Java. In any case, I wish all of you a nice contest &#8211; I&#8217;m sure it&#8217;ll be loads of fun.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/23/on-participation/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Little Worlds 4k &#8211; Done!</title>
		<link>http://www.ludumdare.com/compo/2009/12/13/little-worlds-4k/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/13/little-worlds-4k/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 20:58:51 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[4k]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[ld16]]></category>
		<category><![CDATA[Little]]></category>
		<category><![CDATA[Worlds]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=13536</guid>
		<description><![CDATA[I finished and submitted Little Worlds 4k perhaps three hours ago, but forgot to write a post here, so now I&#8217;m doing just that. The finished game is here. It&#8217;s not quite what I had in mind, but it will have to do for this contest. I&#8217;m hoping to polish the game and turn it [...]]]></description>
			<content:encoded><![CDATA[<p>I finished and submitted Little Worlds 4k perhaps three hours ago, but forgot to write a post here, so now I&#8217;m doing just that. The finished game is <a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;uid=392">here</a>. It&#8217;s not quite what I had in mind, but it will have to do for this contest. I&#8217;m hoping to polish the game and turn it into something worth-while for the Java4k contest.</p>
<p>Screenshot:</p>
<p><img class="alignnone" src="http://www.ludumdare.com/compo/wp-content/compo2/11816/392-shot0.png" alt="" width="480" height="360" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/12/13/little-worlds-4k/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What&#8217;s with all those intentous declarations?</title>
		<link>http://www.ludumdare.com/compo/2009/12/10/whats-with-all-those-intentous-declarations/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/10/whats-with-all-those-intentous-declarations/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 12:32:00 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[ld16]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=11505</guid>
		<description><![CDATA[I think I may have invented a word in the header, hm. In any case, I&#8217;m planning to participate as well. I hope! I haven&#8217;t really settled on what tools to use yet, but I&#8217;m going with some form of Java &#8211; either LWJGL, Slick or just the standard API. On top of that, the [...]]]></description>
			<content:encoded><![CDATA[<p>I think I may have invented a word in the header, hm. In any case, I&#8217;m planning to participate as well. I hope!</p>
<p>I haven&#8217;t really settled on what tools to use yet, but I&#8217;m going with some form of Java &#8211; either LWJGL, Slick or just the standard API. On top of that, the usual set: Gimp, SFXR, MSPaint (yay!). If I feel inclined to do something in 3d, I&#8217;ll also use Wings3D. I sort of feel like doing something with shaders, but I expect a lot of people won&#8217;t be able to run it if I do :/</p>
<p>It is quite possible that I will attempt to make a game to fit both into the Ludumdare 48h and Java4k contests, and submit it to both.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/12/10/whats-with-all-those-intentous-declarations/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Towlr Mints!</title>
		<link>http://www.ludumdare.com/compo/2009/11/18/towlr-mints/</link>
		<comments>http://www.ludumdare.com/compo/2009/11/18/towlr-mints/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 00:49:16 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[MiniLD #14]]></category>
		<category><![CDATA[mints]]></category>
		<category><![CDATA[towlr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=11234</guid>
		<description><![CDATA[I recommend against eating them. Wholly unmodified photography by myself and hamumu. Really! Maybe!]]></description>
			<content:encoded><![CDATA[<p>I recommend against eating them. Wholly unmodified photography by myself and hamumu. Really! Maybe!</p>
<p><a href="http://www.x2d.org/misc/towlrMintsSmall6.jpg"><img class="alignnone size-large wp-image-11235" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/11/towlrMintsSmall6-550x412.jpg" alt="Towlr Mints" width="550" height="412" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/11/18/towlr-mints/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cavernous Shooter is done!</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/cavernous-shooter-is-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/cavernous-shooter-is-done/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 02:03:10 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[cavern]]></category>
		<category><![CDATA[cavernous]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9635</guid>
		<description><![CDATA[And&#8230; I&#8217;m done! Four LDs in a row, imagine that Cavernous Shooter! is a top-down shooter set in a cave environment. Try to fight your way through the entire cave system, using the links below: Windows / OSX / Linux / Source Java Webstart Controls: [WASD] or [Arrows] to move [Left mouse] to shoot [Right [...]]]></description>
			<content:encoded><![CDATA[<p>And&#8230; I&#8217;m done! Four LDs in a row, imagine that <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cavernous Shooter! is a top-down shooter set in a cave environment. Try to fight your way through the entire cave system, using the links below:</p>
<p style="padding-left: 30px"><a title="Cavernous Shooter!" href="http://www.x2d.org/java/LD/LD15/Cavernous-1-0.zip"><strong>Windows / OSX / Linux / Source</strong></a></p>
<p style="padding-left: 90px"><strong><a title="Cavernous Shooter Java Webstart" href="http://www.x2d.org/java/LD/LD15/CavernousShooter.jnlp">Java Webstart</a></strong></p>
<p>Controls:<br />
[WASD] or [Arrows] to move<br />
[Left mouse] to shoot<br />
[Right mouse] to fire shotgun (if you have ammo for it)<br />
[R] to reload<br />
[Q] to toggle particle quality settings</p>
<p>The linked zip file contains .bat and .exe files for Windows, or .sh for Linux and OSX. It also contains the game source code.</p>
<p>There is also a web (Java Webstart) link &#8211; just run the .jnlp through your java/bin/javaws.exe (most browsers will default to this behaviour).</p>
<p><img class="alignnone size-large wp-image-9640" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/screenshot12-550x431.png" alt="screenshot1" width="550" height="431" /></p>
<p><img class="alignnone size-large wp-image-9641" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/screenshot23-550x431.png" alt="screenshot2" width="550" height="431" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/30/cavernous-shooter-is-done/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cavernous Shooter!</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/cavernous-shooter/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/cavernous-shooter/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 00:30:50 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[cavern]]></category>
		<category><![CDATA[cavernous]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8689</guid>
		<description><![CDATA[Well, it&#8217;s a tentative name. I couldn&#8217;t come up with anything better than that. Anyway, I&#8217;ve made some progress, as shown below. There&#8217;s also a little webstart demo if anybody wants to try. It&#8217;s not quite what I&#8217;d like my game to be, but it&#8217;s better than nothing. Play the demo]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s a tentative name. I couldn&#8217;t come up with anything better than that.</p>
<p>Anyway, I&#8217;ve made some progress, as shown below. There&#8217;s also a little webstart demo if anybody wants to try. It&#8217;s not quite what I&#8217;d like my game to be, but it&#8217;s better than nothing.</p>
<p style="padding-left: 30px"><a title="Cavernous Shooter" href="http://x2d.org/java/LD/LD15/CavernousShooter.jnlp">Play the demo</a></p>
<p><img class="alignnone" src="http://www.x2d.org/java/LD/LD15/progress12.png" alt="" width="484" height="379" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/29/cavernous-shooter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>All set!</title>
		<link>http://www.ludumdare.com/compo/2009/08/23/all-set/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/23/all-set/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 23:17:25 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[ld48]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6320</guid>
		<description><![CDATA[I&#8217;m pretty excited about the compo. I&#8217;ll definitely be entering, and using my regular tools: Slick, LWJGL or possibly Java2D. I&#8217;ll also be using my SlickTemplate again.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m pretty excited about the compo. I&#8217;ll definitely be entering, and using my regular tools: <a title="Slick" href="http://slick.cokeandcode.com">Slick</a>, <a title="LWJGL" href="http://www.lwjgl.org">LWJGL</a> or possibly Java2D. I&#8217;ll also be using my <a title="SlickTemplate" href="http://x2d.org/java/LD/SlickTemplate.java">SlickTemplate</a> again.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/23/all-set/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Jolt competition</title>
		<link>http://www.ludumdare.com/compo/2009/06/12/game-jolt-competition/</link>
		<comments>http://www.ludumdare.com/compo/2009/06/12/game-jolt-competition/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 02:33:24 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[MiniLD #10]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[shocking]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6131</guid>
		<description><![CDATA[Thought a few of you might be interested in another time limit compo. To keep it relatively short: GameJolt.com just announced a competition to push their ad revenue sharing program, which entered beta today. The contest lasts a week and the theme is &#8220;Shocking!&#8221;. Three winners will get accepted into the beta, and one will [...]]]></description>
			<content:encoded><![CDATA[<p>Thought a few of you might be interested in another time limit compo. To keep it relatively short: GameJolt.com just announced a competition to push their ad revenue sharing program, which entered beta today. The contest lasts a week and the theme is &#8220;Shocking!&#8221;. Three winners will get accepted into the beta, and one will recieve a steam game. More information can be found on their <a title="Game jolt forum" href="http://gamejolt.com/community/forums/topics/our-first-contest/11/">forum</a>.</p>
<p>Some of you may also have seen this via the gamecompo mailing list, if you&#8217;re signed up for that. I hope to enter the competition myself, though I&#8217;m a bit pressed for time.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/06/12/game-jolt-competition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Sky Upon Us!&#8221; &#8211; Postmortem and Stick Figures</title>
		<link>http://www.ludumdare.com/compo/2009/04/26/sky-upon-us-postmortem/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/26/sky-upon-us-postmortem/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 09:48:02 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[LD14 - Advancing Wall of Doom]]></category>
		<category><![CDATA[PM]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[Sky Upon Us]]></category>
		<category><![CDATA[tigs]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6039</guid>
		<description><![CDATA[I came up with the idea of making a shooter based on drawing arrows after seeing a concept sketch for another arrow game by fellow LD participant Sparky. In the week before the contest, I entertained the idea and tried to think of ways to make it &#8220;themeable&#8221;. I came up with what I thought [...]]]></description>
			<content:encoded><![CDATA[<p>I came up with the idea of making a shooter based on drawing arrows after seeing a concept sketch for another arrow game by fellow LD participant <a title="Sparky" href="http://www.ludumdare.com/compo/author/sparky/">Sparky</a>. In the week before the contest, I entertained the idea and tried to think of ways to make it &#8220;themeable&#8221;. I came up with what I thought was a great idea for &#8220;Rain&#8221; &#8211; falling stars, that you would use as ammunition. When I saw the theme &#8220;Advancing Wall of Doom&#8221;, I decided to keep the mechanics from &#8220;Rain&#8221; and just work the actual theme into that. In retrospect, this might have been a mistake. Read why after the break.</p>
<p><span id="more-6039"></span></p>
<h3>Game evolution</h3>
<p>On a scale from &#8220;Amorphous Blob&#8221; to &#8220;Rigid Idea&#8221;, this is where my idea fits in: </p>
<p><img src="//www.x2d.org/java/LD/LD14/ld14pm2.png" alt="LD14 Postmortem Graph" /></p>
<table border="0">
<tbody>
<tr>
<td style="10pt;">In other words, I had pretty much settled on what idea to use. I was also pretty certain I would be using Java as the language, Slick (an OpenGL-based 2D library) for graphics rendering and SFXR for sound.</p>
<p>Despite being relatively sure about what I was going to do, I didn&#8217;t get as far in the first day as I have in past contests. I more or less had my technology working, but no game to speak of. The second day, I woke up with a terrible headache that prevented me from working on the game for a couple of hours. Something was clearly wrong (see the image to the right).</td>
<td><img src="//www.x2d.org/java/LD/LD14/ld14pm1.png" alt="LD14 Postmortem Figure" /></td>
</tr>
</tbody>
</table>
<h3>A bit of technology</h3>
<p>Before discussing a few gameplay issues, I&#8217;ll try to explain how the underlying technology used for the arrows and stars works. The stars are in fact controlled by a vector field with relatively sparse density (every 20 or 30 pixels or so). Each vector will turn downwards and change its length according to the strength of gravity over time. When an arrow is drawn, a new vector (that points along the arrow) is added to the vector field at every point in the arrow. This means that multiple arrows will create a stronger effect. For each star, the closest four vectors are then interpolated and added to its velocity once per frame. </p>
<p>The vector field without gravity looks something like in the screenshot below. Note that the arrows faded out a bit too quickly compared to the vectors when I took this screenshot.</p>
<p><img src="http://www.x2d.org/java/LD/LD14/progress8.png" alt="LD14 Postmortem Vector Field" width="403" height="316" /></p>
<h3>What went wrong</h3>
<p><strong>Shooting mechanics</strong><strong>:</strong> I spent a fair bit of time tweaking the rain, gravity and arrow effect mechanics, trying to make it fun. Despite this, a lot of people have said that the arrows did not work as expected. The general sentiment seems to be &#8220;I expected the stars to follow the arrows closely&#8221;. I can appreciate this, and I did have this plan in mind briefly. In retrospect, I should probably have abandoned my attempt at making a somewhat more &#8220;correct&#8221; physics model, and instead let stars follow the arrows.</p>
<p><strong>Rain:</strong> Having the stars fall down from above seemed like a great idea, but in reality it just made sure that the bottom of the screen never got any &#8220;ammunition&#8221; to use. A few alternative approches that I could have used are:</p>
<ul>
<li> Letting the stars be &#8220;attached&#8221; to the sky, leaving a limited amount of ammunition per screen. With this approach, one would need to be more careful with arrow drawing (to avoid wasting ammunition). Perhaps stars could also grow back over time.</li>
<li>Having stars come from particle sources to the left or right, thus avoiding the &#8220;no stars in a given area&#8221; problem.</li>
<li>Creating stars for each arrow &#8211; perhaps they&#8217;d stick for a while and fire a couple of stars before disappearing? This could be coupled with more limited arrow-drawing and enemies that can only be shot from below, or behind, or at a certain point.</li>
</ul>
<p><strong>Lack of variation:</strong> The game lacks variation. There needs to be more enemy types and more variation in the shapes you&#8217;ll use for the arrows.</p>
<h3>What went right</h3>
<p><strong>Visuals:</strong> I am primarily a coder, and not an artist. Despite this, several people have said that they liked the visuals of the game, and that is something I am happy with. While the arrows don&#8217;t quite match the pixelated style of the rest of the game, I think that the overall style is rather coherent.</p>
<p><strong>Proof of concept:</strong> Having more or less settled on the idea in advance, I knew turning it into a fun game would be a challenge. However, I think I got at least halfway there, and I feel confident that further experimentation with the concept could yield a fun game. Several people have also told me that the mechanics may be suitable for touch screen or Wiimote-style controls.</p>
<p><strong>Polish:</strong> Even if I didn&#8217;t have time to fully develop the gameplay, I think the game feels relatively polished; I&#8217;m happy with both the title screen and game over effect. I often skip both of these when making games, but taking the time to make them was well worth it.</p>
<h3>Conclusions</h3>
<p>Visually and polish-wise, I am happy with the results. I&#8217;m also relatively satisfied with how the game turned out overall, but I feel the gameplay could have used another day or two. A little bit of variation and better shooting mechanics could&#8217;ve made this game a lot better! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This was my third time participating in Ludum Dare. Once again, it&#8217;s been a lot of fun! I&#8217;m looking forward to competing again soon. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Here&#8217;s a screenshot of the title screen from the final version:</p>
<p><img src="http://www.x2d.org/java/LD/LD14/progress20.png" alt="LD14 Postmortem Sky Upon Us Title Screen" width="403" height="316" /><br />
<br />
&#8230;Okay, I exaggerated a bit in the post title. There&#8217;s just one stick figure. Sorry :/</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/26/sky-upon-us-postmortem/feed/</wfw:commentRss>
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		<item>
		<title>Sky Upon Us &#8211; tiny bugfix</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/sky-upon-us-tiny-bugfix/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/sky-upon-us-tiny-bugfix/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 06:48:57 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Arrows]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[LD14 - Advancing Wall of Doom]]></category>
		<category><![CDATA[Sky Upon Us]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5908</guid>
		<description><![CDATA[Sadly there was a tiny bug in the final version of my game &#8211; the line &#8220;state = STATE_LEVEL;&#8221; was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source). I have fixed this [...]]]></description>
			<content:encoded><![CDATA[<p>Sadly there was a tiny bug in the final version of my game &#8211; the line &#8220;state = STATE_LEVEL;&#8221; was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source).</p>
<p>I have fixed this and uploaded a new version to my site as both zip and webstart:</p>
<ul>
<li><a title="Webstart" href="http://www.x2d.org/java/LD/skyuponus/skyuponusfixed.jnlp">Webstart</a></li>
<li><a title="SkyUponUs11.zip" href="http://www.x2d.org/java/LD/skyuponus/SkyUponUs11.zip">ZIP file</a></li>
</ul>
<p>Sorry about that!</p>
]]></content:encoded>
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		<item>
		<title>Sky Upon Us</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/sky-upon-us/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/sky-upon-us/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 14:38:59 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Arrows]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[LD14 - Advancing Wall of Doom]]></category>
		<category><![CDATA[Sky]]></category>
		<category><![CDATA[Sky Upon Us]]></category>
		<category><![CDATA[tigs]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5484</guid>
		<description><![CDATA[UPDATE: Sadly there was a tiny bug in the final version of my game &#8211; the line &#8220;state = STATE_LEVEL;&#8221; was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source). I have fixed [...]]]></description>
			<content:encoded><![CDATA[<p><strong>UPDATE:</strong></p>
<p>Sadly there was a tiny bug in the final version of my game &#8211; the line &#8220;state = STATE_LEVEL;&#8221; was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source).</p>
<p>I have fixed this and uploaded a new version to my site as both zip and webstart. I realize that this may not be taken into consideration when judging the entry, but I thought I should at least upload the entry as it was meant to be (and as I was certain it was!)</p>
<ul>
<li><a title="Webstart" href="http://www.x2d.org/java/LD/skyuponus/skyuponusfixed.jnlp">Webstart</a></li>
<li><a title="SkyUponUs11.zip" href="http://www.x2d.org/java/LD/skyuponus/SkyUponUs11.zip">ZIP file</a></li>
</ul>
<p>Sorry about that!</p>
<p>&#8212;</p>
<p><strong>ORIGINAL POST: </strong></p>
<p>Okay, here&#8217;s the final version of &#8220;Sky Upon Us!&#8221;, my entry for LD14.</p>
<p>I tried to upload the zip file containing launch files for Windows, Linux and OSX to the blog. Sadly, WordPress wouldn&#8217;t accept it even if I changed the file extention. Meanwhile, the game can be downloaded or started from all the following links:</p>
<ul>
<li><a title="SkyUponUs.zip" href="http://www.x2d.org/java/LD/skyuponus/SkyUponUs.zip">SkyUponUs.zip</a> (Including Windows .exe and Linux/OSX .sh files)</li>
<li><a title="SkyUponUs Java Webstart 1.4" href="http://www.x2d.org/java/LD/skyuponus/skyuponus14.jnlp">Java Webstart 1</a> (Java 1.4+, retroweave)</li>
<li><a title="Sky Upon Us Java Webstart 1.5" href="http://www.x2d.org/java/LD/skyuponus/skyuponus.jnlp">Java Webstart 2</a> (Java 1.5+)</li>
</ul>
<p>While the game didn&#8217;t quite turn out the way I hoped, I&#8217;m still happy with most of it. However, the gameplay does get a bit repetetive; excuse!</p>
<p>As always, any comments are warmly appreciated!</p>
<p>A screenshot from the game:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot31.png"><img class="alignnone size-medium wp-image-5486" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot31-300x235.png" alt="" width="300" height="235" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Further progress</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/further-progress/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/further-progress/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 11:55:23 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Arrow]]></category>
		<category><![CDATA[Sky]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4979</guid>
		<description><![CDATA[I&#8217;ve made some further progress, but I&#8217;m not quite sure where I&#8217;m going with this:]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made some further progress, but I&#8217;m not quite sure where I&#8217;m going with this:</p>
<p><img class="alignnone" src="http://www.x2d.org/java/LD/LD14/progress10.png" alt="Progress 10" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress!</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/progress-12/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/progress-12/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 05:13:51 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Arrow]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[Sky]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4824</guid>
		<description><![CDATA[Well, it&#8217;s not much so far, but here&#8217;s what I&#8217;ve been working on:]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s not much so far, but here&#8217;s what I&#8217;ve been working on:</p>
<p><img class="alignnone" src="http://www.x2d.org/java/LD/LD14/progress7.png" alt="Progress7" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>If you think 48 hours isn&#8217;t enough&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/if-you-think-48-hours-isnt-enough/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/if-you-think-48-hours-isnt-enough/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 15:13:08 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[motivational]]></category>
		<category><![CDATA[poster]]></category>
		<category><![CDATA[towlr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4663</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.x2d.org/misc/motivationaltowlr3.png" alt="Motivational Towlr" /></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>LD14, yay!</title>
		<link>http://www.ludumdare.com/compo/2009/04/13/ld14-yay/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/13/ld14-yay/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 04:40:50 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Slick]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4600</guid>
		<description><![CDATA[I am in! Well, I have an exam on the day after, but I&#8217;ll do my best to study enough beforehand that I can comfortably participate in the compo&#8230; we&#8217;ll see how that goes! I&#8217;ll be using either Slick, which is a hardware-accelerated 2d Java library, or ActionScript3 for this contest, I think. Or fall [...]]]></description>
			<content:encoded><![CDATA[<p>I am in! Well, I have an exam on the day after, but I&#8217;ll do my best to study enough beforehand that I can comfortably participate in the compo&#8230; we&#8217;ll see how that goes! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ll be using either <a title="Slick" href="http://slick.cokeandcode.com">Slick</a>, which is a hardware-accelerated 2d Java library, or ActionScript3 for this contest, I think. Or fall back on Java2D if I don&#8217;t want to use the others for some obscure reason. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ll be using some of my <a title="SlickTemplate" href="http://x2d.org/java/LD/SlickTemplate.java">SlickTemplate</a> if I use Slick, or my <a title="Template4k" href="http://www.x2d.org/java/4k/Template4k.java">Template4k</a> if I go with Java2D, I think. Both are very short, smallish templates that really don&#8217;t do anything besides setting up a frame and saving input states.</p>
<p>That&#8217;s all for now. Good luck in the competition, everyone!</p>
]]></content:encoded>
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		<item>
		<title>Tekicars4k finished!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/tekicars4k-finished/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/tekicars4k-finished/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 00:03:09 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[4kb]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[LD13 - Roads]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[tekicars4k]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4134</guid>
		<description><![CDATA[[Update, Dec. 8 2008] I forgot to provide the source code until just before the deadline, and my Internet connection wouldn&#8217;t work the last two hours before deadline. Anyway, here is the source: Sourcecode (not very pretty, mind you. It&#8217;s rushed 4kb code.) &#8212; I&#8217;m done! My game is called Tekicars4k. My plan is to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>[Update, Dec. 8 2008]</strong></p>
<p>I forgot to provide the source code until just before the deadline, and my Internet connection wouldn&#8217;t work the last two hours before deadline. Anyway, here is the source:</p>
<p><a href="http://www.x2d.org/java/4k/sourcecode/A.java">Sourcecode</a> (not very pretty, mind you. It&#8217;s rushed 4kb code.)</p>
<p>&#8212;</p>
<p>I&#8217;m done!</p>
<p>My game is called Tekicars4k. My plan is to enter it both into LD13 and the <a href="http://www.java4k.com">Java4k</a> contest. In other words, it is a 33 hour 4kb game with the theme &#8220;roads&#8221;. Thanks to the size limitation, there is a grand total of 6 levels available. It is available as webstart and as a CompoGameLoader ZIP file, which has .bat, .exe and .sh (so should work on any OS).</p>
<p><a href="http://www.x2d.org/java/4k/ld4k.jnlp">Webstart</a> (note: this version may be updated after the contest)<br />
<a href="http://www.x2d.org/java/4k/tekicars4k.zip">Zip file</a></p>
<p>Some instructions:<br />
The goal is to place blocks in advance so that each Tekicar reaches an exit of the same color, without colliding with any other Tekicar. Walls will turn Tekicars clockwise, roads will speed them up, and arrows will re-direct them along the arrow.</p>
<p>As soon as you click &#8220;Go!&#8221;, the test begins &#8211; if you pass, you reach the next level.</p>
<p>Note that the ZIP file is way larger than 4kb, mostly thanks to the .exe wrapper. The game JAR itself is only 4kb.</p>
<p>A screenshot:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/tekicars4k.png"><img class="alignnone size-medium wp-image-4135" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/tekicars4k-300x225.png" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Progress, demo</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/progress-demo/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/progress-demo/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 02:12:28 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[4kb]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[LD4k]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3947</guid>
		<description><![CDATA[I have a demo. You die somewhat haphazardly when objects collide, and it doesn&#8217;t tell you when you win (but you have when all the blue thingies have reached the opposite side). I do have win detection, it just doesn&#8217;t show anything. What else&#8230; Ah, you place roads by clicking the gray tile in the [...]]]></description>
			<content:encoded><![CDATA[<p>I have a demo. You die somewhat haphazardly when objects collide, and it doesn&#8217;t tell you when you win (but you have when all the blue thingies have reached the opposite side). I do have win detection, it just doesn&#8217;t show anything. What else&#8230; Ah, you place roads by clicking the gray tile in the toolbox and then clicking in the world. Roads make objects go twice as fast. Restart the game by clicking [R].</p>
<p><a title="Demo" href="http://x2d.org/java/4k/ld4k.jnlp">Demo</a></p>
<p>I&#8217;m afraid I won&#8217;t be able to add a lot of maps though&#8230; I&#8217;m aiming to do this in under 4kb (so I can submit the game to the Java4k competition as well), and I&#8217;m almost out of space.</p>
<p>Screenie, in case you can&#8217;t try the demo:</p>
<p><img src="http://www.x2d.org/java/LD/ld4k5.png" alt="" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I am&#8230; in!</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/i-am-in/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/i-am-in/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 22:42:39 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[4kb]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[LD13 - Roads]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3903</guid>
		<description><![CDATA[Happy birthday negativegeforce! I don&#8217;t really have the time to make games right now, but I&#8217;m in. I spent one full day studying though, so might run out of time too soon. I&#8217;m going to attempt a themed 4kb java game within ~33 hours&#8230; many of which I&#8217;ll be sleeping. This should be interesting! So [...]]]></description>
			<content:encoded><![CDATA[<p>Happy birthday negativegeforce!</p>
<p>I don&#8217;t really have the time to make games right now, but I&#8217;m in. I spent one full day studying though, so might run out of time too soon.</p>
<p>I&#8217;m going to attempt a themed 4kb java game within ~33 hours&#8230; many of which I&#8217;ll be sleeping. This should be interesting!</p>
<p>So far, I&#8217;ve got almost nothing:</p>
<p><img class="alignnone" src="http://www.x2d.org/java/LD/ld4k1.png" alt="" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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	</channel>
</rss>

