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Ludum Dare 26 — April 26-29th, 2013
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About moonmagic (twitter: @mooonmagic)

I teach first grade. I make games. I am a new dad.

Entries

 
Ludum Dare 24
 
Ludum Dare 23

moonmagic's Trophies

Tastes like VVVVVV Award
Awarded by mimshwright on April 26, 2012

moonmagic's Archive

WIGGLY KITTENS

Posted by (twitter: @mooonmagic)
Sunday, August 26th, 2012 2:15 am

One branch of my kittens’ evolution is complete! You can now evolve all the way up to the WIGGLY KITTEN by eating other kittens instead of butterflies. They then just eat everything.

WILL BE IMPORTANT FOR FINAL FORM KITTEN.

1000 EVOLVING KITTENS

1000 EVOLVING KITTENS UPDATE

Posted by (twitter: @mooonmagic)
Sunday, August 26th, 2012 12:45 am

OK! Butterflies explode now, warp in periodically, can be eaten by the normal kittens and the fat kittens, and the fat kittens can inadvertently eat other kittens. Eating a butterfly as a normal kitten lets you turn into a fat kitten.

NEXT: WORM KITTENS

1000 EVOLVING KITTENS

1000 EVOLVING KITTENS

Posted by (twitter: @mooonmagic)
Saturday, August 25th, 2012 11:14 pm

OK HERE IS THE DEAL.

1000 kittens. All independently evolving. You can click on one to help it along. You will be able to produce the ultimate kitten and Win by making Weird Decisions.

So far, I have 1000 kittens who eat rainbow butterflies which will (in the future) make them evolve. Click one of them to control it; it makes the butterflies easier to catch.

1000 EVOLVING KITTENS

OWWW is real; happy LD48!

Posted by (twitter: @mooonmagic)
Sunday, April 22nd, 2012 9:26 pm

SCREENSHOT    

OWWW

So, I finished my first LD48 game! It feels nice. I really enjoyed the “oh no, I don’t have an idea” panic that marked the first 8 hours of the competition; it’s that much more satisfying to have a (kind of) finished thing that I like.

Given my limited time this weekend, I’m happy that OWWW has a title screen, a completely playable first level that has all assets and mechanics in place, nice transitions, and a hasty ending. Glad I got music and sound done; I always forget how much it adds. Things I wasn’t able to add:

- the second and third level

- the fat ghosts

- the dancing (EDIT: ALGAE) wizards

- the fishtank

- spikes! important

- the real ending

Oh well! Maybe next weekend I’ll finish it.

sound and music

Posted by (twitter: @mooonmagic)
Sunday, April 22nd, 2012 3:03 am

DEMO

The very first screen of the game is done, and a title screen. I added sound and music; sounds were recorded with a Nintendo DS.

I would like to have at least four more screens and then the “boss”, but we will see how many get done. Mostly just enemy behaviors and spriting.

Pretty happy with how it’s coming out. Also, two color portrait of Terry: BEHOLD:

Source for OWWW

Posted by (twitter: @mooonmagic)
Sunday, April 22nd, 2012 12:25 am

Here’s the source:

SOURCE

Gross!

title screen, mechanics test

Posted by (twitter: @mooonmagic)
Saturday, April 21st, 2012 11:51 pm

Hey y’all! Here’s the (soundless) title screen and mechanics test. So far so good! I’m using Flashpunk, and some snippets from old projects (my tile and object loading is copied from project to project, since it uses OGMO). I guess I post it here? How does that work?

Anyway, the test:

TEST

Oh, and screenshot:

OWWW: initial post

Posted by (twitter: @mooonmagic)
Saturday, April 21st, 2012 10:54 am

I am making a game that will be set inside Terry Cavanagh’s mouth. You are a tiny green person who has to enter an aching tooth to find the source of a toothache.

The player will move left and right and invert gravity, like in VVVVVV, but won’t be affected by gravity changes. Other things will.

Inspirations are VVVVVV, obviously, Metroid, Abadox, and Space Funeral.

Feel better, Terry.

Mockup:


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