Seeing as this is my first Ludum Dare entry ever I decided to play it slow, even though I wanted to do it in C++ and SFML ( 1.6 ) I will more likely do it in C# and XNA for speed and prototyping. I’m very excited! And I’m looking forward to see everyone’s creations.
The goal? Finish a game within 48 hours, the competition in itself is not important for me at this time.
Language of Choice: C# 4.0
Framework: XNA 4.0
Sounds: I have no clue but seeing as others use this “BFXR” for SFX and “Milkytracker” for background music I might take a swing at it.
Graphics: Seeing as I’m horrible at art I MIGHT aim for some free resources but I’ll probably do some programmer art with Paint(.net)/GIMP
Timelapse: Chronolapse or Camstudio for the timelapse. Also I’m thinking about live-streaming everything, but we will see how I pursue the matter.
Other: Google ( Like a boss ), Ludum Dare IRC for some cuddly chatting about w/e.
I’ll revisit the tools for now, I’m not sure what I will use.
Lucky me I have plenty of time checking them out, though I doubt I will actually do that.