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Knights of Alentejo – report 4: aftermath
I just realized one small but funny mistake:
The game takes place on the portuguese province of Tras-os-montes, but that province is not on the alentejo!
That will need a rectification very soon…Tomorrow I’ll also set up the game embedded on a webpage.
So long, and thanks for all the D’s
Knights of Alentejo – report 3
Due to my lack of proper time sense, I wasted too much time on useless stuff while coding this project.
But I’m glad to report that I managed to acomplish everything promissed. It flickers badly, has a few nasty bugs, but in the end, IT WORKS!
It was funny how I spent the last half-hour just balancing the game and the boss.
I had great ideas on how to tell the funny game story or on how to make a awesome boss, but I decided to get-things-done, ship it and leave those ideas for a future expansion ( for those who saw me @ IRC, probably know I’m very focused on Android and J2ME and I would love to port the game for these platforms).
In the end, the boss den was made into a forth level. Not bad!
Now, its time to figure out how to upload(?) the game.
Screenshot:
edit: now I realize I sent it 3 minutes to my deadline!
Of course. I know I can do a LOT better than this, but my focus wasn’t really on quality, but rather on finding how to improve my “Get Things Done ™” skills. The most important skill from this skill-set is to see your limitations (mine was more of time than of knowledge or anything like that), set yourself a reasonable goal and accomplish that. In that sense, I believe I was very successful. And most of all, I had lots of fun knowing you folks!
I hope to be here more often on more LDs and MiniLDs!
Thanks for all of you.
Knights of Alentejo – report 2
Long version: I actually don’t have much to report. I had to go out with my girlfriend and what I expected to last just a few hours, lasted the double ( hope you guys know how persuasive women can be ;-] ).
But don’t blame her (or me), since she wants me to finish this game and wants to see it ( she’s into gamedev too ).
What did I do earlier today?
- Game now is true turn-based.
- Spawn bug fixed (people were spawning inside walls, etc).
- Finished characterization (defense, attack, life, etc ) for both the Knights and the boss.
- Got a pretty cool idea for the title screen, game over screen and fininshed screen. And its going to be real easy to do.
- Also got a general idea on the final boss.
- Got some very funny ideas for a backstory.
In the end, its only missing the final boss and those screens. Oh, and there is also a bug on the “seeking” algorithm for the monsters. Gonna finish it before anything else.
Now, on the not so cool ideas: I did some math and its better for me to go to sleep now and wake up early tomorrow, refreshed and full of ideas than go to work now, tired, and wake up late tomorrow, almost on the deadline.
Short version: In my local time, the deadline is 11 AM. If I work now, I would go to bed some 2 AM and wake up at 10 AM. If I go to sleep now, I wake up 8 AM. Pretty obvious, isn’t it?
Knights of Alentejo – report 1
Yeah, maybe I overslept. Again. Its 10 am here and I’m still having breakfast. Last night, I got some pretty interesting stuff: fixed all bugs that prevented me to get-things-done ™ and finished the basical mechanics of the game. The knights and the monsters now can attack, die, kill. The knights can also finish a level and a new level now loads in case all the alive knights exit it. Today I want to do some very un-get-things-done thing, rewrite a lot of code. But that will be needed to get rid of more bugs.
In a few words: Yesterday, I went from a tiny scrolling overview of small characters in a big map to the real game.
What’s next: Add some better speciallization to the characters (stats like defense, visibility, etc), more inteligence to the monsters. A Boss would be a good idea. Also game over and a title screen would help.
Oblig. screenshots:
The Knights at their starting position for the first level. We actually see all regular enemy varieties.
Not the game, really
Just my desk, like someone else posted.
“brainstorming”.
The Knights of Alentejo
A: Name of the game: The Knights of Alentejo
B: Description (140 chars): It is about knights and a servant.One has swords, other, a shield.The servant can spy.They must descend into a dungeon to destroy a portal.
C: One mockup image:
D: Definition of Done: 3 levels, 3 enemy types, 1 boss (no sound of any kind yet ;- ])
I wanted to make this game for very long and this is the perfect chance. Its definitly “getting things done”. And its about DESCENDING into a dungeon to DESTROY a portal. Did I mention its a very dirty place?
how I expect to manage this?
I will use a game engine I was working on. Its very crude and will need a lot more code, but I guess I can handle it. I also belive that keeping the fun at the core helps you focusing on whats essential and cutting things as you go.
To complicate things more, I just got back from work ( Its 10:30 here in Rio – the Mini-LD started at 11 AM here) and I will have to stop the work tomorrow night. But I still belive I can make it a fun game to play.
This is my first time here (previously, I was part of two Global Gam Jams). Hope I didn’t screw it up.







